Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
• Use the mod tools archive viewer to open Company of Heroes 2\CoH2\Archives\ArtBritish.sga
• Navigate through to \art\armies\british\soldiers\engineer\
• Extract engineer.abp to \your mod\art\armies\british\soldiers\engineer\ (screenshot)[puu.sh]
• Edit engineer.abp and add the line for the animation blueprint of the M1 Thompson: "..\\..\\..\\aef\\weapons\\smg_m1_thompson\\smg_m1_thompson"
• Save the .abp
• Right click on a folder in the mod tools and press 'New Table of Contents' then 'Data' (screenshot)[puu.sh]
• Drag and drop the art folder from your mod to data in the mod tools (screenshot)[puu.sh]
• Build your mod
• Repeat the steps for any other units/weapons
You can find the .abp file that a certain unit uses by going into the Attribute Editor and going to attrib\ebps\races\british\soldiers\*INSERT SOLDIER* then clicking extensions and looking for entity_blueprint_ext. Open entity_blueprint_ext and look for animator, in the case of brit_medic it looks like armies\british\soldiers\medic\medic. This path is the path to the .abp - data\art\armies\british\soldiers\medic\medic - this will show you which .abp file to edit.
You need to create a new folder on the mod tools called 'art' under data, and then drag the art folder into this new art folder
Screenshot[puu.sh]