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Norrum Plexus
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⠀⠀Yoe 👋, I'm Pentacoro, legal name Sebastian, Norrum was my nickname yet by now it became ⠀sort of my personal brand. Avid enjoyer of the Operating System genre of :ziqchain: Games

⠀⠀I'm a programmer specialized in PHP Full-Stack Web Development and RPA with the BluePrism ⠀framework, and on my spare time I code my app, The Internet's Desktop :ziqchain: Plexos [plexos.app]

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀➡⠀ :t5e_scout: About Me [blog.plexos.app]
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⢐⢐⢐⢐⢐⢐⢀⣤⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣄⡂⡂⡂⡂⠀⠀ ⠀⠀┝━ :hyperlink: Introduction To Plexos [blog.plexos.app]
⢐⢐⢐⢐⢀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⡀⡂⡂⠀⠀ ⠀⠀┕━ :hyperlink: Sources Of Inspiration [blog.plexos.app]
⢐⢐⢐⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⡂⠀⠀ ⠀ :openfile: Drawing
⢐⢐⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⠋⠁⠁⠁⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠀⠀ ⠀⠀┝━ :nodemap: Thinking of her
⢷⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠁⠁⠁⠁⠁⢹⣿⣿⣿⣿⣿⡏⣿⣿⣿⣿⣿⣧⠀⠀ ⠀⠀┝━ :nodemap: I want her forever
⠈⠉⣽⣿⣿⣿⣿⣿⣿⣿⣿⠤⡀⠁⠁⠁⢀⣾⡿⣿⣿⣿⣿⠁⣿⣿⣿⣿⣿⣿⠀⠀ ⠀⠀┕━ :nodemap: Half a half a century
⢐⢐⣿⣿⣿⣿⣿⠟⠿⠛⢛⣠⣄⡀⠁⠁⠁⠁⢀⣠⣬⣭⣄⠠⠟⠘⣿⣿⣿⠿⠀⠀ ⠀ :openfile: Youtube
⢐⢐⠈⠙⠋⢿⣿⣧⠁⣰⠟⣿⣿⣷⠁⠁⠁⠁⠛⠁⣿⣿⣿⢷⠁⢰⣿⣿⡟⡂⠀⠀ ⠀⠀┝━ :bookmark: Inti Posting
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⢐⢐⢐⢐⢐⢐⢐⠈⣿⠁⠁⠁⠁⠁⠁⠁⠁⠁⠁⠁⠁⠁⠁⠁⠁⣠⠴⠟⠁⡂⠀⠀ ⠀⠀│⠀ ┕━ :hyperlink: cuchiwave  ׆ʷʷʷ∙ʸᵒᵘᵗᵘᵇᵉ∙ᶜᵒᵐנ
⢐⢐⢐⢐⢐⢐⢐⢐⢻⣆⠁⠁⠁⠁⠁⠁⢄⡠⠁⠁⠁⠁⠁⢀⣼⠋⡂⡂⡂⡂⠀⠀ ⠀⠀┕━ :bookmark: Norrum Plexus
⢐⢐⢐⢐⢐⢐⢐⢐⢐⢉⠻⢦⣄⣀⠁⠁⠁⠁⣀⣀⣤⣴⠾⠋⠁⡂⡂⡂⡂⡂⠀⠀ ⠀⠀⠀⠀ ┝━ :nodemap: Monster [Resident Evil] [GMV]
⢐⢐⢐⢐⢐⢐⢐⢐⢐⢿⠻⠶⣮⣍⠛⠛⣻⣿⣯⣽⡇⡂⡂⡂⡂⡂⡂⡂⡂⡂⠀⠀ ⠀⠀⠀⠀ ┕━ :nodemap: [MED SPRAY] - A mod for MGSV
⢐⢐⢐⢐⢐⢐⢐⢐⢀⣸⣧⣀⣠⣿⣶⣿⣿⣿⣿⣿⣿⣄⡀⡂⡂⡂⡂⡂⡂⡂⠀⠀ ⠀ :savefile: GitHub [github.com]
⢐⢐⢐⢐⢐⢐⢐⣠⣿⣿⣿⡿⣿⣿⣿⣿⡙⠃⢻⣿⣿⣿⣿⣶⡂⡂⡂⡂⡂⡂⠀⠀ ⠀ :hyperlink: Plexos [plexos.app]
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Norrum Plexus - Public Group
An extension of the plexus through Steam
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DUEL is a minimalist card game where 2 players face off against each other, taking on the role of strategists in an intermittent conflict. Throughout the game, both players are dealt a pair of cards each that may present inevitable disadvantages as well as
2 ratings
Created by - Norrum
Favorite Guide
Created by - Norrum
4 ratings
The complete ruleset to DUEL, the minimalist 2 player versus custom card game.
Video Showcase
[MED SPRAY] - A mod for MGSV
13 3
Favorite Guide
Created by - pcbl4ckw1ngz and caplag
One of the big problems I've seen people have with MGSV is the lack of narrative or just any mission content more complex than the generic Eliminate Tank 04 or Extract Soldier 20 kinds of side ops. Well, the modding community's been working on more content
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Outer Heaven Sorority
Review Showcase
Phantom Pain is my lifestyle game. At this point, almost a decade after release, I don't think I'll ever stop playing it.


