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1. You place a start waypoint and from this you add additional waypoints in the world.These waypoints are linked to the start waypoint.
2. if you start the patrol for a dino, the dino is linked to the closest start waypoint. This dino follows the waypoints linked to the start waypoint.
But i will work on an better way to see to which route a dino belongs.
Ah, ok, Thanks for the quick answer.
Just thought of another question, regarding to the stress test of the server. If say 50 people had all set up their own waypoints patrols system, won't that cause more workload for the server to handle all that additional calculations and such? The reason why I'm asking this is because I've noticed with the auto on/off lights system, that the lights dont turn on all at the same time right at the dot, as a few will come on, then a few seconds the next few, then the next till all are on, so I'm under the impression that it's the server trying to do all that command at once. And we all know that the more active the server is with more players online, the more stress on the server trying to cope with the workload of all the calculations/processes.
for your first idea: because of the stasis system such taxi systems will not work around the map. please google for ark and stasis...
each mod, some more, some less, are stressing the server. because i do not have a server with 50 people playing, i cannot test this. it would be nice, if you or other players would test my mod on such a server.