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Hardware Unboxed is more dedicated to fully spectrum hardware testing but they may not be motivated to look at the game given the story is basically out on this game.
Which is laudable, at least 50% of the steam user base has medium to low setups.
🤔😂😂😂
And what´s up with faces in cut scenes? One moment they have color in their faces and the next they look like a ghost and then it pops back again.
Something is seriously wrong with Capcom´s game engine.
I played Monster Hunter Worlds for crazy amount of hours on both PC and Console and that game both looks and runs better than this garbage.
The game is definitely playable even though is blurry af. If I squint my eyes enough I can even ignore the framegen artifacts. Also the latency is very tolerable if you use a gamepad and keep vsync disabled.
the question here wpuld be,
what the ... is going on, that such a still powerfull cpu, bottlenecks the gpu in a mediocre looking game like this
what is hoging all the cpu power here?
it is a shame doing this to a monster hunter game
once again lok for a video from forza horizon 4/5 , with the hardware we are atm talking about
Capcom is historically bad at coding for PC. What's worse, they don't make a lot of improvements after release.
For example, the code for Monster Hunter World is also really bad. It's extremely CPU hungry, even though it doesn't need to be.
Modders have fixed some of the problems in World. Here's a description of the MHW code from the modder who fixed Capcom's code:
[The mod] Improves the game performance by removing swathes of extremely unoptimized code that is ultimately irrelevant to the game functioning. Also enables more advanced plugins to run properly.
The performance gain is most noticeable on CPU constrained systems (given the atrocious "multithreaded" code the game runs on, almost everyone is CPU constrained unless they are using a Threadripper).
Works by removing the unnecessary CRC Code which repeatedly checks in-game memory region for bit errors. However as this regions are never touched and the game just crashes when an error in the region is detected (making error detection ultimately pointless) this code is entirely unnecessary and just a detriment to performance (given it's done repeatedly and checks for around 250KB regions 32 times per rotation it's a massive waste of CPU usage).
What's even more aggravating about this is that Capcom is taking an increasingly aggressive stance against modding. Any sensible developer would learn from the mods and correct what they're doing wrong. Not Capcom, though.
Whether there will be released any performance mods for Wilds or even any performance patches that have any significant impact remains to be seen. If Dragon's Dogma 2 is anything to go by, I wouldn't hold my breath.
That code is back, but this time instead of crashing when changed memory is detected, they mess with texture loading. They'll let you continue playing, but they totally @#$% up your game experience. I liked it better when they just deliberately crashed, now they're being sadistic pricks.
Thankfully I caught all the places in Special K that were triggering their anti-tamper punishment, so users don't have to suffer through that, lol. But haven't removed the actual anti-tamper code, so it's still sitting there wreaking havoc on CPU performance :-\