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1 Give a Teamswitch to the player's gang.
2 Give a specific weapon to the group! Russian spetsnaz can afford a silenced sniper, and binoculars, perhaps a silenced light machine gun. Give more varied customization so that the fighters are not the same as in the slides incubator.
3 You don't need so many addons. You don't need so many RHS and CUP at the same time, as this duplicates the content of the mods in many ways. Especially in such a short mission. The number of mods can be drastically reduced.
+ Great atmosphere
+ Great stealth-mission
My only improvement suggestion would be to make squad-mates playable. I first planned to use squad-mate 2 to take care of first objective and player charter 1 go straight away to FOB but unfortenly this wasn't possible.
But I still managed fully ghost this mission (no detection, no single shot and UAZ rigged AND I even made it to RV 21:58:40 so even the explosives didn't blow up during the mission as I was so fast. :D )
Either way thumbed up, liked and put a follow in case new stuff ever comes. One of the best ArmA-franchise stealth-mission.