Multi Theft Auto mta
Multi Theft Auto mta
6 de agosto de 2007
SOBRE Multi Theft Auto

Multi Theft Auto

This is an official Multi Theft Auto group on the Steam Community.

What is Multi Theft Auto?
Multi Theft Auto (MTA) is an open-source software project that adds full on-line gaming support to Rockstar North's Grand Theft Auto: San Andreas PC game, in which this functionality is not originally found. It is the first open-source modification that adds a highly customizable network play element to a commercial closed-source single-player PC game.

Developed as an experimental piece of software initially for Grand Theft Auto 3 back in early 2003, Multi Theft Auto has become an advanced multiplayer platform for gamers and developers. Our software provides on-line gaming for dozens of players running user-generated gameplay content and scripts through a Lua virtual machine, and is freely distributed under the GPLv3 license.

It is worth noting that no original game files are modified in the process, so you can still play the single player mode just as you have.

Current stable release: MTA:SA 1.6.0
This version was originally released on June 16, 2023. There are subsequent updates to it posted every other week or so.

Installation instructions
MTA:SA works fine with the Steam version of GTA:SA.
Make sure that GTA:SA is installed and run it once, then just download the latest version of the mod from our website[] and install it. That's it, you are set and you can hop into the game right away.

Don't own the game yet? You can buy it from Rockstar Games Store:

A bunch of friendly reminders
  • Non-MTA:SA related advertisements will be removed and repeat offenders will be reported to Valve.
  • We are fine with your MTA server advertisements, but please post them in the Server Advertisements section in Discussions.
  • Non-English posts in the Comments section below may be removed on sight.
  • Feel free to ask for support with MTA:SA in Comments or Discussion sections, but you will most likely receive a quicker and better reply if you ask on our own support forums.[]

GTA V Social Club Crew
Our Crew on R* Social Club[]
Want to join the Crew? Please leave a comment with your Social Club username.

You can find our Discord server here:

Social Media Channels
GitHub[] | YouTube | Facebook[] | Twitter | ModDB | Reddit
Multi Theft Auto: San Andreas 1.6 is released!
  • This is the 27th 1.x.x release
  • 623 days of which 553 for beta release
  • 12 backwards incompatible changes
  • 26 new functions
  • 1 new event
  • 5 deprecations
  • 289+ bug fixes and changes
  • 956+ commits (mtasa-blue[]) (mtasa-resources[])
  • 199 new open GitHub issues (see list[])
  • 101 resolved GitHub issues (see list[])
  • 90 closed GitHub issues (see list[])
  • 44 new open GitHub pull requests (see list[])
  • 219 merged GitHub pull requests (see list[])
  • 107 closed GitHub pull requests (see list[])
  • 39+ contributors of which 11+ are new (see list[])
  • 100+ total contributors (see list[])
  • 23 vendor updates


This release is not backwards compatible with previous releases.

This means that you cannot play on 1.5.9 servers.

If you're a server owner, please take note of the Changes in 1.6[] wiki page, more specifically the Backwards Incompatible Changes. You may need to update your scripts for 1.6.

Servers: binaries are available[]
Don't forget to backup and update your default resources[]

Important notice to Windows 7 and Windows 8.x users
If you are using Windows 7 or 8.x, please upgrade your system to Windows 10 or 11 as soon as possible. Windows 7 and 8.x are no longer supported by Microsoft (since January 2020 and January 2023 respectively) and most software (including Google Chrome and Steam) which means you are running an insecure system. Multi Theft Auto will also eventually drop Windows 7 and 8.x support sometime in the future, so it would be a good idea to start looking at upgrade options right now. Thank you!

CEF in MTA is no longer updated for Windows 7 or 8.x. This is because CEF no longer supports those versions of Windows. This bad for security, so please upgrade to Windows 10+ and MTA to 1.6+

If you feel like getting some of that official MTA swag, check out the merch store on Streamlabs[] and wear that MTA gang drip at school or work. Our Spreadshirt store has been discontinued in favor of Streamlabs.

amx is a software package that allows the execution of unmodified San Andreas: Multiplayer 0.3.7 gamemodes, filterscripts and plugins on Multi Theft Auto: San Andreas 1.5.8 and higher servers. It is open source, and a prebuilt binary for Windows is available for testing purposes right now[]

The AMX team hopes that more people get involved with the development on GitHub[] as they need some help!

