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What a mess. No wonder people pirate this stuff. Yeah I bought it and got a refund it ran so horrible.
As a heads up: this happened to me a couple of hours ago too but I never switched Proton version, I just had crashes. I'm guessing that if the game doesn't exit cleanly it might be causing it to re-activate? Either way it's pretty cursed.
I am using GE 25 with self compiled vkd3d with patches from yesterday.
https://steamcommunity.com/sharedfiles/filedetails/?id=3435740504
https://steamcommunity.com/sharedfiles/filedetails/?id=3435740576
https://steamcommunity.com/sharedfiles/filedetails/?id=3435740678
https://steamcommunity.com/sharedfiles/filedetails/?id=3435740547
Just got one of these myself. I can't even troubleshoot my own game without getting treated like I pirated it? Seriously? At least pirates have the common decency of scrubbing this ♥♥♥♥♥♥♥♥ from their cracks, this is ridiculous. Seventy dollar game, and if I start it up wrong, it gets taken away from me for a whole day. I might not buy another MH game if this is seriously the direction they're going with.
I have now been playing on the below machine for a few hours. Here is what I've done and am holding off on changing anything for now:
- Nvidia driver updated to 570.86
- Graphics Settings - Lowest
- Upscaling - Disabled
***********************
OS: Pop!_OS 22.04 LTS x86_64
Host: Alienware Aurora Ryzen Edition
Kernel: 6.9.3-76060903-generic
Uptime: 22 hours, 43 mins
Packages: 2712 (dpkg), 23 (flatpak)
Shell: bash 5.1.16
Resolution: 1920x1080, 2560x1440, 192
DE: GNOME 42.9
WM: Mutter
WM Theme: Pop
Theme: Breeze [GTK2/3]
Icons: breeze [GTK2/3]
Terminal: gnome-terminal
CPU: AMD Ryzen 7 5800 (16) @ 3.400GHz
GPU: NVIDIA GeForce RTX 3070 Lite Has
Memory: 5598MiB / 32012MiB
I don't have much faith in it :-\ I keep having to patch my own software to workaround various things broken by new releases of Proton. So I don't envy anyone who has to sit there and try more than 5 versions of Proton just to try and get a Denuvo-protected game running -- it's never going to end well.
edit: save often, my game still crashes after a few hunts or cut scenes.
Reducing Mesh Quality is the only thing I've found that actually helps.
Fewer mesh vertices = less chances of vertex explosion / not as bad when it happens. The lowest setting ("Medium") is safest, but I use the medium one ("High") and it's fine most of the time.
On "Highest" I was getting constant vertex explosions and freezes in the first two zones, especially the spider cave. After lowering it, I haven't had the game freeze or crash in the last ~40 hours, and vertex explosions are rare and mild (just looking the other way briefly usually resolves it).
If you're on an Nvidia card, you also need to have this in the startup options:
> VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2
It disables Reflex. Another bug will sometimes randomly crash MH due to an assertion failure involving Reflex frame timing. This can happen even if you have Reflex disabled in the settings (what are you doing Capcom?!?), so this option is needed to force it to actually be off.
Sidenote on frame timing: If you use the frame limit option, it produces terrible jitter / unstable frame times. In this game, it's better to (ab)use VSync for frame limit and leave the other option on uncapped.
For completeness, my other start options are as follows:
> PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 DXVK_ENABLE_NVAPI=1 VKD3D_DEBUG=none gamemoderun mangohud %command%
I don't think these are actually needed though... it was already fine before I added them.
Apart from the above, and general poor optimization, it runs perfectly fine.
Proton Hotfix. Nobara 41. Kernel 6.13.3-201. Driver 570.86.16, 4070 TiS.
Settings are mostly Ultra preset, with Mesh and some other settings I don't want/need turned down. DLAA, no FG, 1080p. FPS is VSynced to 60. GPU typically at 50%-70%.
Frame timing typically quite stable (14-18ms), except when turning camera rapidly... because some genius at Capcom decided it's a good idea to aggressively cull and constantly (re)stream textures directly from disk, while leaving ~70% of RAM and ~30% of VRAM empty.
On that last note, make sure you install the game on your fastest NVMe drive, and on an unencrypted partition, with a fast/simple filesystem (e.g. ext4, avoid btrfs and the like). It's going to be constantly loading and reloading textures as you move around and pan the camera. Disgusting. I'm half-tempted to just mount the resource files on a RAM disk, but I don't have enough RAM to do that with the highest res texture pack and the base version "high" textures look terrible.
but I've been fine on an ancient i7-8700k/RTX 3060 with the game installed on one of my NVMe drives.
https://www.youtube.com/watch?v=66ElTDoNg3w