安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
• Use the mod tools archive viewer to open Company of Heroes 2\CoH2\Archives\ArtBritish.sga
• Navigate through to \art\armies\british\soldiers\engineer\
• Extract engineer.abp to \your mod\art\armies\british\soldiers\engineer\ (screenshot)[puu.sh]
• Edit engineer.abp and add the line for the animation blueprint of the M1 Thompson: "..\\..\\..\\aef\\weapons\\smg_m1_thompson\\smg_m1_thompson"
• Save the .abp
• Right click on a folder in the mod tools and press 'New Table of Contents' then 'Data' (screenshot)[puu.sh]
• Drag and drop the art folder from your mod to data in the mod tools (screenshot)[puu.sh]
• Build your mod
• Repeat the steps for any other units/weapons
You can find the .abp file that a certain unit uses by going into the Attribute Editor and going to attrib\ebps\races\british\soldiers\*INSERT SOLDIER* then clicking extensions and looking for entity_blueprint_ext. Open entity_blueprint_ext and look for animator, in the case of brit_medic it looks like armies\british\soldiers\medic\medic. This path is the path to the .abp - data\art\armies\british\soldiers\medic\medic - this will show you which .abp file to edit.
You need to create a new folder on the mod tools called 'art' under data, and then drag the art folder into this new art folder
Screenshot[puu.sh]