Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you don't want them in your sector, you need to jump into another sector, when you get the notice that the signal goes stronger. Wait till they appear and go back to your sector. But this will get very annoying after a while, so the best would be to have a strong ship to easy deal with them.
20k firepower. yea. Well, in a perfect world in creative I'd have that sort of firepower, but that's just not where I'm at lol.
Actually that can be had in normal mode, do realize creative does not give you the ability to have any weapon it only gives you unlimited resources not items.
That loadout is overkill even for the area your in you should be able to do well with 8k firepower.
You pull back in a strategic retreat... and yes, go in reverse if that's what it takes. You draw the smaller, faster ships away from the bigger, slower ships. You get enough space that you can deal with the smaller ships before the bigger ships catch up. Continuing that strategic retreat while fighting if you have to. When you pick targets, you take out the most dangerous ones first; i.e. the ones doing the most damage to your shields. If you need to, you pull back to recharge your shields... balancing that with trying not to let your enemies recharge as well. Keeping in mind that they can't do field repairs like you can, so you can win a war of attrition if need be.
Oh, and the resources you've blown on a hangar... yeah, sounds like that would be better spent on a bigger shield generator, coupled with a nice shield booster upgrade.
I do agree there I find the hangars a bit useless atm sense we cant make custom fighter ships.
I agree even my custom designed fighters have more firepower, its to bad i cant use em in hangars and deployment.
Create in creative mode but then rebuilt in normal one, dont mind the yellow stuff its only because i didnt have any crew aboard the ship, once fully crewed this ship is a beast on all stats.
This should actually not change, as it would be counter to the lore of the game. They should remain until they destroy everything. They should not warp out.
The galaxy is big enough that there simply is no reason for someone to -need- to be safe in any sector. If one can't figure out how to kill off xsoten in a sector, they should move on, and come back only if they -really- want to.
Keep the tips coming please! What type of weapons do you guys prefer for taking out npcs?
My first ship goal was the wyvern, but had the same beef once i started using fighters. They are buggy, and essentially useless, considering the costs that come along with them... Though it looks like in time, that'll be changed.
I've been liking cannons mostly. There's just something satisfying about them both firing, and hitting things..