Arma 3
940 ratings
Advanced Urban Rappelling
Data Type: Mod
File Size
1.087 MB
Jul 23, 2016 @ 5:52pm
1 Change Note ( view )

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Advanced Urban Rappelling

In 2 collections by duda
Advanced Ropes (Sling Loading + Towing + Rappelling)
4 items
Advanced Arma Pack
9 items
Created by Duda w/ custom animations by Mcruppert

Want more? Check out my latest mods!

Also check out my Advanced Rappelling, Advanced Sling Loading and Advanced Towing addons for more rope features!


- Rappel of anything that's more than 4-5m high. This includes buildings, cliff, towers, etc. Everything works as long a you can walk to an edge.
- Fire while rappelling! You can switch between your rifle and pistol while rappelling.
- Custom animations and sounds
- Supports swinging side to side, pushing off wall, and climbing back to the top.
- Supports rappelling AI units.
- Can be installed as server-side only addon. However, clients without the addon won't be able to shoot while rappelling and won't see custom animations and sounds. Still looks great though!
- SP and MP compatible.


Walk to any edge that's 4-5m high. Using your action menu, either rappel yourself or your AI units.

Once rappelling, here's what you can do:

- Move down rope (use move backwards key: s)
- Move up rope (use move forwards key: w)
- Wall walk left (use move left key: a) - must be facing & against surface to walk.
- Wall walk right (use move right key: d) - must be facing & against surface to walk.
- Push off wall (use sprint key: left shift) - must be facing & against surface to push off.
- Push off wall more (hold down sprint key & release: left shift) - must be facing & against surface to push off.
- Take out weapon (use fire: left mouse click or raise weapon key: left ctrl twice)
- Lower weapon (use lower weapon key: left ctrl twice)
- Switch weapon (use your action menu to select rifle or pistol)
- Climb back to top (move up rope to the top, and then use action menu)
- Detach from rope (use action menu)

There are a few ways to rappel AI units:

- Option 1: With you AI units nearby, walk to an edge and press Rappel AI Units. All nearby AI in your group will rappel down 3 evenly spaced ropes.
- Option 2: After you start rappelling, you can use the Rappel AI Units action. All AI near your rappel anchor point will rappel in the same position.
- Option 3: After you finish rappelling, you can use the Rappel AI Units action. All AI near your last used rappel anchor point will rappel in the same position.


1. Subscribe via steam or download latest release from
2. If installing this on a server, add the addon to the -serverMod command line option. It's required on the server side and is optional for clients. It's recommended to put the addon's key in your server's key directory so clients can optionally enable the addon. If clients have the addon enabled, they'll be able to shoot while rappelling and will have custom animations and sounds.

Notes for Mission Makers:

If you want to script AI to rappel, you can use the AUR_Rappel_Unit function. Place the unit next to the edge they should rappel.

Then, via scripting (e.g. using trigger activation) call this function:

[UNIT] spawn AUR_Rappel_Unit;

UNIT = The unit that should rappel

The unit will then rappel down the edge.

If you want more control, you can use the optional parameters:



ROPE_LENGTH = Rope length in meters (Optional, defaults to 1.3x height above ground)
ANCHOR_POSITION = Position ASL where the rope should attach (Defaults to edge next to unit if not specified)
RAPPEL_DIRECTION = Unit vector direction that the unit should jump off when starting rappelling (e.g away from the building). If the unit is facing the direction they should jump off, you can get this via the command vectorDir UNIT.

Not working on your server?

Make sure you have the mod listed in the -mod or -serverMod command line option. Only -serverMod is required for this addon. If still not working, check your server log to make sure the addon is found.


This addon is only required on the server - is it going to slow down my server?

No - while this addon is server-side only, it installs itself on all clients without them downloading the addon. Most of the time, the rappelling code actually runs client-side, even though you installed the addon only on the server. Magic!

Battleye kicks me when I try to do xyz. What do I do?

You need to configure Battleye rules on your server. Below are the files you need to configure:


Add the following exclusions to the end of all lines starting with 4, 5, 6, or 7 if they contain "" (meaning applies to all values):



If you have any lines starting with 4, 5, 6, or 7 and they contain "" (meaning applies to all values) it's not going to work. Either remove the line or explicitly define the values you want to kick. Since the values of the variables above can vary, I don't know of a good way to define an exclusion rule.

Also, it's possible there are other battleye filter files that can cause issues. If you check your battleye logs you can figure out which file is causing a problem.

The rappelling action appears while in a heli, but do nothing when I select them. How do I fix that?

Most likely your server is setup with a white list for remote executions. In order to fix this, you need to modify your mission's description.ext file, adding the following CfgRemoteExec rules. If using InfiStar you should edit your cfgremoteexec.hpp instead of the description.ext file. See for more details on CfgRemoteExec.

class CfgRemoteExec
class Functions
class AUR_Hint { allowedTargets=1; };
class AUR_Hide_Object_Global { allowedTargets=2; };
class AUR_Enable_Rappelling_Animation_Global { allowedTargets=2; };
class AUR_Play_Rappelling_Sounds_Global { allowedTargets=2; };

Issues & Feature Requests

If anyone wants to help fix any of these, please let me know. You can fork the repo and create a pull request.

Special Thanks for Testing & Support:

- Mcruppert for the custom animations
- Mynock for custom rappelling sounds
- Jeza for the videos and screen shots
- Stay Alive Tactical Team (
- The MANY people from BIS forums that have helped test this!

Got Questions? Join my Discord channel:
Popular Discussions View All (2)
Feb 6 @ 3:02pm
Rappelling Not Working Correctly
Jun 12 @ 1:19pm
Ropes for inventory (no more magic rappelling)
< >
[DNR]Ozone Jul 4 @ 1:09pm 
Nice Mod but kills the KI of my Linux Server...they stuck and do nothing....
Any fixes for that?
Roque_THE_GAMER Jun 2 @ 5:23pm 
This works great in my SWAT mission, I will add to my recommended mods.
ArmedVeteran Jun 2 @ 2:01pm 
Any chance for the Grappling branch to be released? I've seen your progress on that one and I hope you'll get back to it :/
Sgt. Shitfuck May 15 @ 3:29pm 
why cant i use this? it doesnt give me the option to rappel?? does this not work in editor??
Jack May 15 @ 7:56am 
Hi Just started making a mission using this mod, im trying to get guys to walk to the edge instead of in a starting position to rappel and then rappel off a building. I would do it the easy way of having the team in the same squad and getting the ai to rappel via the action wheel but because they're locked in formation some will walk off before I can do that.

With the ANCHOR_POSITION part of the script is there an example of how I can get this to work as ive tried to link it to an object and even the grid location of the map but it either doesn't do anything or shows errors in the script.

Any help help would be greatly appreciated :)
GamersOnVideos Apr 23 @ 9:48am 
lots of times you will just fall to your death
Radiation_4425 Apr 21 @ 9:48pm 
i like your 4 mods and its like a Stealth mission or a Breach Mission
Sharywan | Michel Kiro Apr 13 @ 7:54am 
Hello, I am contacting you to know if it is possible to modify your addon Advanced Urban Rappelling to put it on a server by adding conditions that restrict the use for civilians.
Specter Mar 26 @ 7:00am 
can you add a grappling hook like Battlefield 2 had? Useful for getting in good sniper positions
New3rdEye Mar 15 @ 2:33pm 
sadly most servers i play on dont run this/allow it to be run.