Check out our GitHub repo[] for more information on how to use your SAMP scripts in MTA!

1.6 Highlights
This update is meant to focus on fixes and changes, that were held back for a few releases in the past due to their compatibility-breaking nature, rather than new features, but there are already a lot of features planned for the next release[]!

Here's a list of highlights for this release:
  • Many high FPS related inconsistency issues have been fixed by Merlin.
  • Script support for custom IMG containers, and ability to set model flags. Thanks to TheNormalnij.
  • A number of graphical effects
  • Added support for vehicle sun glare effect. Thanks to Nurupo and TheNormalnij.
  • Added corona rain reflections. Thanks to lopezloo.
  • Added big sun lens flare effect. Thanks to Nurupo.
  • Added dynamic ped shadows. Thanks to lopezloo.
  • Grass should now render correctly. Thanks to TFP-dev.
  • ARM support for MTA server is here! This support should still considered experimental. Thanks to botder.
  • Added new Default 2023, GWEN Blue and GWEN Orange GUI skins. Thanks to Haxardous.
  • Added missing GTA special character skins[]. Thanks to Allerek.
  • Pictures taken with the camera weapon are now saved in higher quality. Thanks to lopezloo.
  • Many stability improvements
  • Many synchronization improvements
  • Many varying size fixes, quality of life improvements, updates and security enhancements to both core and resources!
  • Updates to all language translations from our Crowdin[]

If you are a scripter, you really should wanna dig in to these improvements! Show off your creations on our #showroom channel on our Discord server[] and have a chance at getting your work featured on our social media pages.

Read the 1.6 release notes[] for a complete set of changes and more information about the improvements listed above. Watch[] or star[] our GitHub repository to keep on top of all the things we're working on.

Important script changes
In this version of MTA there are numerous backwards incompatible changes and refactors that may affect old code.
  • Bloodring Banger (504) is now defined as doorless, to fix animations to be consistent with single player, this also causes setVehicleLocked to not lock the vehicle anymore, as entry happens through the window.
  • callRemote callbacks currently set the error code to nil when there is no error. In 1.6, to be consistent with fetchRemote, the error code reported will be 0. See GitHub #294.
  • Since July 2016 if you provide an invalid string like "randomstring" when a function expects a number, the string will be treated as 0 and raise a script warning. In 1.6 this will be an error. You will still be able to provide strings containing numbers (e.g. "100" and "12.34"), this change only affects invalid strings. See GitHub #1043.
  • When providing a width and height of (0, 0) to createBrowser or guiCreateBrowser you will encounter a script error instead of a warning. The warning was introduced Feb 2019. See GitHub #1069.
  • Some functions expect only unsigned integers (positive numbers), and since Jan 2016 providing negative numbers would be a warning. This will now be an error. See GitHub #1070.
  • Since Aug 2015, we replaced the custom mtalocal:// URL scheme with http://mta/resourceName/blah.html. This mtalocal:// URL scheme will now be removed. See GitHub #1071.
  • The previously unused z argument in getElementsWithinRange now calculates elements in 3D space instead of 2D space. See GitHub #1994.
  • Flamethrower ammo is no longer multiplied by 10. See GitHub #481.
  • Server-side createBlip now syncs blip size and color regardless of icon ID, previously only icon ID 0 had its size and color synced to clients. See GitHub #1399.
  • Server-side givePlayerMoney and setPlayerMoney cap has been raised from 99.999.999 (8 digits) to 999.999.999 (9 digits) to match the maximum native UI value. See GitHub #2654.
  • Players are now synced when exiting vehicle. See GitHub #2084.
  • Server-side objects that were unbreakable by default, but would have been breakable client-side by default, are now breakable by default also server-side (commit).
  • Deprecation: Changed getCameraShakeLevel, setCameraShakeLevel to throw a warning on use, please upgrade to getCameraDrunkLevel and setCameraDrunkLevel instead (commit 2651903). You can use the upgrade console command to automatically upgrade your scripts to use the new functions.
  • Deprecation: Changed givePedJetPack, removePedJetPack and doesPedHaveJetPack to throw a warning on use, please upgrade to setPedWearingJetpack and isPedWearingJetpack instead (commit 804c66b). You can use the upgrade console command to automatically upgrade your scripts to use the new functions.

