Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
https://steamcommunity.com/app/250820/discussions/3/2146470329514484710/
There is an app there with a spinning dial that you can use to check your FPS.
For Oculus I think you can use Oculus Mirror to see if that captures at the higher FPS.
If somebody has a Vive and can try this out it be neat.
Yeah I read up on it in other threads and such, I'll have a look with the Oculus mirror later today but isn't this issue relatively new? I'll check out the app aswell. I could ask my friend who has a vive if they're affected by it.
My videos from late Feb were fine and another user mentioned early March recordings are fine.
I probably need to find if there is a way to rollback to an older version of SteamVR before the current stable to see if that can solve this problem.
https://steamcommunity.com/app/250820/discussions/0/2268069450214724270/
C:\Program Files\Oculus\Support\oculus-diagnostics\OculusMirror.exe
Documentation here:
https://developer.oculus.com/documentation/native/pc/dg-compositor-mirror/
Full FPS output + overlays at full FPS.
You can do it as a game capture in OBS.
Yeesh! Step the game up Valve!