13
Products
reviewed
215
Products
in account

Recent reviews by Derpy Dino

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Showing 1-10 of 13 entries
No one has rated this review as helpful yet
18.1 hrs on record
This game is an overpriced meter maid simulator. You can't even drive unless you walk around for an hour giving tickets to parked cars for the first part of the game.

They talked about not adding gun missions to a police roleplay game so that there rating doesn't go above PG-13. Ridiculous. Also vehicles are being sold as DLC?

Game is a buggy mess, the controls are subpar, and vehicle handling is terrible. Vehicles are being sold as DLC and everything is UK based.
Posted December 27, 2023.
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No one has rated this review as helpful yet
1 person found this review funny
7,892.1 hrs on record
The skybox is your limit
Posted November 27, 2023.
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1 person found this review helpful
0.9 hrs on record
A ROTMG inspired game that adds nothing to the core gameplay. The tutorial is terrible, the UI is confusing, and there are less QOL features than what ROTMG has, and that is saying something.

The new player experience here is arguably worse than the game it inspired to be, one of the major issues that currently plagues realm. Rubberbanding is still an issue and the servers have already disconnected multiple times after a 20~ minute restart. HP scaling is arguably worse and those who had beta accounts were not able to keep them. You could not play ROTMG on mobile, so how will PC and mobile players have even playing grounds? Good luck dodging bullet hell shots in a permadeath game on mobile. Just imagine trying to play O3 celestial on your phone.

There are a lot less classes. One hasn't even been released yet, but is in the menu which doesn't really serve a purpose. You can earn gold in the game but it doesn't explain how in the tutorial. There is another currency called "Platinum" which is the equivalent of realm gold on ROTMG, a P2Get currency.

The only thing that was done better was dungeons loading in essentially instantly. I literally cannot see any other upside. There is nothing in this game that ROTMG hasn't already done.
Posted April 23, 2022.
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130 people found this review helpful
4 people found this review funny
2
2
1
8.0 hrs on record (4.6 hrs at review time)
Oh boy this game was really a rollercoaster of emotions. Psychological horror was not a joke.

This game tricks you into thinking this is your typical dating simulator, where you have a harem of girls fighting over you. In reality, this game highlights real mental issues that are found throughout life with each character: Depression, Self Harm, Abuse, Obsession, where each character represents one of the aforementioned.

Along the game you are given choices on where you want to drive the game. Some choices give different dialogues and endings, other choices simply do not matter and you will still get a specified ending. Most of the time, the choice you choose will determine where the game ends up.

This game is also amazingly made. It writes and deletes files as your game progresses, and requires you to manipulate your files in order to progress. The game also has plenty of easter eggs, which are so obscure and are hidden within the game and its files as well (you would never think to put that .ogg sound file into a program, which reads a QR code. Or that picture of black and white squares which reads into binary, and that binary returns back into base code, which goes to a website.) Those are only 2 out of many many easter eggs.

It is very hard to write a long review for a game that cannot be described without spoiling it much, and most of the game is left to the imagination of the player. The best way to get a good gist of the game is to play it.

Long story short, don't sell your soul for a cupcake.
Posted October 24, 2020.
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59 people found this review helpful
4 people found this review funny
5
65.6 hrs on record
Sword Art Online: Alicization Lycoris - 1st Month Edition

This game takes place in the Underworld (obviously), but when you begin the game, it drops you off into a battle with the Pontifex. Through this, you learn the tutorial and it keeps going and follows the anime for the most part.

You are introduced to a character that is not seen in the anime, just like the rest of the SAO gameverse games. So far (up to what I've played), there is only one character, and she is rather unlikable. I was hoping for other characters where they become likeable, or some other non-canon character to sort of make up for it.

The graphics are a major improvement from Hollow Realization (HR), and it is probably the first SAO game that doesn't look like a PS2 game, aside from some non-important NPCS.

Gameplay wise, it is one of the best visually appealing, and most complicated (in a good way) systems. It allows you to sort of see in the future by a second, and you can plan ahead, although if you do it that way constantly, the gameplay will be slow. Once you get used to it (which is pretty fast, whether you button mash or not) it gets really fast paced and it's extremely fun.

The game also tells you what to do, unlike the other SAO games. In this one, it drops you into the game and actually guides you, give you instructions, and such.

The affection system is iffy. It kind of explains stuff, but not really. You are limited to a bar, where if you get closer, the bar goes down. Once the bar diminishes, the conversation ends. If you go back, and go forward again, it still goes down. Although you don't have to rest to do it again after 4 times unlike HR.