What Made Me Fall In Love


This game has unexaggerably THE best third person player locomotion system in the industry, not topped since 2015, and you simply will not find any other game that gives you more movement freedom and such a rock solid, slick yet precise and robust feel to it. All options are always to your disposal, and once you learn the controls, your character will always do exactly as you say, and you can even learn to command every singular step.

That's not all for freedom, of course, since this game also gives you one of the widest and deepest arrays of possibilities to interact with enemy characters. As a war game, you can expect to be clicking on their heads with many weapon types, sure; but then there's also CQC, you can 5 string combo them unconscious, pointing your gun to interrogate them, or stealing their weapon to interrogate them with it, also grabbing them with a choke-hold, and drag them around with your pistol pulled out for scouting, or use them as a meat shield when in combat, make them trip with a leg swipe, or pushing them to the ground with a dive to their stomach, and so much more. Let's not even get started with the amount of stealth gadgets, you can't even imagine.

But primarily, what really kept me playing this game for all these years were 2 things: the FOB endgame, and the modding community.


What Kept Me Coming Back


To briefly explain this game's endgame; as you can imagine, sh*t's not over after the credits roll; not even after 100% completion, because of this game's multiplayer PvP mode, FOB invasions. Many people think of it as merely an opportunity for random players to pillage one's own base and opt out of it, but this is a common misconception. Maintaining an FOB risks it being invaded, sure, but FOB soldiers and materials can't affect your single-player experience in any other way than positively, since it will give you more material storage AND personnel capacity, and anything you could lose due to invasions is strictly limited to FOB bases and capacity. Multiplayer brings over the winnings to single-player, and keeps all the losses to itself.

Even if you don't ever interact, it will provide a net positive to your base economy overall, and if you do interact, you'll quickly be convinced that the winnings always far outweigh the losses. Sure, when invading you risk being detected and so opening up a revenge invasion, but until you get to the higher ranks, most bases you'll invade will be abandoned, owned by one-time players that left them there vulnerable forever. Even if you do get the weird invasion, recouping would at most take 2 invasions. FOB invasions are really fun and also really short, and the fact that you only have 1 shot gives it real stakes, and then the even weirder defence PvP encounters are really fun, and it's very rewarding to master the possible strategies and get into the meta.

Lastly, there is an entire aspect of the game that locks a huge part of it behind FOB base capacity, and that is the R&D higher grades of weapon and item upgrading; a great way to give endgame players one last long term checklist to complete. It's genius, since you can't really see the tree much further away from where you've so far made it, so you never really feel like you're missing out on the possibility of that much higher grade levels. But even if you did know, those levels would realistically only serve to be more effective at FOB PvP, since using such high gadgets on the single-player only makes the game way easier, which is the last thing you'd want at a point when you've dominated the game enough to unlock power levels that high, paradoxically. In fact, at that point you'll naturally try to challenge yourself, by limiting the equipment you bring to missions, or outright playing OSP, and perhaps even going the extra mile: modding.


What Made Me Settle Forever


MGSV has one of the best modding communities on the internet, and I mean that on many levels. The game has been cracked open in so many incredible ways, to the point there's an entire community of people pumping out content that pretty much feels like official free DLC. New missions, new Side-ops, and even new entire maps, with someone currently working on a full re-implementation of Ground Zero's Camp Omega, which is already out and available for download, with frequent upgrades and a really high quality catalogue of Side-ops.

Many dreams left over by this game's troubled development are becoming true thanks to its modding scene, which found ways to add content to the game that doesn't need to replace any existing assets; for now these are maps, missions, side-ops, textured models for NPCs and soldier characters, and we're soon to be able to add new player costumes, vehicles, weapons and items. It's wild, and it's gonna get wilder.

