STEAM GROUP
Multi Theft Auto mta
STEAM GROUP
Multi Theft Auto mta
617
IN-GAME
3,296
ONLINE
Founded
August 6, 2007
ABOUT Multi Theft Auto

Multi Theft Auto

This is an official Multi Theft Auto group on the Steam Community.


What is Multi Theft Auto?

Multi Theft Auto (MTA) is an open-source software project that adds full on-line gaming support to Rockstar North's Grand Theft Auto: San Andreas PC game, in which this functionality is not originally found. It is the first open-source modification that adds a highly customizable network play element to a commercial closed-source single-player PC game.

Developed as an experimental piece of software initially for Grand Theft Auto 3 back in early 2003, Multi Theft Auto has become an advanced multiplayer platform for gamers and developers. Our software provides on-line gaming for dozens of players running user-generated gameplay content and scripts through a Lua virtual machine, and is freely distributed under the GPLv3 license.

It is worth noting that no original game files are modified in the process, so you can still play the single player mode just as you have.


Current stable release: MTA:SA 1.5.9

This version was originally released on 1st of October, 2021. There are subsequent updates to it posted every other week or so.


Installation instructions

MTA:SA works fine with the Steam version of GTA:SA.
Make sure that GTA:SA is installed and run it once, then just download the latest version of the mod from our website[mtasa.com] and install it. That's it, you are set and you can hop into the game right away.

Don't own the game yet? You can buy it from Steam:
https://store.steampowered.com/app/12120/


A bunch of friendly reminders
  • Non-MTA:SA related advertisements will be removed and repeat offenders will be reported to Valve.
  • We are fine with your MTA server advertisements, but please post them in the Server Advertisements section in Discussions.
  • Non-English posts in the Comments section below may be removed on sight.
  • Feel free to ask for support with MTA:SA in Comments or Discussion sections, but you will most likely receive a quicker and better reply if you ask on our own support forums.[forum.mtasa.com]


GTA V Social Club Crew

Our Crew on R* Social Club[socialclub.rockstargames.com]
Want to join the Crew? Please leave a comment with your Social Club username.


Discord

You can find our Discord server here:
https://discord.gg/mtasa


Social Media Channels

GitHub[github.com] | YouTube | Facebook[www.facebook.com] | Twitter | ModDB | Reddit


Related links


Our website / DOWNLOAD MTA:SA[www.multitheftauto.com]
Discord[mtasa.com]
Twitter
POPULAR DISCUSSIONS
VIEW ALL (63)
RECENT ANNOUNCEMENTS
[2021] A Year in Recap and Season Greetings
2021 in Recap

  • Early this year, we have restructured our Moderation team a bit by adding the Specializations divisions (such as: Management, Tech and Infrastructure, Social Media). The aim of this was to refine extra talents of our Moderators and put them to a better use.

  • As one of the results of that, the Management division has introduced a new way for more-involved-but-not-quite-there-yet MTA supporters to contribute - a Helper role. Curious about what it is? Check out the post[forum.mtasa.com] by Tut.

  • At the end of July, our developer and designer, Patrik, has revived the live streaming idea a bit and played some MTA:SA on our Twitch channel[www.twitch.tv]. He focused on visiting various servers ran by the community. In case you have missed it, you can check the stream capture here:

    https://www.youtube.com/watch?v=n2KcspT0F0A

  • There were a few recurring requests that you guys have kept asking us about over the years. One of them was to release the mobile version of MTA:SA - apologies, but unfortunately that is still not going to happen :p. But another request was to make it possible to buy some official MTA merchandise. And guess what - we have listened to you on that one! Patrik has prepared some neat designs and we have put them for sale - although please keep in mind, we do not make any profits of these sales. Want to see the goods? Check them out here[multitheftauto.myspreadshop.net].

  • Not that long ago, in early October, we have released Multi Theft Auto: San Andreas 1.5.9. This release was focused on wrapping up the contributions made to the mod so far and put them in a single package for your convenience.

  • Same month, Rockstar Games has announced an upcoming release[www.rockstargames.com] of "Grand Theft Auto: The Trilogy - The Definitive Edition", a remake/remaster of the original 3D era GTA trilogy (GTA3, GTA:VC and GTA:SA). Not only was it a sudden announcement, but also the release was coming really soon.

  • * The remastered games were released, but received mixed reactions from gamers and reviewers. Technical-wise, they are a feat, as games were remade in a different and well-estabilished game engine and are available for multiple platforms. Sadly, the same could not be said about the actual quality of these games as it was inconsistent. Hopefully, the improvements planned by Rockstar will bring them up to the quality they deserve.