The saving system and "respawn" system (if you can even call it that) are horrible. The autosave feature doesn't really exist, unless you reach you complete a chapter or it's just once in a while. If you complete 2 quests that are a part of the main story, but you die on the second one, the game doesn't respawn you. It takes you back to your last save. So not only did everything you do for your first quest, up until the second (be it farming, going straight to, etc.) will all be lost, unless you saved the game manually. You would expect the game to save that sort of thing. You also cannot save or leave the game through the menu. You have to do it through those save poles, which is extremely annoying as some dialogue (which can be skipped yes, but you cannot go back to it later) and/or gameplay take so long before you reach a save pole that it's absurd.

There is also an issue (I've run into this once) where you can't damage the enemy, so you need to throw a dagger at them. I just got stupid luck and figured that out, because I was not restarting a whole entire mission(s) to get back to where I was. An enemy also got stuck outside the map, or just got stuck in place. Luckily I was able to damage him.

Friendly AI just sit there until you tell them what to do for the most part. Occasionally they will damage for you without them telling what to do... for a total of maybe 3 seconds before they become a punching bag.

Some enemies act as punching bags with a stupid amount of HP, which is also tedious. An "enemy" that supposedly spawns in enemies, doesn't actually do that. You spawn in with the enemies pre-spawned, and once you defeat them it just sits there doing nothing. It's a literal time waster because a majority of the AI can't damage it (you'll learn why once you reach a certain point in the game).

The game crashes most of the time when you alt tab, and occasionally crash mid-fight, so that was rather annoying. FPS-wise, it wasn't that much of a concern for me, except at the raids when I was testing it out. It dropped significantly (estimated ~20-30), it was pretty bad.

Specs:
RTX 2080 Super
Intel I7-9700k @ 4.9 Ghz
32GB Ram @ 3200 mhz

Story is somewhat boring, and the gameplay is pretty repetitive, and not in a good way during this time. You have to go through the same enemy over and over again, before meeting more of the same enemies. It gets pretty stale.

Main issues: Lack of performance, FPS drops, boring repetitive gameplay, terrible save system.

Combat system is complex in a good way, paced at your own rate (you can slow down time and see future movements a majority of the time, assuming you don't do anything that triggers an enemy to do something else for some reason). A lot of the story is fun to read, a lot is funny, but it can get stale sometimes.

Overall, I would not recommend. I do plan on playing it more of course, but I can't recommend it for 60 dollars.
Posted August 1, 2020. Last edited August 1, 2020.
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No one has rated this review as helpful yet
47.6 hrs on record (20.0 hrs at review time)
Sword Art Online: Fatal Bullet Review - No Spoilers

Sword Art Online: Fatal Bullet takes place in the gameverse timeline, and does not pertain to the anime. Characters develop overtime in the gameverse, so there is no need to worry about catching up on stuff (except for SAO [anime] up to fatal bullet, or you may be lost on like one or two points. Mostly everything doesn't pertain to the anime itself)

The game's graphics are alright, although I wish Bandai Namco would focus on the graphics of the people for once - although they are primarily an animation studio, it could be done better game-wise.

Prediction lines are a joke. The point of prediction lines in the anime are to tell you that the enemy is going to fire in that direction, and you get essentially a split second to decide how you are going to deal with it, either dodging, taking the minimum damage possible, or etc.
In this game however, the prediction line isn't even a line so to speak, its a laser. Once you cross those lines, you take damage instantly because the enemy AI know instantly when to shoot. To add to that, some enemies bullets FOLLOW you (Yes, you read that right, they don't go in a straight line, they will literally defy physics and follow you). Not only is this unfair, it gives you a false sense of security. "Oh I'll roll left to dodge the shots" and then all of a sudden the giant laser beam just decides to follow you, killing you.

Friendly AI can go both ways. First, they prioritize reviving you for the most part, which can also go both ways. If the enemy is 1 shot to die, and is pretty strong, the AI will ignore that and try to heal you - all of them. This has lead to my whole team dying because of one stupid enemy that could have easily been killed.
On the other hand, they are big improvement from the other games, and just AI games in general.
You will rarely get healed in this game by your teammates though, so don't expect them to help you much.
It is also important to mention that if you die on an elevated surface (box or something) it will take a long time for them to revive you - if at all. They will have to teleport to your body because the game can't figure out how to get to you (even though its a jump away). If you die on an even more elevated surface (you use your UFG to get to a roof), you're going to be SOL and have to restart the whole thing, because the AI will run into the wall mindlessly, and then won't teleport to you because they are literally next to you (on the X axis), but not on the Y axis.

Just like other SAO games, the game just throws you in and doesn't exactly tell you what to do much in the beginning, however once you get through some points, it's pretty much self explanatory (They tell you what to do for quests, but no tips or tricks for anything else).

You also receive some "options" on some of the dialogue. I put it in quotes because I'm fairly certain they both lead to the same message, so it doesn't matter what you pick, you will get the same dialogue.

