15
Produtos
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Análises recentes de Troll Rex *SKVR*

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A apresentar 1-10 de 15 entradas
Ainda ninguém achou esta análise útil
110.8 hrs em registo (106.9 horas no momento da análise)
Story is meh, but gameplay is fun
Publicado a 13 de junho.
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Ainda ninguém achou esta análise útil
150.3 hrs em registo (150.1 horas no momento da análise)
good
Publicado a 24 de maio.
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Ainda ninguém achou esta análise útil
38.4 hrs em registo (32.0 horas no momento da análise)
Análise de Acesso Antecipado
Is good
Publicado a 25 de janeiro.
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5,786 pessoas acharam esta análise útil
39 pessoas acharam esta análise engraçada
312
54
74
56
8
4
27
25
10
4
7
5
2
5
5
5
5
2
3
2
178
6.5 hrs em registo (5.2 horas no momento da análise)
To preface, this review isn't about the server issues; those will get sorted eventually.
It isn't about the online only; they are already starting to walk that back.
It isn't about missing features; those will come eventually.

It is solely about the changes to the XP system.

In past games, you did stuff in the game, you got exp. You did more stuff in the game, you got more exp. You did stuff in the gamer at a higher level, you got more exp.

But they have decided for some reason that the only way to earn exp for this one is to complete challenges, Which may seem small, but is huge.

Lets say in the past, you shot a guard. On standard, this might net you 20 exp. On hard, it bumps to 30. At overkill, it maxes out at 60.

In three, it doesn't matter if you’re on beginner or overkill; that kill is worth one out of x for your "kill x people with x gun" achievement. Doesn't matter if it takes 1 bullet on easy or 1 mag on hard, 1 guard is worth 1 guard. It completely kills the progression scaling. Why would I waste my time doing harder missions when I can farm just as many kills on easy difficulty?


And that's before we consider that each gun only has so many challenges. Eventually, killing 1 guard with my shotgun is pointless. I already killed the max amount of guards with that shotgun. Doesn't matter that it’s my favorite shotgun and I love building around it; I have killed my 1k guards with it, so no more kill exp for me.

Same goes for missions. I am not getting exp for completing a heist, I am getting it for completing that heist x times on a certain difficulty. Doesn’t matter if I steal 1 bag or 100, kill 100 guards or 10,000. It all just means a single completion. And those will eventually run out of meaning too. Eventually, I will only be harming myself by replaying old missions I enjoy.


In the 2nd game, they had a mission where you could keep making money by cooking meth. As long as you kept cooking and stayed alive, you could keep earning. But they can never put that kind of thing in 3. There’s no point in making more meth, it’s still only 1 completion.


The worst part of all of this is if they were truly committed to this achievement based system, they could have worked around it.
As far as I can tell, you get exp while "filling up" each achievement, then a chunk at the end one it's complete.

So they could have had a simply repeating, scaling achievements for "x kills" with every gun, 'x stealth completions' and 'x normal completions' of every mission, and so on. First it's 1 completion, then 5, then 10, then 100, scaling forever.

This would incentivize using different weapons and doing different difficulty's and missions, without penalizing you for replaying your favorites.


At the end of the day, they made so many good improvements with three. The gameplay feels quick and snappy, the stealth changes are FANTASTIC, and the new engine looks great.

The act of playing feels so good!
It's a shame they want to punish players for doing it the way that want to. :(

Publicado a 26 de setembro de 2023.
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Ainda ninguém achou esta análise útil
27.8 hrs em registo (6.7 horas no momento da análise)
A great modernization of the game.

The new zero G mechanics feel great and add some spice to the game
The clearance mechanic helps with returning to old areas and the side missions give you another reason to do so.
K&M controls for inventory are a bit odd, yet add to the tension

Zero tech issues for me, runs smoothly.

Only thing of note is a few quirks when it comes to keyboard and mouse controls.
Have to navigate the save menu with arrow keys and space bars.

Overall, 9.5 out of 10
Publicado a 1 de fevereiro de 2023.
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Ainda ninguém achou esta análise útil
1.2 hrs em registo
Overall, seemed like a really solid game.

Cool environment, GREAT atmosphere, just not for me.
Publicado a 28 de dezembro de 2022.
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Ainda ninguém achou esta análise útil
26.0 hrs em registo (26.0 horas no momento da análise)
Is Good
Publicado a 25 de junho de 2021.
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Ainda ninguém achou esta análise útil
9.9 hrs em registo (5.1 horas no momento da análise)
Análise de Acesso Antecipado
Very Ooga Booga
Publicado a 10 de janeiro de 2021.
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Ainda ninguém achou esta análise útil
815.3 hrs em registo (30.1 horas no momento da análise)
Is ok.....ya shoots the guys......the guys shoot you.
Publicado a 27 de novembro de 2020.
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Ainda ninguém achou esta análise útil
1,199.8 hrs em registo (258.2 horas no momento da análise)
Is Good.
Publicado a 1 de dezembro de 2019.
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A apresentar 1-10 de 15 entradas