    It is important to note that MTA mods (GTA3:MTA, MTA:VC and MTA:SA) do not work with the remastered games from the GTA: The Trilogy.

    We currently have no plans of making them compatible, as it would require an insane amount of effort, considering the technical differences between the original games and their remastered equivalents.


  • Lately, our Development and Infrastructure divisions have been working on improving the reliability and performance of our web services. You may have noticed that for instance, our forums have been running faster - it is all a result of CiBeR's hard work.

  • One of our distinguished community members, Haxardous, has prepared a list of interesting MTA:SA servers. If you are looking for a new MTA:SA server to play on, then you might want to check out one of his recommendations. You can find them here[forum.mtasa.com].

  • ModDB has recently featured all of the mods that won the "Mod of the Year" award in the last 20 years. We had won this award ten years ago[http//We+had+won+this+award+ten+years+ago], so naturally we are on the list too!



A bunch of interesting MTA:SA-related YouTube videos from this year

[DM] NikotiN ft. Lost ft. Driver ft. SKooD - Enormous Cataclysm - video by CHRS / map by Nikotin, Lost, Driver and SKooD
https://www.youtube.com/watch?v=Od4LQIWc9EQ

MTA-SA: Welcome to San Andreas Trailer (WTSA) #1 by ヌルぽ / Nurupo
https://www.youtube.com/watch?v=CrcPyRd2JCo

#MTA:SA: ~ TACTICS / STEALTH by notzz & the_bestteam
https://www.youtube.com/watch?v=wXMKehwdz2c

Grafuroam drift handling update by Unity
https://www.youtube.com/watch?v=KYEy7cmXu_Q

SHORT ONE | NON-STOP MTA DAYZ by BuczU
https://www.youtube.com/watch?v=QBGYtYktQr8

YouTube in Car - Interactive Dashboard (MTA:SA) by Chemical Creations
https://www.youtube.com/watch?v=tTA4AL6q9a0

MTASA Dangerous Experiments by Toliak Purple
https://www.youtube.com/watch?v=aoTVjQiIkgc


Current player counts and version fragmentation statistics

Type
Amount of players
Date / Time
Recent peak number of concurrent unique players
37 487 players
2021.12.19 (at 19.13 GMT)
Highest recorded number of concurrent unique players
52 098 players
2020.04.02 (at 18.00 GMT)
Recent number of daily unique players
148 783 players
2021.12.19 (Sunday)
Highest recorded number of daily unique players
185 818 players
2018.02.03 (Saturday)
Recent number of monthly unique players
626 613 players
November, 2021
Highest recorded number of monthly unique players
805 903 players
January, 2018

MTA:SA version or series
Percentage of players using that version or series as of 25th of December, 2021
1.6.0 (alpha; custom)
0.2%
1.5.9
97.6%
1.5.8
1.9%
1.5.7 (and older)
0.20%
1.4.x + 1.3.x
0.1%

Still looking good.

On a side note, our community on Discord keeps growing. We went from 20k users last year to nearly 40k this year. Our presence on social media (Twitter, YouTube, Twitch[www.twitch.tv], Facebook[www.facebook.com] and Reddit) is improving too - thanks to work done by Patrik and the Social Media division.

---

Enjoy the holidays and hope to see you back in the next year!

-- MTA Team


(you can find the original post here: https://forum.mtasa.com/topic/133654-2021-a-year-in-recap-and-season-greetings/?do=findComment&comment=1004679 )

Multi Theft Auto: San Andreas 1.5.9 is released!
Statistics

  • This is the 26th 1.x.x release
  • 355 days
  • 49 new functions
  • 16 new events
  • 0 deprecations
  • 76+ bug fixes and changes
  • 330 commits (see comparison[github.com])
  • 187 new open GitHub issues
  • (you can see more GitHub stats on the full post on our Forums!)
  • 38 contributors, of which 11 are new
  • 94+ total contributors
  • 13 vendor updates


Download

This release is (mostly) backwards compatible with the older 1.5.x releases (1.5.8, 1.5.7, all the way to 1.5).

If you're a server owner, please take note of the Changes in 1.5.9[wiki.multitheftauto.com] wiki page, more specifically the Backwards Incompatible Changes. You may need to update your scripts for 1.5.9.

Servers: binaries are available[linux.mtasa.com]. Don't forget to update your default resources[mirror.mtasa.com].



