Showing 1-20 of 34 entries
Sep 8, 2018 @ 1:45pm
In topic Local multiplayer and bigger maps
Sorry, no news yet. Fuddleclutch has been working on a challenge map pack, but that's purely single player content. Even that might take a while, because Kaboom just had another baby so he's too sleep deprived to be much use after his day job...
Sep 8, 2018 @ 1:43pm
In topic Need a hint, please help
Hey Ekimmak! Have an honorary (but imaginary) "we hereby formally declare you have won the campaign" badge :) And sorry about the confusion, I can see how the wording implies you just lost again... but you didn't! Onwards and upwards! :)
May 30, 2017 @ 3:34pm
In topic Multimultiplayer Update!
Dec 21, 2016 @ 12:11pm
In topic Skirmish Mode needs multiple difficulty levels.
We've thought about that (quite a bit!) but it's very difficulty to let the AI make "plausibly stupid" moves. It's easy to put in something like "half the time, forget to charge a tower that can hit a power plant" but that's too obvious. We're considering making the AI occasionally over- or underestimate its own or its opponent's power, potentially leaving a spot undefended, or failing to take advantage of an opening. That is an avenue we'd like to explore.
Excellent! Glad to hear you are enjoying the game, and thank you for posting a review! Much appreciated :)
Hi Valefor! We don't have random maps, but we have several options for setting up skirmish games against the AI on three different maps[].

There's a selection of "perks"[] (bonuses for the second player) to set up a variety of starting positions. For example, the second player (which can be you, or the AI) can start in the corners, or with a substation already built.

Once you feel confident taking on the AI on equal footing (two starting power plants each), you can try your hand at a game against an opponent with three (challenging), four (hard) or 5 (not actually winnable, as far as we can tell) power plants.

We think the skirmish AI will provide enough challenge to keep you busy for a while. Even after several years of development, it still managed to give me a good fight:
We're planning on releasing a (free) map pack with additional skirmish maps early next year, but I can't give you any details on that, yet.


Sorry Jean - I just realized we never promoted this change from the beta track to the actual release. Sorry if you (and others) have been banging their heads against the wall!
Just uploaded a new version that fixes it! Because of a bug, the AI skipped one round of defense, so it spent more power on offense, which made it almost impossible to prevent it from hitting the dam at least once. Now, it's as intended - intercept the initial attack and make sure to keep him away afterwards!
Oct 19, 2016 @ 10:38am
In topic Need a hint, please help
Try it and find out ;-)

Hint: we can't just give it infinite hitpoints because we want you to think you are winning, but the mission is supposed to ensure your defeat you before you do. However, it IS possible to bring it down to 0 HP.

Every time we tweaked it somebody managed to find a way, so... we put in some code to handle it.
Oct 18, 2016 @ 3:44pm
In topic Green Holy Ground
Those changes just went up this evening - so you must be getting good at it :) Best of luck in the final battle!
Oct 18, 2016 @ 2:05pm
In topic Difficulty tweaks
Oct 10, 2016 @ 7:04am
In topic By popular request: skippable dialogs!
Oct 9, 2016 @ 10:47am
In topic Volcano
That's another tough mission, against another very aggressive opponent - and then it's on to the grand finale! Good luck!
Oct 9, 2016 @ 1:32am
In topic Need a hint, please help
Yeah that's something we were worried about. We REALLY liked putting in this one mission to mess with the player, but if people quit back to the main menu, the whole sequence resets and you might never get past it. So we don't mind having a few little hints available here on the forum!
Oct 8, 2016 @ 10:50am
In topic Volcano
If you're still stuck, try going for something like this:
Oct 8, 2016 @ 10:43am
In topic Volcano
Make sure you build a substation on the path to the shore, to keep the power costs down. Try building on on your third or fourth turn - you should have plenty of power to block them off completely, using the existing towers and bits of power line.
Oct 8, 2016 @ 10:28am
In topic Volcano
Hi Phin! Good to hear you made it there :)

Here's a couple of tips:

  • Blocking them off using the "leftover" towers on the beach is of course a good idea.
  • If you block the proper tiles, they won't be able to build their power plant on the beach. However, that does make the initial assault even heavier because they'll spend the power on offense instead. Consider letting them build it, because it is easy to destroy.
  • Try to hold them off until their overcharged power plants explode. Then you'll be on much more even footing.
  • Don't leave them an opening; with so much power at their disposal they'll be right up against your power plants in no time. On your turn, keep an eye on which power lines are about to be destroyed, and build new obstacles behind or on top of them.
  • Dropping an extra power plant early on (after you've blocked off the path to your power plants) helps a lot. If you can get them down to two power plants, and you have three, you can start to push back.

That mission is pretty difficult - so don't be ashamed to drop the difficulty down to "easy". You can turn it back up for the next mission, and you can always go back and redo it on normal (or hard!) if you want the achievement.
Oct 8, 2016 @ 10:13am
In topic Demo
Maybe! We want to release a multiplayer client version that allows you to join multiplayer games. To host games you'd still need the full version. We haven't decided yet whether we want to include the first few campaign missions, too, and make it a real demo version.
Hi! For now, multiplayer is just 1v1. That's not a gameplay limitation (the final mission is a 6-way shootout) but we just haven't built the user interface yet to set up larger games. 2v2 and free-for-all matches are definitely on the to-do list.

> neutral power plants that can be connected to either players' networks

That sounds like an excellent feature for a new skirmish map! We have plans to release at least one "challenge missions" level pack, with some fun/difficult missions not connected to the main campaign. We'll see about adding more skirmish maps!
Oct 7, 2016 @ 12:17pm
In topic Update: more UI for less mathing
Showing 1-20 of 34 entries