Peregrine
Dan   Ontario, Canada
 
 
The Hyperbolic Gamer.
[thehyperbolicgamer.com]
No invites from private profiles, please. If you want me to power-level you, I take Paypal.
Currently Online
The Hyperbolic Gamer
I play games, and have strong opinions about them.

I also write reviews n stuff, too.

-{ Check out https://www.thehyperbolicgamer.com }-

-{ I also stream daily: https://www.twitch.tv/thehyperbolicgamer }-


System Specs:

CPU -Intel i7 10700KF 5.3GHz Overclocked

RAM - G.Skill TridentZ RGB 32GB DDR4 3200MHz

GPU - ASUS TUF OC RTX 3080 10GB

Storage - Samsung 970 EVO Plus 1TB NVMe

OS - Windows 10 Pro

Mouse - CYBORG RAT-7 mouse

Keyboard - Razer BlackWidow Ultimate 2012 Edition
Artwork Showcase
Review Showcase
22 Hours played
Did you ever play the old Fallout games or the newer Wasteland games and think, "man I wish I could play something like this in real time?"

Did you ever play Kenshi and imagine controlling a single character, ARPG style, instead of having to amass armies, or spend hours levelling up just to defend your homestead?

Did you ever play a modern Fallout FPS action game and wish it hearkened back to when it was an actual RPG with interesting characters and questlines?

That's what the one man who developed this game did; and instead of just wishing for it, he began to realise it into what will very likely be a massive cult hit. There's so much care, attention to detail, and sheer love of the art of gaming for this to go under the radar.

Many hours will be spent playing this game--already on the verge of becoming a masterwork of creative game design while doing very little in the way of anything actually new. There's not much you haven't seen here before if you've explored the post-apocalyptic survival genre, and yet this game somehow feels fresher than most. It doesn't feel like a chore of mechanics punishing you just for existing, it feels like an inviting world full of new things to discover.. that just happen to be extremely dangerous.

Narrative is sharp, and to the point. No long-winded speeches and boring cinematics. Just quippy, quick exchanges and back to the action.

You can kill anything and anyone for any reason. The world is open to your decisions... but they won't always be the smart one. Dying horribly is part of the game for sure, but it rarely feels like punishment just for playing.

Combat is surprisingly simple yet powerful. You can be a dodge/roll master a la Dark Souls, or you can be a sniper, or you can use clever gadgets and magic.

The pixel art is gorgeous, full of intent and organic detail. The world feels alive, despite being mostly chunky, 2D sprites.

While the game is not yet finished, and is still missing the bulk of its main storyline, it's not hard to see the flesh of something here which has that extra something special that once completed, will stand the test of time with some of the greats in modern indie gaming like Stardew Valley or Factorio.
Screenshot Showcase
ELDEN RING
1
Rarest Achievement Showcase
Awards Showcase
x15
x6
x5
x32
x21
184
Awards Received
14
Awards Given
Recent Activity
174 hrs on record
last played on Jun 6
54 hrs on record
last played on Jun 1
15.6 hrs on record
last played on May 21
Comments
DrummererX Dec 24, 2017 @ 12:43pm 
Peregrine has added a million games to his wishlist. haha, merry solstice, dude!
Cypher_Child Mar 23, 2016 @ 2:52pm 
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Vendettaseve Jul 6, 2013 @ 3:06am 
<3
fleet1984 Dec 31, 2011 @ 5:46am 
get golden eye source. i play it more than games i bought. did i mention its free since you have "source SDK"