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The HC server I play on uses your mods. Let me tell ya, when they added the new damage levels the zzs now give out. added with your mods... It is a NIGHTMARE.. The good kind ofc.
Even with the sneak attack it can take a good 3 swings to kill a z. I will still melee a zombie but if another comes in I run like a screaming schoolgirl.
Your mods are awesome and have kept me playing this game. BI did a good job seeing what you seen awhile ago, tougher zs = more fun.
Another thing also is the combat, mostly melee. It is very clumsy. And melee is a very important part of the game for both pve and pvp. Y
ou are right tho, I did not think of the team as a split up unit with many different departments. I am not of that world as many are not, So it is easy blame anyone and everyone. Truth is I do not really care whos at fault or what dept. does what. I just want to pay my money and play my game with a reasonable expectation that past issues are something that should be addressed before new problems are created.
Melee was never a core part of the game like f.e. Kingdom Come which is built around HEMA.
Gunplay is rudimentary but it's dumbed down so normal people can grasp the mechanics. Imagine DayZ with ACE level ballistics.... Now listen to the whining because nobody can hit targets beyond 100m with a sniper rifle anymore.
Only nerds are going to take the time to create their dope sheet(s) like i did so they could engage targets beyond 2km and hit with their first shot.
It's like making your car faster, but you never fixed the wheels, so it certainly goes faster, but now it wobbles and shakes like crazy at the high speeds lol
Your post made me think, In A2/Mod... Zombies were never a threat... Certainly less then a threat then now with SA. And it is a zombie game. Other then bears.. maybe wolves the zombies should be the biggest threat in a zombie game.
I did not play a lot of A3 DZ/Mod. The zombies were ok.. but again only a threat if your swarmed.