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When hosting a multiplayer game, you first get a menu that allows you to set the maximum number of players, as well as a password if you want to. There are two different follow-up menus; one for two players, where you can choose to either take the first turn or receive a perk, and one for more players.
In this second menu, you can pick a colour, pick a team and move your position up and down. The top player gets to start and after that, the players are put on the map clockwise at regular intervals. Where exactly depends on the map.
However, pictures say more than words :). Since Steam doesn't allow direct posting of images, I tweeted some pictures of the multipayer menu: link.
Specifically about teams: everyone can select which team they're in. We didn't build an automatic balancing feature for that, since we figured that people can decide for themselves what they want. Who are we to say that you shouldn't play 7 against 1? :)
As for the AI question: unfortunately, it's not yet possible to play a game with multiple people against one or more AIs. Making sure our AI is fun to play against with multiple players requires some non-trivial additions to the code. We do want to create a co-op mode in the future though. I can't give you a timeline for when we'll add that to the game.
I hope that answers your questions. And don't hesitate to ask if you want to know more.
Last Friday, I wrote a blog post with more information about the difficulties in adding AI to games with 3+ players. You can read it here[www.powargrid.com]. Perhaps that answers your question more fully :).