Arma 3
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After Esseker (Ravage Mod) UPDATED 2020
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
18.192 MB
Oct 2, 2017 @ 6:33am
Jul 7, 2020 @ 2:25am
17 Change Notes ( view )

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After Esseker (Ravage Mod) UPDATED 2020

Description
Years after the nuclear fallout blanketed the Mediterranean, Middle East and part of the Eastern Bloc with the infectious fungal spores, new life has begun to take root in Esseker.

With the newly reformed IDAP bringing much needed aid and supplies to the region with the assistance of the US Marine Corps, bandits, looters and robbers have also begun to spread throughout this post apocalyptic region.

Alongside these new developments, rumours abound of old documents relating to the Chimera corporation, and the horrible experiments they conducted here. Not only that, but even older rumours suggest an ancient horror once lurked in the forests, before the infection began, and that the Chimera Corporation may have been involved, somehow.

You are whoever you are; a local, a scavenger, a mercenary or a soldier, but you've been tasked with the promise of a lot of money to secure valuable documents. It's up to you to find them, to keep yourself safe, and to uncover the secrets of Esseker. Good luck, agent.


As is usual in these missions I make, there are a few notes spread around. They're in what I would call 'interesting' areas. If you have trouble finding one, just ask and I'll provide a location. However, some of the screenshots may or may not reveal the locations of notes as well ;)

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(Removed dog pack script as it was causing issues with NPCs, but leaving this here anyway because the script was still pretty awesome.) Many thanks to Jboy for his dog pack script, and to Vandeanson for his script for it to spawn. I'm not 100% sure if it's working on Esseker but it works on other maps. Let me know if they do or don't spawn. Link to Jboy's script: https://forums.bohemia.net/forums/topic/196998-jboy-dog-v15-updated-12212018/

Many thanks to Kevin Macleod for his music and for letting people use it with attribution. Link to music used: https://filmmusic.io
"Whiskey on the Mississippi" by Kevin MacLeod (https://incompetech.com)
License: CC BY (http://creativecommons.org/licenses/by/4.0/)

Southern bar music is this track: https://www.youtube.com/watch?v=Iw_fUXJ3HK8&list=PL6B683DDAEC78D7F0&index=11&t=0s

Some custom sounds used are from Freesound.org: https://freesound.org/

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Requires Ravage! Get it here: https://forums.bistudio.com/forums/topic/183264-ravage-mod/

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Reccomended mods:

Enhanced Movement (will help a lot and I always reccomend this!) https://steamcommunity.com/sharedfiles/filedetails/?id=333310405

Advanced Urban Rappelling (very useful all around mod for getting down from high ledges) https://steamcommunity.com/sharedfiles/filedetails/?id=730310357

TPW's Mod (is shown as the mist in one of the screenshots, helps with hunting animals, and is highly customisable but I'd reccomend disabling ambient civs, vehicles, boats and fly-bys, as well as most of the ambient SOAP sounds since they ruin the atmosphere) https://forums.bistudio.com/forums/topic/154944-tpw-mods-v20170912-enhanced-realism-and-immersion-for-arma-3-sp/

The Birds and the Bees (good fun, adds a bunch of muscle cars that you can find around the place) https://steamcommunity.com/sharedfiles/filedetails/?id=572203891

LUTs by Solano (It's what I used when taking the pictures in-game, and adds a whole new feel and visual ambience to Arma 3) https://forums.bistudio.com/forums/topic/183128-real-light-reshade-preset-by-solano/

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And a big thank you to the Bohemia community! Without all of your help, I wouldn't have even known where to start with these missions!

Another big thanks to the makers of the mods that I have used in this mission! You guys are all incredible!

Another thank you to ALIAS for his amazing scripts! Check out his channel here: https://www.youtube.com/user/aliascartoons/videos?disable_polymer=1

If I have forgotten anything such as a mod, I apologise. Let me know and I'll add it in here. Please also report any bugs you find and I'll see if I can't squash 'em!

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(APPEARS TO NOT HAPPEN ANYMORE but just in case, I'll leave this here) A little side note: if anyone has an out of memory crash playing this or any other of my scenarios, here's a work around that might help. Unpack my mission from the PBO, load it in editor first, then go to scenarios menu and load my mission from there. That seems to help just about all of the time for me, and hopefully works for you as well.
214 Comments
HyphenTorpedo  [author] Mar 9 @ 3:42pm 
Oh wow, thank you so much! I didn't know people were still playing it! That means a lot, I'm glad you had fun!
XPAWAH Mar 9 @ 3:29pm 
I wanna congrat with you for the scenario, i really like the story with all the intels hidden in the map, survival and investigation at the same time!
HyphenTorpedo  [author] Sep 8, 2024 @ 1:42am 
I think it'll have to be the (Replaced) version as the newer version has a lot of changes that I'd imagine might conflict with this mission
Fattoney1992 Sep 8, 2024 @ 1:12am 
Can i use this with the newer version of VA? or does it have to be the (Replaced) version?
HyphenTorpedo  [author] Sep 11, 2023 @ 8:29am 
A friend sent me the link to the mod. It could be the M3mory mod that's causing it but I don't know for sure. As I don't have Arma 3 currently installed, all I can suggest is to try the mission without M3mory installed and see if it works then.
HyphenTorpedo  [author] Sep 11, 2023 @ 3:52am 
Hi! I haven't heard of that bug, but this mission is pretty old so there could be issues. I've also never heard of the "M3mory" mod before and I can't seem to find it on Google, so I don't know if there's an incompatibility or something.
kevinhale443 Nov 15, 2022 @ 1:18am 
OK thanks for the info.
HyphenTorpedo  [author] Nov 14, 2022 @ 2:30pm 
Thank you! Glad you enjoyed it! Ah, to clarify, these missions are pretty old. I haven't actually put in an end sequence or anything, you essentially end it when you stop playing, I guess I just assume your character leaves the region.
kevinhale443 Nov 14, 2022 @ 12:13pm 
Another great mission, thanks, for anyone playing this and having memory issues try adding Halek's (the author of Ravage) M3mory Mod to your launcher, cuts down the savegame file size and actually works. Now my question, I have gathered 17 Intel Notes which I think is pretty much all of them, does the end mission sequence trigger automatically, if so i need to find the rest, or do I have to go somewhere to trigger it??
Jester Mar 22, 2022 @ 5:46pm 
Thanks - I'll give it a shot.