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First hint: keep fighting! You're up against an almost indestructible fortress that even interferes with the flow of time, so defeat is inevitable... but Quod will send you back in time to try again if you fail.
After that, you may notice some things are... different. Hang in there even if the fight seems hopeless. You've got Quod to back you up, and Commander Grak will do anything to achieve victory, even if it means moving the goal posts.
Hint 1: You're supposed to lose the first time round.
Hint 2: You're even supposed to lose the second time round! (I did say we're evil...)
Hint 3: The mission is slightly different every time.
Hint 4: You'll receive new orders eventually!
Good luck! If you're still stuck, let us know and we'll give you another hint :)
thank you, this made my day !
Hint: we can't just give it infinite hitpoints because we want you to think you are winning, but the mission is supposed to ensure your defeat you before you do. However, it IS possible to bring it down to 0 HP.
Every time we tweaked it somebody managed to find a way, so... we put in some code to handle it.
I had three of them...all gone in one turn
Or that they should have said "technically a win" rather than "let's pretend that didn't happen", as I hit retry like every other time I failed this mission.
Also, as a hint to you game designers, in roleplaying (like Pen&Paper D&D), I bet this would cost you your players, they would seek a different DM after such a stunt. Sure, you can take out a character for the sake of the story, but you have to make sure the group gets a real chance to systematically find a way out. Oh my, you can't even imagine how mad I am right now.