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Someguy2000 mods: https://www.nexusmods.com/newvegas/mods/48925
The Overseers mods: https://www.nexusmods.com/newvegas/mods/65975
From Someguy Vegas Bounties 1-3 and Better Angels are one continuous story, and The Inheritance and Russel are also top tier and tie in somewhat too.
From Th3Overseer Headhunting while basic and lacking any real overarching story does (once certain contracts are completed) give extra flavour dialogue for North Road Remastered and Depths of Depravity both of which tie in with eachother too.
The best parts about these mods is how the ones from the same author all tie in together and choices in one can impact events in another as each author has their own master file that tracks decisions and events across all their respective mods. So taking on a certain contract in Headhunting could cause a disgruntled family member to try and seek revenge in Depths of Depravity or open up new ways to complete a quest in North Road Remastered, stuff like that.
Extremely small mod size, but adds into the vanilla world perfectly.
Cities are connected with a linked sewer system, many random locations with lots of enemies and upgraded versions of regular weapons/armors. Also got mini boss areas (RUMBLE zones), using Vanilla enemies and really tough fights.
Perfect for Survival mode, It encourages me to use different ammo types underground.
Personally, it more than tripled my playtime from the regular game, and I'm still in NoVAC.
5 years old and still being updated, you will need to follow the install instructions carefully though.
Also, it's horribly imbalanced. Use a loot reducer if you plan on giving AWOP a try(it has one built in that you have to enable); it drowns you in loot otherwise.
Autumn Leaves: It's a non-combat "DLC-style" mod that takes about two hours or so to complete, is all contained in one area, has a murder mystery vibe (complete with its own set of challenges, minor but useful perks and opening/closing slideshows)... and has one of the best "end boss" confrontations I've played in NV, mod or otherwise, which forces you to think strategically about how to outwit the last "enemy". There's no excuse not to try it out at least once. It even has a custom soundtrack that sticks with you long after you finish the quest, to boot.
Deserter's Fortress: It's unbalanced as hell, the level design makes little sense, it's really janky in places (half the dialogue wasn't recorded clearly/mixed way too low) and it clearly was designed to be played by someone who's level 50 and has companions with them, but damn if it isn't a thrilling experience. It requires you to have Lonesome Road, but it offers up a bunch of unique setpieces (the Tunneler fight is insanely hard), a ton of unique loot and gear to bring back and a bunch of bonus perks (moved from the "More Perks for Lonesome Road" mod, though it can be downloaded with More Perks as a complete package if you know where to look) that give you a host of awesome benefits, like being able to craft Tunneler-hide leather armor that produces a stealth field.
Legion Quests Expanded: If you're going the Legion route, this adds a ton of additional/expanded material in their questline (and restores a bunch of unused dialogue that was originally planned but never implemented, IIRC). Gives a bit more heft to the Legion side of things and makes their takeover a bit more dramatic/thought-out.
New Bison Steve Hotel and Casino: It's a relatively short quest, but it's interwoven through the game (so you can't complete it too early), offers an awesome player home, the design/voicework is very solid, it brings Primm's hotel back to life and confers a bunch of monetary advantages when you finish it -- if you're like me, who wanted more gambling tables in NV after getting banned from all of them, this one's for you.
New Vegas Uncut: Pretty much essential, in spite of some bugginess. At a minimum, you'll want Freeside Open and Outside Bets, which restores most of Freeside's original design/level events/NPCs, and Outside Bets adds a bunch of minor setpieces/encounters throughout the game, which fills out some of the factions a bit better and adds more gameplay possibilities.
Someguy Series: Even with its reliance on slightly cringy writing/overreliance on pop culture references, the collective sum of its parts are easily the best quest package out there. NVBI/II/Inheritance/Russell alone will give you a good 10-20 hours of additional gameplay on top of the basegame. Pretty much essential content, far as I'm concerned -- I just wish Someguy would make a merged mod so that I could cut down on my load order.
It doesn't have nudity or sex or anything like that if that's what you're worried about (you'd need mods from a certain other degenerate site for those), the 'adult content' just means violence, profanity, drugs, sexual references etc. All things that exist in the base game.
In that case, I’ll definitely look into it once I wrap up SomeGuy’s stuff. Gotta say, this series of mods... some of the best ever I’ve played
Th3Overseer's mods are every bit as enjoyable and high quality too.
But I would recommend you stay away from Russel.
Russell as a companion is just. Completely broken. He very, very often said "nuka break!" after combat, took a drink of nuka cola, and never. stopped. DRINKING. constantly got stuck on objects.
I also had numerous issues with his questline, including
-a ghoul character never proceeding dialogue after helping him, forcing me to kill him
-a battle near the end of the quesr constantly crashing, even with a plug that was said to help, forcing me to skip the battle via cheats.
-at the end of the battle, no more enemies spawn and the quest permanently soft locks. This happens even after skipping via cheats. What is mean to happen is you mean with the leader of the battle, talk with him. He spawns after the battle, but is completely broken and his dialogue never finishes. While I did enjoy russel as a character and the moral dilemma near the end, but it's just so horribly broken I cannot recommend it.
The Deterrent - Short and sweet story revolving the BoS (~2 hours gameplay).
Afterschool Special - A housing mod, allows you to renovate and own the school in goodsprings through a series of quests.
3DNPC FNV Bundle - Adds a few locations, quests, followers, and numerous npcs (some of whom could be overheard having amusing conversations). Along with the afterschool special, this mod 100% feels and fits seamlessly with the base game.
Theses are all lore friendly btw, so no space ship battles and sex offending lizard people.
As for the Battle, I've found it depends on the rest of you mod loadout as to whether it works or not. I used to run through it no issues, then a few year later reinstalled the game I started getting the softlocking and crashes when I was (obviously) using a different modlist, and I redid my modlist a few months back and can run through just fine now again.
Russel is great when it works, and when it doesn't it's almost always at that end battle and Somguy2000 included a console command on the modpage that just lets you skip the battle so at worst you'll just pop a command skipping the smallest of the 4 mega battles in his mods.