Monster Hunter Wilds

Monster Hunter Wilds

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Linux issues?
anyone else play on linux and get major graphics crashing? works great on my windows pc but my steam machine kept hitting major hitches. any suggestions welcome its running steamos so basically arch.
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Showing 31-45 of 50 comments
Day one I had a few crashes. Day two switched to Proton Experimental Bleeding edge and was going perfectly. Took a break came back and got a 24 hour ban from Denuvo, I've heard a theory different versions of Proton are seen as different computers. So now the game won't authenticate.
Originally posted by joekatar:
Day one I had a few crashes. Day two switched to Proton Experimental Bleeding edge and was going perfectly. Took a break came back and got a 24 hour ban from Denuvo, I've heard a theory different versions of Proton are seen as different computers. So now the game won't authenticate.

What a mess. No wonder people pirate this stuff. Yeah I bought it and got a refund it ran so horrible.
Ricky26 Mar 1 @ 12:09pm 
Originally posted by joekatar:
Day one I had a few crashes. Day two switched to Proton Experimental Bleeding edge and was going perfectly. Took a break came back and got a 24 hour ban from Denuvo, I've heard a theory different versions of Proton are seen as different computers. So now the game won't authenticate.

As a heads up: this happened to me a couple of hours ago too but I never switched Proton version, I just had crashes. I'm guessing that if the game doesn't exit cleanly it might be causing it to re-activate? Either way it's pretty cursed.
Aldroen Mar 1 @ 12:13pm 
7900xtx I get GPU crashes but they soft recover so its basically a system freeze for like 5-10 seconds and than back to normal. Seems to only happen once during a fresh game startup after 40-80 mins.

I am using GE 25 with self compiled vkd3d with patches from yesterday.
Yeah, it's pretty bad... I can tweak settings to get it where it's good enough to get in two hunts before it becomes nearly unplayable, but it always dies and crashes completely by the third hunt :(

https://steamcommunity.com/sharedfiles/filedetails/?id=3435740504
https://steamcommunity.com/sharedfiles/filedetails/?id=3435740576
https://steamcommunity.com/sharedfiles/filedetails/?id=3435740678
https://steamcommunity.com/sharedfiles/filedetails/?id=3435740547
Originally posted by joekatar:
Day one I had a few crashes. Day two switched to Proton Experimental Bleeding edge and was going perfectly. Took a break came back and got a 24 hour ban from Denuvo, I've heard a theory different versions of Proton are seen as different computers. So now the game won't authenticate.

Just got one of these myself. I can't even troubleshoot my own game without getting treated like I pirated it? Seriously? At least pirates have the common decency of scrubbing this ♥♥♥♥♥♥♥♥ from their cracks, this is ridiculous. Seventy dollar game, and if I start it up wrong, it gets taken away from me for a whole day. I might not buy another MH game if this is seriously the direction they're going with.
****** update to previous post, reposting for visibility in case it helps someone ******

I have now been playing on the below machine for a few hours. Here is what I've done and am holding off on changing anything for now:
- Nvidia driver updated to 570.86
- Graphics Settings - Lowest
- Upscaling - Disabled

***********************

OS: Pop!_OS 22.04 LTS x86_64
Host: Alienware Aurora Ryzen Edition
Kernel: 6.9.3-76060903-generic
Uptime: 22 hours, 43 mins
Packages: 2712 (dpkg), 23 (flatpak)
Shell: bash 5.1.16
Resolution: 1920x1080, 2560x1440, 192
DE: GNOME 42.9
WM: Mutter
WM Theme: Pop
Theme: Breeze [GTK2/3]
Icons: breeze [GTK2/3]
Terminal: gnome-terminal
CPU: AMD Ryzen 7 5800 (16) @ 3.400GHz
GPU: NVIDIA GeForce RTX 3070 Lite Has
Memory: 5598MiB / 32012MiB
Playing on Bazzite-Deck Stable on my Minisforum Mini PC no crashes or freezes lately but had as good as a crash/freeze as my 8BitDo Pro 2 XBOX Controller disconnected twice now while fighting a monster. I'm playing the game using Proton GE 9-25 haven't had any other noticable problems ignoring optimization problems that are on both Linux & windows.
i cant even get it to launch and now im banned with the anti tampering bs i just got this for my birthday today. and i cant even play the ♥♥♥♥♥♥♥ game. i dunno if being on linux mint has anything to do with it. but im pretty sad about it
Originally posted by MansLaughter:
Originally posted by Edelgris:
After regretting buying Dragon's Dogma 2 on release, I'm not brave enough to throw $70 on the gambling table for this one. Especially when the anti-tamper software will lock you out for 24 hours for changing Proton versions.

