ARK: Survival Evolved

ARK: Survival Evolved

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Dino Patrol System
File Size
39.648 MB
Oct 29, 2017 @ 8:03am
Dec 16, 2017 @ 5:38am
9 Change Notes ( view )

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Dino Patrol System

MOD ID=1184763409
The ARK Waypoint System
This mod implements a waypoint system for patrolling tamed dinos.

This mod works flawlessly with aberration

This mod is the winner of the Ark modding contest in december 2017

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V1.45 Christmas Edition: New visuals (christmas tree, christmas gift, snowman, christmas star, box kite)
Fix for wyvern not triggering the waypoint
Fix for stop waypoint: dinos always need to be started by hand to continue patrolling after reaching a waypoint set to "Stop Here"

  1. Each waypoint can be switched to a height waypoint with 7 different heights.
    The visual of the height waypoint can be hidden.
  2. Stasis prevention: can be enabled in ini
    Each waypoint and each dino assigned to this route can be set to prevent stasis.
    What does this mean? Dinos are patrolling without a player in range.
    To enable the stasis prevention add this to your GameUserSettings.ini
    [DinoPatrol] AllowNoStasis=True
    If AllowNoStasis is enabled, each waypoint and to the route assigned creature gets a new radialmenu option: Prevent stasis/Allow stasis
  3. Radial menu cleaned up:
    Submenus for behaviour, visuals and type.
    • Behaviour menu:
      1. Stop here: The dino will stop at this waypoint. Let the dino continue its patrolling by switching to Start on the dinos radial menu.
      2. Pause Time: 6 different pause times. The dino will stop at this waypoint as long as the pause is set.
      3. Enable wandering: Only available if a pause time 10 seconds or higher is set. The dino will be wandering as long as the pause time is set.
    • Visuals menu:
      1. The appearance of each waypoint can be set to one of five different meshes:
        Stone, flower, mushroom, shell and flag. The height waypoint is a nice red balloon and cannot be changed (maybe in a future update)
      2. Show/Hide route: the complete trailing route can be hidden or shown.
      3. Trail color: each trail part can be set to one of five colors.
      4. Visible to Tribe/All: the complete route can be hidden to non tribe players.
      5. Hide/Show Height Waypoint: All height waypoint of this route can be hidden at once.
    • Type menu:
      1. Change to height waypoint: The waypoint visual changes to a red balloon with a initial height of 500.
      2. Change height: The height waypoint can be set to one of seven different heights.
      To change the settings of a height waypoint, it needs to be set to a normal waypoint first due to technical reasons
      (the radial menu refuses working if the players distance to the structure is too large)

  4. Several bugfixes: the resource respawn bug, waypoint distance restriction added to prevent dinos not following waypoints, if the distance is too high.
Example scenarios:
1. Place the START waypoint and set it to STOP and rename it to START or what ever you want.
2. Add a new waypoint near some rocks to harvest. On this waypoint set the PAUSE TIME to 5 minutes and then set active ENABLE WANDERING.
Rename the waypoint to HARVEST POINT (example).
3. Move your tamed doedicurus to the START waypoint and on the dino choose START PATROLLING.
4. The doedicurus will walk to the first waypoint and then begin his harvest while wandering. After 5 minutes the doedicurus returns to the START waypoint and stops his patrol. Empty his inventory and choose again START PATROLLING on the dinos radial menu.

First place the start waypoint.
From the waypoint you add one sub waypoint and place it anywhere you whish.
There is a distance check, the next waypoint may not placed too near the other waypoints.
Add and place more waypoints for this patrol route.
You can change the visual of the waypoint from flag to stone, flower or mushroom.

To add a dino to this route bring the dino near the start node of the route.
Using the dinos radial menu, you will see two new menu entries:
"Start patrolling" and "Remove from Patrol".
Choose "Start patrolling" and the dino follows the next waypoint and continues his patrol endlessly.
If you want to set a "Start waypoint" and the dino is already set to another "Start waypoint", remove the old using the radial menu.

