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For every possible number of players, we've hand picked the starting positions to make for as fair a fight as possible.
Other than that, we've made minor improvements, from bug fixes to some visual changes, including a new main menu scene. We hope you'll enjoy this update and we'd love to hear what you think of it!
And don't worry, hard is still mercilessly hard :p
Before you ask: we know some people have a bit of a tough time in "Attack of the Killer Volcano", so we looked into speeding up the intro there, but because it's animated using the physics engine, we can't speed it up without the simulation going all nuts. You'll have to sit through that one, I'm afraid.
Yep, the tool tip now tells you how much a double charge will cost, and it'll light up in red if you don't have enough. You're welcome, and sorry it took this long!
For me, it's REALLY weird to change anything to the core visuals after staring at them for years -- but I think this is going to be an improvement!
From today on you can play our explosive turn-based strategy game Powargrid! We're very excited, and the blobbies are getting restless...
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