I am currently dealing with this exact issue. Tried to trouble shoot the vertex explosions and am now locked out for 24hrs. Pretty cool.
Proton sucks sometimes (well, pretty much all the time) :-\ You try enough versions of it to get your game running, and you can't keep trying more versions for another 24 hours.

I don't have much faith in it :-\ I keep having to patch my own software to workaround various things broken by new releases of Proton. So I don't envy anyone who has to sit there and try more than 5 versions of Proton just to try and get a Denuvo-protected game running -- it's never going to end well.
Last edited by Kaldaien; Mar 5 @ 9:14pm
if any one figures it out lemme know
Originally posted by DreamShade:
if any one figures it out lemme know
last update fixed it for me, im 1080p highest settings with minimal crashing and no graphics glitching anylonger
Zill Mar 5 @ 10:56pm 
Originally posted by DreamShade:
i cant even get it to launch and now im banned with the anti tampering bs i just got this for my birthday today. and i cant even play the ♥♥♥♥♥♥♥ game. i dunno if being on linux mint has anything to do with it. but im pretty sad about it
I ran into the same issue once. happened when i tried running some steam launch options. best i have so far is to run with proton experimental, gamemode if you have it, then set dlss to ultra performance. for some reason dlss breaks the game so running ultra allows the game to keep up with itself (its the best way i know to explain it). as for the denuvo thing, check every so often (like every 5 hours or so) you might be unlocked before 24 hrs.

edit: save often, my game still crashes after a few hunts or cut scenes.
Last edited by Zill; Mar 5 @ 10:58pm
Zymosis Mar 6 @ 12:25am 
The vertex explosions happen to people on Windows as well. It's not a Proton/Linux issue, so don't waste denuvo installs trying to find a Proton version that works. It's a bug in Capcom's code that seems to come into play on some hardware/driver combinations.

Reducing Mesh Quality is the only thing I've found that actually helps.

Fewer mesh vertices = less chances of vertex explosion / not as bad when it happens. The lowest setting ("Medium") is safest, but I use the medium one ("High") and it's fine most of the time.

On "Highest" I was getting constant vertex explosions and freezes in the first two zones, especially the spider cave. After lowering it, I haven't had the game freeze or crash in the last ~40 hours, and vertex explosions are rare and mild (just looking the other way briefly usually resolves it).

If you're on an Nvidia card, you also need to have this in the startup options:

> VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2

It disables Reflex. Another bug will sometimes randomly crash MH due to an assertion failure involving Reflex frame timing. This can happen even if you have Reflex disabled in the settings (what are you doing Capcom?!?), so this option is needed to force it to actually be off.

Sidenote on frame timing: If you use the frame limit option, it produces terrible jitter / unstable frame times. In this game, it's better to (ab)use VSync for frame limit and leave the other option on uncapped.

For completeness, my other start options are as follows:

> PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 DXVK_ENABLE_NVAPI=1 VKD3D_DEBUG=none gamemoderun mangohud %command%

I don't think these are actually needed though... it was already fine before I added them.

Apart from the above, and general poor optimization, it runs perfectly fine.

Proton Hotfix. Nobara 41. Kernel 6.13.3-201. Driver 570.86.16, 4070 TiS.

Settings are mostly Ultra preset, with Mesh and some other settings I don't want/need turned down. DLAA, no FG, 1080p. FPS is VSynced to 60. GPU typically at 50%-70%.

Frame timing typically quite stable (14-18ms), except when turning camera rapidly... because some genius at Capcom decided it's a good idea to aggressively cull and constantly (re)stream textures directly from disk, while leaving ~70% of RAM and ~30% of VRAM empty.

On that last note, make sure you install the game on your fastest NVMe drive, and on an unencrypted partition, with a fast/simple filesystem (e.g. ext4, avoid btrfs and the like). It's going to be constantly loading and reloading textures as you move around and pan the camera. Disgusting. I'm half-tempted to just mount the resource files on a RAM disk, but I don't have enough RAM to do that with the highest res texture pack and the base version "high" textures look terrible.
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Date Posted: Feb 28 @ 2:11pm
Posts: 50