When placing the waypoints be sure that your patrolling dinos are able to reach the placed waypoints.

You can choose each tamed creature. The waypoints also are working in water.
By removing the "START" waypoint (can be picked up) all connected waypoints are also removed.

The waypoints cannot be damaged by other player or dinos. The waypoints should not block any resource spawn.
The waypoints do not have any collision, they are only visuals structures.

The waypoint engram costs are: Player Level 1 1 wood 1 fiber

Admin command:
cheat giveitem "Blueprint'/Game/Mods/DinoWaypoints/Item_Waypoint.Item_Waypoint'" 1 0 0
Hide Engram (Game.ini)


If you have any issues please write them down in the BUGS discussion.
I will delete and issues and error written in the mod comments section.

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This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.

By Grebog
Popular Discussions View All (6)
Mar 5 @ 7:34pm
PINNED: You found any BUGS?
Mar 11 @ 3:07pm
Mar 5 @ 9:16am
< >
Grebog  [author] Mar 18 @ 6:35am 
@Shredder it is very difficult to find the best range for the flags, because of overlapping ranges and the resulting errors which can occur while the dino is following a waypoint. i am not so happy with this, but it is working for the most parts. but even ark is not perfect. happy patrolling!
Shredder Mar 18 @ 6:27am 
I'm currently using this for dinos to be able to wander around in my zoo enclosures. It's so great to be able to have them wander and not glitch through the walls and get lost!
The only issues I have with it is that sometimes it's tricky to use in a small enclosure because you can't place them too close together.
I'm also using it for underwater dinos in an aquarium I'm building. I'd love to be able to use the height option to make them swim up and down in the enclosures, but again I think the difference in height is too big to be useful for me. But I'm still playing around with it.
Other than that, I'm loving the mod.
Wansin Mar 15 @ 10:37pm 
Ecukan Jan 31 @ 4:14pm 
Awesome mod! Works awesome for our cities on my server! Only thing is I would love a option for the waypoint to be invisible. Pretty sad to have a bunch of mushrooms etc around the city path's :/
VICE Jan 29 @ 10:15pm 
@ ShadowStalker , That is an interesting idea. Perhaps use the Tek Forcefield and remove the "Force" part and make it invisible. Then add a Show Range option to see the bubble yard area for placement. Then use the Dino Patrol flags to have the dinos travel from one bubble to the next for multiple Patrol Bubbles. ;-)
ShadowStalker Jan 29 @ 7:24pm 
Any chance you'd be able to take this idea and tweak it to make it a patrol area, or territory, rather than a path? Like an invisible bubble the creature would wander through and interact with things inside, without leaving? Would be funny and fantastic to park creatures in your "yard'. Ofcourse you can build a fence... so before people jump down my throat. Just was an idea that a wander "zone" would be super nifty.
[BA]Scarface Jan 25 @ 4:10am 
@「死の火」 Yamino Takamaru
None of those so not 100% sure why they end up getting stuck. Nothing gets in their way. But ramdomly one will stop at a waypoint
@[BA]Scarface: Is the waypoint maybe too low and the Wyvern somehow gets stuck in terrain? Or is it maybe flying against the waypoint or something else when getting stuck?
[BA]Scarface Jan 24 @ 7:13am 
Waypoint issues. Dino's get stuck at a waypoint

I have 3 wyverns 2 fire and 1 Lightning all 3 with 127% movement speed.

what happens is eventually one of the wyverns will get stuck on a waypoint node and stay there untill I come over and remove it from the waypoint then readd it to the waypoint. This is pretty annoying as eventually my other wyverns will get stuck as well. Any idea what could be causing this and we also use ORP
GD Jan 12 @ 7:50am 
Really nice mod. Well done!

A little suggestion you might want to think about. Adding the Attack Stance-Selection to the nodes as well, e.g. Aggressive, Neutral, Passive, so that you e.g. make a Patroling Dino Neutral while walking somewhere, but Aggressive when it arrives. Maybe two settings might be useful for that StanceOnArrival and StanceOnLeave or something like that. But even without this already real nice. Thank you very much.