Company of Heroes 2

Company of Heroes 2

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Cross-Faction weapons are invisible
l've been modding for some time now and l have yet to understand why l can't give a british soldier an american M1 Thompson or Garand or anything american, soviet etc. The gun is simply invisible, it does damage and all but doesn't exist. Is this intentional or a bug of some sort?
If yes, how do l fix it or alternatively actually make the gun appear.
o7
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Showing 1-3 of 3 comments
ImperiumXVII Aug 4, 2016 @ 11:28am 
You need to edit the .abp file found in the side's art SGA and stick that in your .mod file. In your case, let's say you're trying to give an M1 Thompson to a British engineer:

• Use the mod tools archive viewer to open Company of Heroes 2\CoH2\Archives\ArtBritish.sga
• Navigate through to \art\armies\british\soldiers\engineer\
• Extract engineer.abp to \your mod\art\armies\british\soldiers\engineer\ (screenshot)[puu.sh]
• Edit engineer.abp and add the line for the animation blueprint of the M1 Thompson: "..\\..\\..\\aef\\weapons\\smg_m1_thompson\\smg_m1_thompson"
• Save the .abp
• Right click on a folder in the mod tools and press 'New Table of Contents' then 'Data' (screenshot)[puu.sh]
• Drag and drop the art folder from your mod to data in the mod tools (screenshot)[puu.sh]
• Build your mod
• Repeat the steps for any other units/weapons

You can find the .abp file that a certain unit uses by going into the Attribute Editor and going to attrib\ebps\races\british\soldiers\*INSERT SOLDIER* then clicking extensions and looking for entity_blueprint_ext. Open entity_blueprint_ext and look for animator, in the case of brit_medic it looks like armies\british\soldiers\medic\medic. This path is the path to the .abp - data\art\armies\british\soldiers\medic\medic - this will show you which .abp file to edit.
Last edited by ImperiumXVII; Aug 4, 2016 @ 11:30am
SIUUUperMclone Aug 4, 2016 @ 12:43pm 
Amazing :D
ImperiumXVII Aug 4, 2016 @ 3:36pm 
Made a mistake, for the step that says
• Drag and drop the art folder from your mod to data in the mod tools
You need to create a new folder on the mod tools called 'art' under data, and then drag the art folder into this new art folder
Screenshot[puu.sh]
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Showing 1-3 of 3 comments
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Date Posted: May 1, 2016 @ 5:01am
Posts: 3