Twitch

We hosted a community livestream event at the end of July which was very nice! We hung out and played MTA with you on various servers. You can watch a recording of the livestream on our YouTube channel at https://youtu.be/n2KcspT0F0A
We wish to do more of these livestreams soon!


Merch

We launched a 100% non-profit merch store on Spreadshirt earlier this year! If you feel like getting some of that official MTA swag, check out the merch store here: https://multitheftauto.myspreadshop.net/all and wear that MTA gang drip at school or work.


AMX (SAMP)

amx is a software package that allows the execution of unmodified San Andreas: Multiplayer 0.3.7 gamemodes, filterscripts and plugins on Multi Theft Auto: San Andreas 1.5.8 and higher servers. It is open source, and a prebuilt binary for Windows is available for testing purposes right now[github.com].

The AMX team hopes that more people get involved with the development on GitHub[github.com] as they need some help!

Check out our GitHub repo[github.com] for more information on how to use your SAMP scripts in MTA!


1.5.9 Highlights

This release includes many additions, improvements, and fixes:
  • You can now use the new onPlayerResourceStart server-side event to trigger when client is ready! Thanks to Lpsd
  • You can now detect element interior or dimension change through two new client and server-side events onElementInteriorChange and onElementDimensionChange – should reduce some of your code! Thanks to Patrick and Strix
  • You can now edit element bone behavior through 7 new bone manipulation functions! Great for some dynamic animations. Get started at setElementBonePosition and setElementBoneRotation. Thanks to Saml1er
  • More vehicle customisation options! You can now edit vehicle dummy positions per vehicle. See setVehicleDummyPosition. Thanks to botder
  • More audio customisation with sound effect parameters! See setSoundEffectParameter. Thanks to Strix and Sarrum
  • More client download transfer box customisation options! See for example onClientTransferBoxProgressChange. Thanks to botder and CrosRoad95
  • You can now allocate custom objects and vehicles through engineRequestModel. One of the most sought after features in a long time. Thanks to TheNormalnij
  • You can now use scalable vector graphics (SVG) in MTA! See svgCreate for more info. Thanks to Lpsd
  • You can now use peds and vehicles as the camera target. Thanks to TheNormalnij
  • A lot more features for scripters to build even more immersive experiences with!
  • Many synchronization improvements!
  • Many varying size fixes, quality of life improvements, updates and security enhancements!
  • Many default resource fixes, refactors and upgrades, including webmap working once again! We have also improved the detection of world objects in map editor (editor_main resource), so you can select many more objects that you couldn't before - such as bushes, fences and many more! You can now also remove world objects inside interiors. This should help mappers a lot.

If you are a scripter, you really should wanna dig in to these improvements! Show off your creations on our #showroom channel on our Discord[discord.com] server and have a chance at getting your work features on our social media pages.

Read the 1.5.9 release notes[wiki.multitheftauto.com] for a complete set of changes and more information about the improvements listed below. Watch[github.com] or star our GitHub repository[github.com] to keep on top of all the things we're working on. Below is a very small subset of what we've improved:


Important future script changes

This will be the last 1.5 update and in the next version of MTA there will be numerous backwards incompatible changes and refactors that may affect old code. We will try to focus on making migration from 1.5.9 to the next version smooth for everyone.

From 1.6 onwards we will be making at least the following changes:
  • callRemote callbacks currently set the error code to nil when there is no error. In 1.6, to be consistent with fetchRemote, the error code reported will be 0. See GitHub #294[github.com].
  • Since July 2016 if you provide an invalid string like "randomstring" when a function expects a number, the string will be treated as 0 and raise a script warning. In 1.6 this will be an error. You will still be able to provide strings containing numbers (e.g. "100" and "12.34"), this change only affects invalid strings. See GitHub #1043[github.com].
  • When providing a width and height of (0, 0) to createBrowser or guiCreateBrowser you will encounter a script error instead of a warning. The warning was introduced Feb 2019. See GitHub #1069[github.com].
  • Some functions expect only unsigned integers (positive numbers), and since Jan 2016 providing negative numbers would be a warning. This will now be an error. See GitHub #1070[github.com].
  • Since Aug 2015, we replaced the custom mtalocal:// URL scheme with http://mta/resourceName/blah.html. This mtalocal:// URL scheme will now be removed. See GitHub #1071[github.com].

This list is inconclusive and we may introduce more changes later.


What's next?

Our eyes are now on the next version of MTA, which will break backwards compatibility in many ways as we work to refactor MTA's codebase.

