31
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197
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in account

Recent reviews by Cecil

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Showing 1-10 of 31 entries
2 people found this review helpful
1 person found this review funny
9.5 hrs on record (7.5 hrs at review time)
A chessboard game with pool precision

I feel like most people only like it because they haven't played it in a while. It is painfully slow, ganky and repetitive. On top of all that, the game is actively punishing you for being new (or even average for that matter) - be it enemy placing, where you have to know exactly where to wait or who to kill to not get stuck, or be it navigating the area without getting killed. And it may be easy for someone who already knows their way around the game, but not for any new player.

Enemies are placed in such a way they block your path and don't let you escape. And it may be fine for a relatively easy areas such as undeadburg, but then goes sens fortress, anor londo, lower londo, the catacombs and so on and you are slowly getting tired of fighting same hordes of generic enemies over and over again. Because...

Combat is awful. And it's not just game being slow in general - it's also the pacing - many enemies, instead of slowly chipping your health, have one chain attack that does a lot of damage. And here's the question - will you risk having a blow trade, knowing well that if you fail you have to run half of the map again? You'll probably play safe. That makes an already slow game feel even slower. And even if you did choose to engage, prepare for...

Controls. Artificial difficulty at its finest. As I said, the game requires high precision because each mistake can get you ganked, oneshot etc. Well, this game has input buffering - but only for certain things aka you can't press heal twice and actually heal twice. But you can roll when you don't want to. Or attack when you don't want to. And with rolls only having 8 directions, you easily roll into your own grave. Again, this is the game where you are supposed to be very precise at your rhythm and movement - placing such restrictions on a player creates artificial difficulty. Those who already played it will understand me -
you're not fighting enemies, you're fighting your own controls

Locations are probably the only thing this game does right. I won't be talking about rushed Izalith as I don't have much issues with this area. But sure enough, if there is anything to like about this game, it is its interconnected world with very memorable spots.

Weapons are okay, upgrade system is not. This stone, that stone, grind this here, grind that there, you need this ember then you need that ember. And I won't even talk about places where you're supposed to "find" those embers. Imo weapon scaling should be your only mean to upgrade weapon and you should be able to upgrade via level-ups

The conclusion
Sometimes I wish people could stop savoring each and every Michael Zaki's footcrumb and just admit this game blows. This whole "git gud" thing is nothing but "take it in the аss like a champ". This game's problem is not rushed development or somewhat archaic souls formula - it's artificial difficulty created by bad level design and broken pacing.
Posted February 19. Last edited March 5.
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2 people found this review helpful
2.7 hrs on record (0.1 hrs at review time)
Early Access Review
Dark souls reference
Posted February 13.
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6 people found this review helpful
2 people found this review funny
65.9 hrs on record (11.7 hrs at review time)
The juice are responsible for this

Everything is DLC and getting all of characters will cost as much as AAA game
Posted January 22.
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1 person found this review helpful
42.3 hrs on record (39.8 hrs at review time)
Best dark souls game, but still awful lol

Really annoying to read people saying how other parts are better. Try replaying them first.
  • I like that it got faster compared to ds1, but the absolutely braindead stamina bar regen doesn't let you utilize your newly acquired mobility in combat. Honesty, this is my only major complaint
  • Map design is by far superior to all other souls games. And I don't really talk about how levels look, because we can all agree some areas look like аss, I talk about interactions with your surroundings - a mechanic that got thrown away with castrated souls 3 and put on a wheelchair in elden ring.
  • You. Can. Replay. Bosses.
  • Best stance system
  • Whoever says it is ganky - go replay ds3 and shut up in shame. People love bringing up smelter demon runback as probably the only example they have - an optional boss that you absolutely don't need to kill until dlc (if you're melee build the ring that goes after him may come handy)

    What I think this game needs is a little overhaul - speed up stamina recovery, add a few bonfires here and there (mostly that well known loyce dlc area), fix directions of rolling and maybe change a hue of fallen giants and shaded woods a bit. That's it. Alas, the stamina makes it really, REALLY bad and no amount of leveling can fix that
Posted January 1. Last edited January 19.
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8 people found this review helpful
2 people found this review funny
2.4 hrs on record
It's one problem that it requires you to know exactly what to do and where to go for this game to be somewhat playable...
It's the other problem that the story doesn't really make much sense. I won't be going deep into details, main issue I have is that none of those stories have any kind of conclusion. It's just an array of events. Are they related to the MC? Who knows. Even if they were, what did they try to convey? Who knows. And I get it, I may be a simpleton that doesn't understand all the symbolism here, but when you have a game that is too hard to play without looking up guides and a story that is too hard to get without looking up guides... Is that a good game? Not yet. It does have potential and a good approach on scariness, but it's too complex for anyone unfamiliar.
Posted August 22, 2023. Last edited August 22, 2023.
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1 person found this review helpful
56.5 hrs on record (40.4 hrs at review time)
This is the worst one, by far