What's next?
We already have new features lined up for 1.6.1, and you can find them on our 1.6.1 milestone[] on GitHub.

Multi Theft Auto depends on community input and contributions. To keep a project like MTA going we need LOTS of people. You can help[] in the following areas:

Testing and bug reporting
Whenever you encounter a bug or recognise a need for improvement, we can't fix it until you tell us your problem[]!

We're continually working on new features and fixes for MTA, and this always needs testing. Join our Nightly release stream[] and make sure you keep in touch with on Discord and report issues on GitHub.

If you know C++ you may be interested in helping improve Multi Theft Auto's client. Working on open-source software may seem scary, but the best way is to try! Read GitHub's open source guide[], and then find an itch to scratch[], or scratch your own!

Documentation is important, but also time consuming. If you enjoy writing and have some knowledge of English, or you would like to translate the English version to your native language, you’re very welcome to do so. Just head over to our wiki[], create an account, and start editing!

Do you like people? Can you give calm and thought-out responses to users needing help? Then you can spend some time providing support to those who need it. Many answers can be found on our wiki, so make sure to take some time to read it. Then, either join our chat or forums (linked below), or simply help us sort out issues and answer questions on the GitHub repository.

We moved to Crowdin from our old Pootle setup, and people have been actively contributing fixes and new translations. Thank you all! Work is still not over, though, as translations may update in the future or new ones may come along, so keep an eye on Crowdin!

Want to translate MTA to your own language? Awesome! Visit us on Crowdin[]. As soon as your translation is approved, it will be pushed to our repository for use in future releases.

Keeping the MTA downloads, master server and websites alive costs money! If you want to help us sustain our financial expenses, please donate[]!

Show your creativity!
We are actively looking for new creations on our #showroom[] channel on Discord, as well as #mtasa on Twitter for content we would like to repost on our social media pages and pin on our annual recap forum post.

Follow us on our social media channels: Twitch[], YouTube, Facebook[], Reddit, LinkedIn[].

Thank you!
Thank you to the following communities and community members for their donations[] since last release:

Blokker_1999, NEXTRP, MTA DayZ Ultimate, DubaiRP, INCEPTION-MEDIA, Purge Roleplay, Arran, 0xCiBeR, IIYAMA, fransg, Badandy, Nasser Alshahrani, JessePinkman, Complex Roleplay, FoxG, Grand Roleplay, Lopaha, Matrix Network, Platin, San Andreas Roleplay, Scott Malone, ChefaoDev, DonNiko
and 6 others who did not provide a name.
(If your name is missing or you want to change your entry above, please let us know on Discord!)

Thank you very much to the following community members for their work towards this release:

4O4, Addlibs, AGENT_STEELMEAT, Allerek, androksi, Arran, BCG2000, botder, ccw, cleopatra, darkdreamingdan, Dark-Dragon, DarkDrifter, Nacim, Disinterpreter, Dutchman101, efex, Exilepilot, Fernando, Rocha, Haxardous, Inder00, itslewiswatson, JessePinkman, Jusonex, lopezloo, Lpsd, Lvrent, lyncon, Megadreams, MerlinMagic, Mkl, Mvrat, myonlake, NanoBob, Nurupo, pieT, Pirulax, qaisjp, RatajVaver, ricksterhd123, samr46, Santi, Sarrum, se16n, srslyyyy, StrixTEDERIs, TeteX1, TFP-dev, TheNormalnij, Tracer, turret001, vahook, vyn666, Xenius, xLive, Zango
and many others who contributed to our Wiki and helped out with issues.
(If your name is missing or you want to change your entry above, please let us know on Discord!)

