RimWorld

RimWorld

4,195 ratings
RPG Style Inventory Revamped
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.810 MB
May 6, 2021 @ 8:26am
Aug 9 @ 7:13am
41 Change Notes ( view )

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RPG Style Inventory Revamped

Description
[V4.1] RPG style representation of the pawn's Gear Tab. That's a revamped version by avilmask.
Orginal mod: RPG Style Inventory by Sandy.

So, what the point of this yetanotherfork of an original mod? When I liked that mod've reverted to original layout, I was greatly unsatisfied with how it treated empty space. And I didn't really hate the "new" layout, I just thought it was unfinished and could be better. So I've collected the most of issues that mod had and addressed them in that fork.

Features
- none of the slots are hardcoded. They're still pre-defined, but through xml-defs;
- mod figures out empty columns and rows of slots and removes them;
- anchor mechanic helps the mod to deal with "mosaic" empty spaces between slots, making it look more consolidated;
- gear that didn't fit in the slots now displayed as a separate list of items;
- an option to RETURN "NEW" LAYOUT (called "simplified" in that mod, the "simple" switch). Hey, not everyone hated it. In fact, a lot of people that used alien races liked it. That's why I've made it possible to save the flag state on race-by-race basis, so you can look at normal pawns using classic layout, and at exotic ones using simplified layout;
- you can now see, which slots are available to you, mod will show empty slots for them. Mod doesn't show slots for items that don't exist in your game, but you can enable it in options if you wish so. Mod also doesn't display undefined slots;
- border is thinner (so it fits default background) and color codes can be changed or disabled;
- a separate healthbar that is displayed over an item. You still can return the old "background" healthbar in options;
- it's now visible if item takes more than one slot;

The same way as with original mod, it's completely cosmetic, neither adds or removes anything, so it's completely safe to add or remove midgame.
That said, this mod is still purely cosmetic, just like original mod. It doesn't add any additional interactions with items and inventory.

Relation to other mods
- it still doesn't require any mods to work;
- it's compatible with A Rimworld of Magic (due to integration patch made by an author himself in original mod);
- it's compatible with Combat Extended, but I'm not sure how well. I've made a compatibility patch myself, but didn't really test it because I never played CE. So feedback is welcome;
- I've reused color selector from Quality Colors mod by legodude17, so here's a credit.
- it's compatible with sidearms;
- compatible with MP using this compatibility mod.

languages
Languages that was updated for revamped version:
- engrish;
- chinese simplified by gaogzs, wycac;

External links: github[github.com]
Popular Discussions View All (4)
107
Sep 26 @ 7:56am
PINNED: Issues and stuff
avil
9
May 2, 2024 @ 5:36am
Suggestions for this amazing mod
fabio.pinhao.mello
2
Aug 7 @ 8:54pm
Feature request
King brus
809 Comments
KingZork Sep 28 @ 11:12am 
There seems to have a small problem with the six arms genes from Big and Small - Genes mod. Doesn't seem to break anything major, but it throws an error in the log when you open the inventory for the first time.
veoba Sep 25 @ 2:40pm 
@avil
Dont use it.
avil  [author] Sep 25 @ 2:30pm 
Wow, the typos. Autocorrection is wild.
avil  [author] Sep 25 @ 12:30am 
Well, like scars, and gloves, and rongs, etc.
veoba Sep 24 @ 6:00am 
@avil
New clothes or new TYPES of clothes?
avil  [author] Sep 24 @ 1:11am 
>Can you tell why on 1 and 2 screen there is so many slots?
I'm not saying it's because of mods that added new clothes, but... it's because of mods that added new clothes.
veoba Sep 23 @ 1:33pm 
@ Rino The Fox
its funny how im just sitting right now and trying to figure out why i have so many missing textures errors and dumbroaming through my mods pages finding this comment. Thanks.
veoba Sep 23 @ 1:25pm 
Can you tell why on 1 and 2 screen there is so many slots?
Woker Sep 23 @ 1:13pm 
In short, I don't know what the problem is, the point is that with this mod the game loads twice as long as without it.
Rino The Fox Sep 21 @ 3:56pm 
There are some mods thats texture files send back errors for missing textures if changed via optimization or other means.
Rimsort, Rimpy and Image Opt all change textures for optimization.
IF you still want to optimize your textures use Rimsort or Rimpy only target mods that safely can be optimized and delete the dds textures of mods that dont like this mod and others like simple sidearms.

But the simplest solution to the errors for missing textures is to not use Image Opt and to delete the .dds textures via Rimpy and Rimsort.