And while it gets along pretty well with dark souls philosophy, it is ruined at every possible aspect

  • Castrated - whole game is just running through a long corridor and fight. No map interactions, no enemy interactions - nothing. Massive downgrade from dark souls 2. It feels like this game is a moneycow so they had to make it safe keeping the "only important" thing - the souls formula

  • Map design - not only castrated in terms of features, but also visually. If you don't like color grey then you'll find this game pretty boring

  • Leveling - it's like elden ring but instead of vigor you level stamina

  • Enemies - I can't stress enough how much this game sucks balls here. Absolutely the gankiest souls game there is, everything is screaming at you and you can't even run away as many enemies now run faster than you do.

  • Bosses - Gundyr, Nameless king and soul of cinder. Maybe dragonslayer armor. These are the only actual bossfights you will have. Leader by the number of gimmick bossfights and the rest is basically rng-based.

  • Weapons - while I really want to say this game made progress at least here - no, fuсk me, all those special weapons with cool alt attacks do dogsh*t damage and you'll spam R2 R1 anyway.

    I don't know what people like about it. It maybe got faster, but at expense of every feature that previous games had.
Posted July 10, 2023. Last edited January 19.
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2 people found this review helpful
220.2 hrs on record (113.7 hrs at review time)
While I do like this game, I don't feel that I can recommend it to anyone.
- First of all, it is poorly optimized. Or rather, very cpu-hungry. Graphics settings won't help you much, I have to play in 720p on 2k monitor for the game to stay alive because it may start crashing otherwise (this is the first time I encounter something like this and this game isn't even all that impressive graphically)
- Second thing - input reads. This is laziest and ugliest way to make enemies react to your attacks. Isn't much for a melee build, a deal breaker for archer/mage build. Especially when it comes to human (aka tarnished) kind of enemies. They roll EXACTLY the moment you shoot and so bows/knives/spells are unusable which is EXTREMELY poor design for a 2022 year game. I'm okay when it is punishment for drinking flasks/performing certain attacks, but this just makes range combat obsolete in many cases (which is a shame since bow is a pretty valid weapon choice)
- Leveling. There are softcaps you must be aware of to not waste your runes. Question is - why? Is this, possibly, because of the meta pvp level? Well then, at least let players know where these softcaps are as there is NO way a new player would know that. But that's not the worst part. Worst part will be constant grinding - all sorts of smithing stones, gloveworts and other stuff. It quickly becomes a chore. And the way you obtain them, you can get almost endgame-leveled weapon relatively early, but it can only be one thing. Decided to re-spec and try something else? Well, too bad. You have to level your weapon accordingly. Or play further with your old weapon until you get all the bell bearings needed.
- Crafting. Who was that genius who thought it's a good idea to make items limited? Trina's lilies, aeonian butterflies and many other things do not respawn and can only be found in limited amount. I'll dare to say that NOBODY will rely on items that you at some point will not be able to restock. It is one hell of a chore to collect crafting materials, but when you can't do even that...
- Questlines. It's a good thing when you don't have a giant arrow that is guiding you through the entirety of the story. It's a bad thing when you can't solve the quest without wiki. I spent a lot of time "jump-starting" quests that require resting on a certain grace, teleporting somewhere else, doing some absolutely unrelated to questline action. Good example is Nepheli's quest when she refused to spawn next to the throne in Stormveil until I rested on a grace behind the castle. Again, it's just poorly made script. We aren't in 00s anymore, things should be bit more advanced at this point.
- Achievements in steam don't work sometimes, if you're that kind of person - be ready to do them twice.

