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Multiplayer longevity; game modes and playerlimit
Hey, just curious what you have available for multiplayer.

Deathmatch, I presume is in- how many players can it support?

Do you have other game modes for multiplayer and have you considered adding things like neutral power plants that can be connected to either players' networks, as a form of objective; king of the hill-style?

Going to be keeping a close eye on this one, it's right up my alley. Thanks guys.
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Showing 1-11 of 11 comments
Wee Free Studio  [developer] Oct 8, 2016 @ 5:21am 
Hi! For now, multiplayer is just 1v1. That's not a gameplay limitation (the final mission is a 6-way shootout) but we just haven't built the user interface yet to set up larger games. 2v2 and free-for-all matches are definitely on the to-do list.

> neutral power plants that can be connected to either players' networks

That sounds like an excellent feature for a new skirmish map! We have plans to release at least one "challenge missions" level pack, with some fun/difficult missions not connected to the main campaign. We'll see about adding more skirmish maps!
Last edited by Wee Free Studio; Oct 8, 2016 @ 5:21am
Fuddleclutch Oct 9, 2016 @ 1:45am 
Hi TheTopMostDog, neutral buildings that go to the first player to connect to them are actually on the list for the Challenge missions mentioned above :). I've also thought about them for spicing up a skirmish map like you suggest, but the trouble is that they tend to increase the starting player advantage (which makes multiplayer less fun). If we find a way to balance that, we'll create a new skirmish map with neutral buildings.
Kronosaurus Oct 16, 2016 @ 4:50pm 
Glad to hear you guys are working on this! My friend and I love 1v1s, and we are looking forward to 4 player FFAs and 2v2s!
Markus DaVinci May 6, 2017 @ 9:46pm 
Originally posted by Wee Free Studio:
Hi! For now, multiplayer is just 1v1. That's not a gameplay limitation (the final mission is a 6-way shootout) but we just haven't built the user interface yet to set up larger games. 2v2 and free-for-all matches are definitely on the to-do list.

> neutral power plants that can be connected to either players' networks

That sounds like an excellent feature for a new skirmish map! We have plans to release at least one "challenge missions" level pack, with some fun/difficult missions not connected to the main campaign. We'll see about adding more skirmish maps!

Any update on when the ffa or 2 v 2 is coming out? Or any new maps?
Fuddleclutch May 8, 2017 @ 1:36pm 
Hi Markus,

We'll release a small update for Powargrid in May, which will at least contain one new skirmish map. We'll add 2v2 and ffa in a later update, but we don't have a date for that yet.
Markus DaVinci May 11, 2017 @ 8:31pm 
Originally posted by Fuddleclutch:
Hi Markus,

We'll release a small update for Powargrid in May, which will at least contain one new skirmish map. We'll add 2v2 and ffa in a later update, but we don't have a date for that yet.

Sweet! Thank you.
Fuddleclutch May 18, 2017 @ 1:45pm 
A quick update: we've decided to pull multiplayer for 3+ players forward. The next update (in a couple of weeks) will add both team multiplayer as well as free for all :).

For a bit more info: see our new blog post here[www.powargrid.com].
Markus DaVinci May 25, 2017 @ 12:15am 
Nice, can't wait for the update!
Fuddleclutch May 31, 2017 @ 5:49am 
In case you haven't yet seen our announcement: we've put the update live. There is a new skrimish map available, you can play multiplayer games with more than two people and there is a demo available now (which can also connect to multiplayer games, so you can also play with friends who don't own the full game). Enjoy :).
Markus DaVinci Jun 3, 2017 @ 12:44am 
Had a great time playing a 3 player game. The game went on a lot longer than a 2 player game, but it was great. I had to use a completely different strategy. Thanks for the update!
Fuddleclutch Jun 3, 2017 @ 9:16am 
Good to read you're enjoying the update :). And yes, we also found that with more than two players (or more than two teams) the game changes a lot. Suddenly it can make sense to weaken but not kill an opponent, to prevent your other opponent from gaining the advantage.
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