There really should be a back button for dialogue, or a dialogue viewer of some sort. You get into muscle memory when viewing certain NPCS, and they will throw you a dialogue and next thing you know you skip it on accident because you're used to pressing the next key.

Every character is included in this game, including characters from Alternative Gun Gale Online (AGGO). They don't explain who the characters are, so you sort of have to know them, although AGGO wasn't part of canon.

Controls:
Controls can be okay, it's a little odd but you can rebind them I'm pretty sure. Aiming with a controller is pretty much impossible, although I use a controller to move, use a sword and such, and I just hipfire with my controller and aim assist (not snapping onto targets, you get that circle thing, although it just goes down once you don't move or shoot, and not constantly jumping - like in the anime) I do occasionally use my mouse to aim while using the controller to move and do everything else.

Kirito Mode:
There is a story mode you will unlock called Kirito Mode. This is awfully short - it's more of a side thing. The story differs from the anime, although not quite much. For instance, it only mentions 2 people involved in the Death Game incident, whereas the anime has 3. Nobody in the game was "on the run". There is also a bug when talking to Eugeo, who refers you to your other avatar, not Kirito. It was pretty underwhelming and not up to par. Sterben also means "to die" (source: Google translate - community verified, and sao wiki), and not "Death". Although they are very similar. When you die, you have to go through all the cutscenes again, or you can skip them, although it was very tedious as you had to go through multiple loading screens and then the same exact cutscenes.

Bugs:
-During Kirito mode, you are referred to as your other avatar by Eugeo, and not Kirito.
-When you die and it goes to a scene where the doors open in the dungeon, AI will not revive you. You have to restart your map/progress from your last checkpoint.
-When your FPS is set to higher than 30 (which is the FPS for Consoles, which this game is a port of), the game gets significantly harder for some reason. AI become dumber than they are, and enemies lock on to your head at mach speed. The stupid flusc monster or whatever they're called are harder than the bosses themselves.

Recommendation:
Go ahead and get the game if you have the money, although I would wait until there is a sale. I got the game and all the DLC for 26-27 dollars, so instead of paying ~100 dollars for the game, you can get it for 26-27.
Posted July 10, 2020. Last edited July 11, 2020.
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45 people found this review helpful
1 person found this review funny
5
1
65.6 hrs on record (58.9 hrs at review time)
Sword Art Online: Hollow Realization Deluxe Edition Review (No spoilers)

General Overview:
3rd Game of the SAO Game Franchise.
Pretty Generic RPG revolving around SAO (duh) in a different timeline than the anime.
A large portion of the game is dialogue, which can be skipped, although it is fun to read most of the time.
Overall pretty fun. No game-breaking bugs as far as I can tell.
It's fun for SAO fans. Not so much for non-SAO fans.

Review:
SAO:HR is a pretty generic RPG game, and sort of plays like a PS2 game. The graphics are alright and the music is repetitive.

The game takes place in Sword Art: Origin (SA:O), the place that is suppose to somewhat mimic the first floor of Aincrad, which they call Ainground (lol). The timelines do not match the anime, and without playing the other two games (which I haven't) you will be lost on some of the story. For example, Sinon was glitched into the game somehow and was with Kirito and the rest in the death game that is SAO. You will also meet characters that are non-canon such as Rain, Seven, and Philia. If you do not know who the characters are, the game introduces you to them based on their game timeline and gives a brief overview.

The Campaign will leave you with little to nothing on what to do. It will give you a vague description of what it wants you to do, without telling you where to go most of the time and how to get it (e.g. Get this key, but you need to do 5 other steps to get said key). You won't make it far or will be stumped a lot without having to look up what the next steps are.

Since this is the deluxe edition, you will be given more campaigns with the same data (if you choose to keep said data) for the (what I assume to be) DLC. The original game will last around 15-20 hours (Give or take). Here you will advance through various DLC's which will keep the game going.

Once you finish the main story, there will still be dialogue. However, it appears that ~50% of it have voices over them. So voice-overs are not there for half. There are grammatical errors in the dialogue, such as typos, multiple conjugations in a sentence ( "[words] a the [object] , instead of [the object]"), and simple mistakes such as using the number 1 instead of the exclamation mark (!). There are various words that are not commonly used in the English language in some cases (for some common sayings), but grammatically it sort of makes sense.

Bugs:
Although mentioned above, the most common bugs are just grammatical typos and the such. There are times where you can get stuck in enemies, or in the world/ places that should not be accessible cause you can not get out. Your only option is to close the game, or kill the enemies if you can and use your map to teleport out of the place. Another bug is sound, where if you do a skill at X location, and move, it will still play at X location instead of moving with you (since you are the person saying the voice line, it would make sense to follow you).
There is also a bug where the answer is reversed in the affections system. So the answer should be yes but the game says the answer is no.
Lastly on the bugs list, the game crashes at least once a day (For my case - It may vary on computer specifications || I have an RTX 2080 and a Intel I7-9700k)

Multiplayer:
Multiplayer on PC is dead. You can never find a multiplayer game, no matter the time of day or region. If you expect to play multiplayer, you need friends who own the game.