Don't get me wrong - it's a good game. But several of my friends didn't like it at all and I myself don't feel like I could recommend something like this. The atmosphere is beautiful and that's probably the main reason that keeps me going. Otherwise it's a very unpolished and old-fashioned game for something that has been released in 2022
Posted December 24, 2022. Last edited February 17, 2023.
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4 people found this review helpful
4 people found this review funny
47.3 hrs on record (7.7 hrs at review time)
DO NOT PLAY THIS GAME UNLESS YOU ARE HARDCORE TALES FAN

If you had experience with other tales, you would know that it's not about great graphics and/or exciting gameplay.
Story is the main aspect of the game. You ONLY play it for the story. Which is fine, it has always been like that...

Except it was better...
I have no idea how, but it now feels worse than Berseria or even Zestiria...
Screenshots they show at store page are very deceiving, the game hardly has better visuals than its 6-7 years old predecessors. Yeah, you won't be playing this game for graphics, but advertising it like that is awfully wrong.

Combat
Combat is my main source of disappointment. Berseria, in my opinion, has best combat of all Tales I've played. Zestiria was more repetitive and not as varied, but still relatively fun to engage. Now Arise is like dark souls... except worse. Attacks are short and repetitive, combo making is hard and impractical: your most valid option for avoiding damage is dodging which can't be activated until the attack animation is over.

Levelling system
Level imbalance is insane, the game forces you to either play with the lowest difficulty possible or mindlessly grind levels through the same routine just to finally be able to proceed forward at some point. The moment you reach your very first boss, it will likely have double your level. Which means oneshot, each attack, every time. I had similar problem in Zestiria, had to grind levels a lot to slowly progress through the game, but dying to a single hit was never an issue. Now it is.

Story and MC
Not a fan of the story so far, looking at MC, you would expect Eizen kind of personality, but nah, he's more like Sorey on steroids.
The whole setting is rather silly, but these are nothing more than my initial impressions as I haven't progressed much through the game yet.

In short: this is literally same game it was in previous iterations, even worse in some places, I don't see the reason behind AAA pricing and overall hype. Just keep that in mind - you get it if you want another Tale, not a 2021 game, because it ain't one.
Posted January 6, 2022. Last edited January 6, 2022.
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3 people found this review helpful
2 people found this review funny
9.2 hrs on record (0.5 hrs at review time)
No ammo
Posted December 4, 2021.
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A developer has responded on Apr 1, 2022 @ 6:45pm (view response)
43 people found this review helpful
8 people found this review funny
3
3
2
5
113.4 hrs on record (4.5 hrs at review time)
UPD: DO NOT BUY THIS GAME, APPARENTLY IT BANS YOU FOR PLAYING IT
I got banned for 7 days, some people get banned for decades... Reason? They won't tell you, aside from buying Willy's jeeps I can't even think of anything remotely wrong I could do. As far as I know they can ban you for doing wrong races, upgrading wrong perks or downloading wrong paintjobs. YES, IT ISN'T OUR FUСKUP, YOU ARE PLAYING IT WRONG.


This game is about everything... Except racing
Im sure those fat red haired chicks will be happy to see inclusive prosthetic arms and legs and oh God the pronouns...
But they won't play your game. People who play the game drive cars. And this is what they got:
>Guardrails you can break. This must be some kind of a joke, you break them at the speed of 30kph!!!! Do you know what guardrails are supposed to do? They are supposed to prevent you from falling out of the road. Well, not in THIS game
>Small boulders that you can barely see pop out from the ground and stop you almost immediately. The opposite side of guardrails situation, these boulders do their job too well for what they are.
>Still same dumb AI. Same AI that feels like it was borrowed from ridge racer unbounded. Or carmageddon. I think you get my point.
>Prioritizing EVERYTHING over racing. This game will set your waypoint on some dumb crаp like new house and you won't be able to change it till you visit it. Can I just do racing in my racing game? I don't give a sh17 about player houses, this is not gta online.
>Unbearable cutscenes and voicelines. It is more than annoying. I don't wanna listen anything, I don't wanna watch any inclusive non-binary POC characters talking to each other with forced reactions. I want. To. Race. I've been playing this torture of a game since part 3, there is NO story, this is a game about CARS. So WHY should I listen to all those empty words? Because someone made a dumb decision and hired voice actors and animators to make it?
>Same garbage servers that crash constantly and disconnect you from your friends.
>Cars randomly stop. During freeroam and races. That is something I never had and I've been playing 2 previous parts of FH.

At this point I see what is more important - making a good racing game or licking as many boots as possible. Don't waste your money on this
Posted November 9, 2021. Last edited November 24, 2021.
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Showing 1-10 of 31 entries