Thank you also to our translation contributors on Crowdin:

Khazarli, Vampire, FernandoMTA, Shady, xLive, turret001, markenzy, Danx, Zorgman, Maestro-17, deihim007, pieT, mcak105, Hydra45, efex, NetroX, Megadreams, Citizen, WhiteGren, nitrocat21, Pablo, azzmanfilms, Caram1lo, AzukieGTA, MrBad, acedia, YozoraWolf, kordy, Stoned, mdmnmtasa55, Xocopinho, sorinalex36, Haxardous, djebzer, Abasalt_Yar, Nick026, Hydrogen506, Rataj, amirjfp, RidwanRF, q8X, mbeltowski, antimarte, guillaume.dorczynski, morpp, Derbo, Pawcio, Lachuks, Insigne, raikopajusalu52, phammybear, dronor589, Koizumi, R3L4X, Danial123, lenovoactin, i7amod., Shuubaru, Driver, datuna22, TRtam, Dezash, 0xCiBeR, Nebla, Stickey21, xxxx, PatrikX23

You could be on this list! We're always on the lookout for new contributors. Contribute on GitHub[], translate on Crowdin[], and chat with us on Discord[]. We have channels for scripting, general support (bugs), mod development, and many more!

And one more thank you to every member of the MTA staff who helps support this forum and Discord. Without your efforts, this project would not be nearly as successful as it is now. Also a big thank you to the new MTA helpers team who support our users on this forum and Discord!

Finally, please give a 👋 to our newest staff members Vinyard and Zango; newest helpers The_GTA, Reyomin and Vampire; as well as newest contributors androksi, BCG2000, DarkDrifter Nacim, efex, Fernando Rocha, Inder00, JessePinkman, lyncon, MerlinMagic, Mvrat, Nurupo, Santi, TFP-dev, Tracer, turret001, vahook and vyn666

Have a good one!

— MTA Team

(you can find the original post here: MTA Forums[])

Multi Theft Auto: San Andreas 1.6 is ready for testing! 🎉
Main highlights

Two of the main exclusive highlights of this release is the script support for custom IMG containers, and ability to set model flags. Big thanks to TheNormalnij for his efforts on making these happen!

There are also numerous other changes such as updated translations and main menu texts, new GTA skins, improved sync, improved GTA camera screenshot quality and many other bug fixes and improvements which you can find on our Wiki page at

By having you join us to test 1.6 we can make sure we catch any new bugs and fix them before the full release.

Backwards compatibility

1.6 is not compatible with the older MTA:SA versions (including the most recent release - MTA:SA 1.5.9). This means that you need to connect to a 1.6 server if you wish to test the 1.6 client. There were a bunch of technical reasons for this incompatibility and they were all necessary for us to continue improving the mod.

Currently 1.6 includes 10 backwards incompatible changes which you should be aware of. There may be more incompatible changes to be added during this testing phase. Please check out our preliminary release notes on our Wiki page.

Public test servers

We are hosting a number of official 1.6 public test servers during the 1.6 testing phase for you to try out. Welcome!

After the testing phase is over, our public test servers will be shut down.

Full release schedule

We are planning a full release of 1.6 around May–June if testing phase goes well. To guarantee a smooth transition for your server, we recommend that you try out and upgrade your scripts on this new testing version before the full release.

There will be a new announcement once 1.6 is fully released.

In the meantime, please do download and test 1.6! We expect your favorite servers to start launching their own test servers on 1.6 soon.

Visit our forum post for more information and link to download 1.6 beta:

571 comentários
Kerimov_ 3 de out. às 5:26 
Hello there!:steamhappy:
maslibo 11 de set. às 11:04 
Hi, can i join to Multi Theft Auto crew on social club?
Nickname: maslibo
Ixhorb 6 de set. às 1:08 
THE CRAND 14 de ago. às 12:39 
godddddddd :TheRooster:
Oski 5 de ago. às 14:57 
Mahiro-Oyama2 23 de jul. às 13:42 
VER TUDO (40,710)
Jogador da semana do grupo: