login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for JK-Botti, some of our fans and bot coders did report on how their automated made waypoints have some pathway flaws as well as struggling to navigate and jump onto edges or vault onto crates in awkward ideas. But JK-Botti is more agile and evasive than HPB and RCBot for HLDM.
I saw soo many good projects and bots. Good mods and plugins. Most of them were discounted.
Eh,nevermind. Thank you for the fast answer. Btw does RCbot has a half-life 1 version ? Or is it only exclusive to Forgatten Source mods ?
I wanted to ask a Question about Jk-botti waypoints. It seems like none of them actually works.
In Foxbot or HPB bot i can just bind waypoint add and remove but sadly,the autowaypoint feature is either broken or don't work. I walkted on the map like a normal player and only walked on the walkable places. But turns out even the default Waypoints comes with the jk-botti wont work. I don't know why and i don't really know anyone else but you to ask this lol.
It would be really helpfull if you do know how to solve this problem. Oh also a side note,im keeping the autowaypoint 1 on the config file. Because it came like that and i didn't wanted to change it.