The Affection System:
The game allows you to flirt with other characters, and for the sake of it, calls it "pillow talk". It's the exact same thing you do when talking to other characters of the opposite gender but you are in a bed. You can get closer to your friends by talking to them as certain locations, which the game never mentions. As you get closer, you can do the pillow talk - which does absolutely nothing for you except shows you said character in a sexual manner with some more dialogue. It actually hurts you combat wise as they are better at combat when they have one of the levels of flirting (Is that even the right word?). It also feels wrong to the fact you can do this with your daughter.
It is also worth pointing out that there are answers where the answer is no or yes, when it should be the other way around

Graphics:
Pretty mediocre for a PS4 game. I honestly thought it was a PS2 game at first, then learned it was made for the PS4. I have maximum settings for graphics and it is still pretty mediocre.

Price:
I received this product for 12.49 during the steam summer sale. At this price, I can definitely recommend this game. At full price, not so much. I haven't played too much of the game yet, and it is possible I will update my review, but I would pay at most 25 dollars for the game out of what I have experienced, and that's being generous.

Overall, if you are an SAO fan, I would get the game. If you don't know what SAO is, or just thought the anime/light novels are okay and aren't that interested, the game isn't for you. If I wasn't an SAO fan I would probably say this game was terrible.
Out of the few internet searches I did, SAO:HR was usually deemed one of the best SAO games. But don't have your expectations too high or you will be disappointed.
Posted July 6, 2020. Last edited July 6, 2020.
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4 people found this review helpful
5.7 hrs on record
I just want to point out, comparing this game to gmod in regards to the CS:S content and HL2 content, is not a fair point.
When editing maps, you get what you get. People who own CS:S get to edit with CS:S Textures, and HL2 with HL2 textures. This is why you need the content. Most maps are made by the community, and use these assets.

Lua errors are a result of you being a broken script, or you have 200 addons like most of the people do and complain that their game isn't working.

The discord server is absolute garbage and they ban over any joke, and cannot take criticism. I even asked one of the non-native english moderator, and I asked him/her to define hate. He goes more or less "Anything that goes against the game we don't want to hear to badmouth it". That literally takes criticism out of the question. I get he doesn't have english as his native language, but they were literally banning people over complaining about the game. Seriously?

Physics in this game are horrid. I'm not expecting GTAV physics, but if you hit anything in a car, you go flying into the air rolling around mindlessly.

AI are way too overpowered, even if there is a setting to turn them friendly. You can literally spawn them to the point where people can't respawn.

Graphics overall I don't really mind, but to each their own.

People are saying the game is in early development which I get, but the developer isn't very transparent in his work. Modifying stuff for the community (for me anyways) is way harder than in Gmod - but again it is a different game on a different engine.

EDIT AS OF 12/26/2020: The developer even said that he dropped the game and "Thanks for the money". Don't fall for the sales. This game is dead and the developer laughed in all of our faces.
Posted May 3, 2020. Last edited December 26, 2020.
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1 person found this review helpful
96.4 hrs on record (18.4 hrs at review time)
Early Access Review
Graphics do not even load in all the way and the houses appear melted. You can walk through walls and drive through them, making it extremely unfair for players. Thought this game was going to improve, it has become a cash grab for others. Bluehole lied to us about microtransactions not being a thing, and yet they added it.
Posted October 3, 2017.
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3 people found this review helpful
0.8 hrs on record
I have played this game for a little, and I may change this in the future, but for now this will do.
This game gets repetitive, very, very fast. There are only a few moves. The controls are good, easy, and simple. Combos are easy to do. Playing alone is a bore. The grimm only have one-two moves. I like the "aura" concept, nice touch. The show is nice, the game has nothing to do with it however. The sounds they make are extremely annoying since they do it every time you do a move. (e.g. right click) The game is not worth it for 20, got it on sale for 10, and its still kind of not worth it. The giant grimm are just meatshields, no other moves other than their basic ones, no special 'boss' fights as far as ive played. there arent lobbies when i first pressed multiplayer (is what i would expect for multiplayer) Team JNPR should already be part of the game. The DLC (costumes/JNPR) give no extra stats/points/etc whatsoever. which again, should already be part of the game (and yet I bought it).

TL;DR wouldnt recommend, very repetitive, boring single player, multiplayer is local only, dlc that should be part of the game already.
Posted June 24, 2017.
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Showing 1-10 of 13 entries