We are looking to host more community livestreams in the future, especially when we get further into the development of the next version of MTA. Stay tuned for more info most likely starting next year!

We are also still working on our community 2.0 website with an internal goal of having phase 1 of development finished by August 2022. Latest news on this is that we've had major advancements on our stack which has been long overdue. We have also continued design on both backend and frontend. We will keep you updated should any news on this project surface.

Multi Theft Auto depends on community input and contributions. To keep a project like MTA going we need LOTS of people. You can help[wiki.multitheftauto.com] in the following areas:


Testing and bug reporting

Whenever you encounter a bug or recognise a need for improvement, we can't fix it until you tell us your problem[github.com]!

We're continually working on new features and fixes for MTA, and this always needs testing. Join our Nightly release stream[nightly.mtasa.com] and make sure you keep in touch with on Discord and report issues on GitHub.


Programming

If you know C++ you may be interested in helping improve Multi Theft Auto's client. Working on open-source software may seem scary, but the best way is to try! Read GitHub's open source guide[opensource.guide], and then find an itch to scratch[github.com], or scratch your own!


Documentation

Documentation is important, but also time consuming. If you enjoy writing and have some knowledge of English, or you would like to translate the English version to your native language, you’re very welcome to do so. Just head over to our wiki[wiki.multitheftauto.com], create an account, and start editing!


Support

Do you like people? Can you give calm and thought-out responses to users needing help? Then you can spend some time providing support to those who need it. Many answers can be found on our wiki, so make sure to take some time to read it. Then, either join our chat or forums (linked below), or simply help us sort out issues and answer questions on the GitHub repository.


Translation

Want to translate MTA to your own language? Awesome! Visit us on Pootle[translate.mtasa.com]. As soon as your translation is approved, it will be pushed to our repository for use in future releases.


Donations

Keeping the MTA downloads, master server and websites alive costs money! If you want to help us sustain our financial expenses, please donate[mtasa.com]!


Show your creativity!

We are actively looking for new creations on our #showroom channel on Discord, as well as #mtasa on Twitter for content we would like to repost on our social media pages and pin on our annual recap forum post.


Follow us on our social media channels: Twitch[www.twitch.tv], YouTube, Facebook[www.facebook.com], Reddit, LinkedIn[www.linkedin.com].


Thank you!

Thank you to the following community members for their donations[mtasa.com] this year:

Arran, Azukie, Dmi7ry, IIYAMA, Malone, Berni, NoHear, lupinek, Flatliner_, Sarrum, Shine, Trumavarium


Thank you very much to the following community members for their work towards this release:

botder, myonlake, Pirulax, TheNormalnij, sbx320, Dutchman101, Strix, qaisjp, Zango, Sarrum, Lpsd, Jusonex, Woovie, cleopatra, Saml1er, Patrick, TEDERIs, ccw, fastman92, Allerek, drop-club, CrosRoad95, iDannz, JeViCo, STR6, se16n, FileEX, delinx, emre1702, Disinterpreter, LosFaul, NanoBob, pieT, PauloKim1246, ecastro98, Luxy.c, Unde-R, TeteX1, The_GTA, leetIbrahim, mertcan4555, Lvrent, Inder00, Arran, iDannz, xLive, jlillis, ricksterhd123, srslyyyy, androksi, Yamsha75, AfuSensi, Dark-Dragon, umithyo, brenodanyel, Mkl21, 1lyncon, Dante383, turret001, Dezash, Deihim007, 0xCiBeR
and many others who contributed to our Wiki and helped out with issues.
(If your name is missing or you want to change your entry above, please let us know on Discord!)

You could be on this list! We're always on the lookout for new contributors. Contribute on GitHub[github.com], and chat with us on Discord[discord.com]. We have channels for scripting, general support (bugs), mod development, and many more!

And one more thank you to every member of the MTA staff who helps support this forum and Discord. Without your efforts, this project would not be nearly as successful as it is now. Also a big thank you to the new MTA helpers team who support our users on this forum and Discord!

Finally, please give a 👋 to our newest staff members androksi, Pirulax, Sarrum and xLive; newest contributors colistro123, Pirulax and TheNormalnij, as well as our newest addition to the MTA team myonlake!

Have a good autumn!

— MTA Team


(you can find the original post here: MTA Forums[forum.mtasa.com])

648 Comments
Emo The Kill Machine. Nov 27 @ 4:19am 
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elmasadam Oct 11 @ 8:11am 
cd 48
trampolinni Oct 10 @ 5:18am 
DayZ ♥
Old but gold
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