You can mod your game to make it the experience you want. Tune up the difficulty by increasing enemy cone distance, reducing player health, removing NPC overhead markers and heat auras, and you can even download a mod that disables health regen, and another that adds a First-Aid Spray for healing (I made that one rawr). You can also enable random item drops when incapacitating enemies, random skull invasions on free roam, and even random landing events that force you out of your routine and mixes up the experience. And if you have your own mod idea, you can probably make it yourself rather easily.


What Made Me Feel Like Home


And here's the other side of the coin; not the mods, the makers. Modders' Heaven is one of the most welcoming places I've ever found on the internet, and I'm not saying that just because I'm a part of it, I promise. Modders are really open to dumb newbie questions about what's currently possible and what stands on our way, and that's precisely how I interacted with them at first, and it was because of their hospitality that I got into making my first ever mod.

Whenever you come up with a new mod idea, you can share it with the community and enough people will give you the assistance you need all the way until you have everything you need to carry it out. And even if you're shy, there's great effort in maintaining good documentation about the community's findings and useful tools. Though there are figureheads, there's no elitism; it's just good vibes all around. Hopefully, I've convinced you to come around!



Metal Gear Solid V quickly became one of my favourite games the first time I played it; player freedom, base building, army recruitment and its thought provoking story about race & language, dissociative identity disorder and the fruitlessness of revenge really grabbed me and kept me engaged all the way to the credits, then its great endgame experience, PvP meta and the drive for a "true" 100% completion turned it into my comfort game and kept me playing way afterwards, and it's now been the community of those like me, who enjoyed the game so much to make new content for it and urged me to do the same, what's made me stick around for so long and feel like I'm part of something greater.

Sorry for the gayness, and thanks for reading.
Review Showcase
11.4 Hours played
A very sweet game. Strongly recommended for anyone who enjoys mystic mysteries and themes of the occult; very enjoyably written and directed, not a masterpiece but it sits comfortably above most games nowdays. Don't get the wrong idea with the game's metascore, Alone in the Dark is far from mediocre, though it came out with some performance issues, so take that into consideration.

They say the original was "A Virtual Adventure Game Inspired by the Work of H.P. Lovecraft". Now, I've read my fair amount of Lovecraft time ago, but I can't really say I'm that much a connoisseur nor act like I have any sort of superior understanding of what that feller has gone on about, but at the level I'm at, I think this game gets it. Then there's at least the dozen people I counted on the internet that proudly presume they themselves know all about my man Howard, and they confidently claim this remake *really* gets it, so... if you're into Lovecraft, I guess you wont want to miss on this one.

Performances felt at least a bit goofy and overly dramatic at first, but after a while it stopped bothering me, it made the game feel awkwardly campy, which actually intensified the scary moments when those came, at least in my experience. Not necessarily a strength nor a weakness, but an adequate and charming quirk.

Something else that felt awkward about the game was the very noticeable fact that, except for the 2 playable protagonists and their face-scans, every other human face was synthetic, 3D-modelled. It gets a bit distracting once you realise the only real pair of faces are Emily's and Edward's and everyone else is a fake, but admittedly this also ended up contributing to my unease, since it actually achieved a sort of odd flavoured uncanny valley effect.

Combat and locomotion are very serviceable for the kind of game it is; very reminiscent of The Evil Within, which anyone who played it will know is not very deep, but it's also not painfully basic: it does just a tiny bit more than the rudimentary, yet it makes up a loop that does get old very quick. Unlike The Evil Within, however, Alone in the Dark's combat is a lot more spaced out and well considered in its pace, and the game is shorter, so as a whole it's actually alright.

Whether you consider the original a PC Adventure Game or the very first Survival Horror, neither genre can be conceived without some nifty puzzles; in this game, however, they're in fact uniquely unfitting for either genre. What I mean is, puzzles in Alone in the Dark are not the type of obtuse "use monkey as wrench" nonsense we've come to expect from the PC adventure genre, but it neither has the sort of mechanical rubik's cube puzzles that characterise Survival Horror.

Puzzles in Alone in the Dark lots more resemble irl Escape Room problems, and quite literally *are* in most instances, with coded locks, safe boxes and even lasers, and with passwords always found behind some note with a hidden meaning, or literal writings on the walls. It was a pleasant match for us, because coincidentally I invited my girlfriend to sit along while I played it, and she loves escape rooms, so she had a ton of fun both watching and being able to participate. Between her and her experience with ERs, and me with my love for SH, we thought the puzzles were dope, I'd say they're of moderate difficulty overall, some easier some harder.

Generally, I like to play Survival Horror adjacent games in company because they're great for 1 controller 2+ player gaming, since while the person with the controller always plays the combat, everyone else can participate in figuring out where to go next and how to solve puzzles. Often times I'd much rather play them alone, in part because I tend to develop a sense of intimacy with SH games, but also because I don't want to lose the chance of being actually scared, if that were to happen.

Surprisingly, while I played it with my girlfriend watching, this game was actually able to spook us both, even when in each other's company, and even being that my gf isn't easily scared by most media she's read, watched or played. At times it was almost too unbearable for her in fact, and for me, being the one playing, I can't really say I had as bad of a time as her, but what I can say is that this games' subject matter and imagery managed to unsettle me way more than I anticipated.

Now, note how I referred to "Survival Horror adjacent games"; this is not without reason. As a survival horror purist and for everyone else like me, I must say this Alone in the Dark remake is NOT true survival horror, but it's still similar enough to be enjoyable if you play it with reasonable expectations. Saves aren't an integrated game mechanic, there's no resource management besides ammunition limits, and there's not really a "survival" game loop of any sort. There's exploration segments and combat sections, the latter sometimes bleeding into the former to keep you from ever feeling too secure.

I played it on the "Hard" combat difficulty and "Old School" guidance difficulty; yes, there's 2 difficulties to choose from, and I believe the hardest of these make a very satisfying experience, at least for someone used to the genre. Keep in mind both my experience with survival horror and my girlfriend's hobby of solving irl escape rooms when evaluating how difficult this game might be for you. I should mention my tendency to avoid unnecessary encounters to preserve ammo turned out useless when I noticed the game's dynamic loot system is *aggressively* generous when running low and equally austere once you get comfortably supplied. I also can't say for sure everyone will like the puzzles, since we all have different thought processes; I'll just suggest, and if you've been to escape rooms you should know, to remember to always try the simplest possible solution interpretations first, and if they fail, only then begin overthinking.

The navigation and exploration in this game were good, the Derceto mansion can be very ornate and baroque in some areas, visually designed all-around to tap into what I guess is considered the "american gothic" aesthetic, and the many more fantastical sights featured in the game are jaw-droppingly beautiful. The progression is very metroidvania-esque, as expected, but often times I felt like the backtracking was very well planned out not to feel like a chore for players less accustomed with survival horror, and the place is not as big as, say, the RPD or the Spencer Mansion, so it'd never take that long to go from corner to corner if it ever came to that.

Lastly, if you've been paying attention, you should already know the 2 campaigns aren't parallel plots, but rather 2 different screenings of the same story: very much unlike RE2's A and B scenarios, but rather 2 A scenarios, more akin to what happens in the first Resident Evil. In my opinion, the development of the story and plot make more sense when playing with Emily, so I'd advice playing with her first for a better first time experience. Not that Edward's doesn't make sense, I just think Emily's makes the better narrative, but they're both good scenarios, each with their different cutscenes, character interactions and even some stages unique to their own.

Once again I'll say that I fully recommend it, and I'm very glad this remake came out the way it did. I always felt like Alone in the Dark deserved better, and it's good to see it come together this graciously.
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SAIKO Mar 17 @ 10:38pm 
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Zeneizi! May 24, 2025 @ 8:24am 
OLHA ISSO, UM MACACO
nav Feb 19, 2025 @ 12:07pm 
NO JUGAR CON ESTE RETRASADO 5 AÑOS AL COUNTER Y SE HACE DEFENDER POR SU MARIDO LLAMADO GERO YA QUE NI BOCA TIENE PARA HABLAR ESTE RETRASADO
nav Nov 16, 2023 @ 6:23pm 
cagon :47_thumb_down:
LyuuMi May 8, 2023 @ 9:28am 
LAKKKAAAA YA TENGO AURIS:wololo::Onager:
nav Mar 15, 2023 @ 8:45pm 
Hey I found your steam through a mutual and I just wanted to say that I think we could get along real well :) I don't normally do things like this cause I'm a real gentleman :3, but do you want to maybe play a bit of TF2 sometime (omg I'm so embarassed) >< I could go on my smurf so you don't even have to put in that much effort, even though you're like the best and you'll probably be on top every round. When I see your name I just feel like we have this special connection that I just can't describe in words, I think maybe we knew eachother in a past life xDD like I can do the cooking and everything, you don't have to worry about that cuz I'm a real feminist, but I'll still take care of you <3 I know how to make a woman feel like a girl, but I won't do anything that freaks you out, just say one word and I'll stop so fast! so maybe just consider me? I can't believe I'm writing this all out to you >< !! Even if you reject me it's all worth it just for you, my wuv <3 (plz don't reject me)