Cities: Skylines

Cities: Skylines

Traffic++
 This topic has been pinned, so it's probably important
leftbehind May 4, 2015 @ 4:12pm
Traffic++ Compatible Mods List
So far, almost every mod we've tried is fully-compatible with Traffic++, but there are a few that aren't.

If a mod is not listed on this page, it means we've not tested it yet - please help us by commenting below if you know whether it works with Traffic++.

Traffic Manager is compatible with Traffic++

When both mods are active, the Lane Changer and Prevent Despawn features of Traffic Manager automatically disable as Traffic++ has similar features.

With both mods active, you can:

Not yet tested - can you help?

* Metro Slope Mod
* Enhanced Road Heights - this is an alternative to Fine Road Heights mod
* Enhanced Build Panel
* Scrollable Toolbar
* Advanced Vehicle Options

NOT compatible

Anything that updates pathfinder or vehicle AIs likely won't be compatible any time soon due to non-trivial complexity of integrating the code.


Runways & Taxiways users: Build your runways/taxiways, then disable the Runways & Taxiways mod and Traffic++ will start working again.

Partially compatible

The following mods generally work, but might have some minor issues when used with Traffic++


To get the Road Color Changer to work with Traffic++ roads (busway, etc):
  • From main menu, load your save (or start a new game)
  • Once in-game, press Esc until the in-game menu appears
  • Load save you want to play - the road colors will now be applied to any Traffic++ roads

100% compatible

These are mods that we've actually tested and regularly use with T++.

Note: The mods listed below work with T++, but not necessarily with each other or the current release of C:S. Always check the description & comments on the mod's workshop page before installing.

Last edited by leftbehind; Jul 7, 2015 @ 4:13pm
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Showing 1-15 of 112 comments
FretfulShrimp  [developer] May 4, 2015 @ 4:26pm 
Great work! Thank you so much for this! And thank you for your overall dedication to this mod. It's really appreciated. :)

I've pinned it and will add a link in the description.
FretfulShrimp  [developer] May 6, 2015 @ 10:42am 
The button overlapping with the Crossings mod has been fixed in the last update. :)
PsychoCheF May 6, 2015 @ 12:20pm 
Originally posted by aubergine18:
Please let us know if we've missed anything by posting a comment to this thread with details.
....

Did some quick testing with Road Protractor, and I can happily report that it seems to work perfect.
Even with T++ custom roads :D

Originally posted by jfarias:
The button overlapping with the Crossings mod has been fixed in the last update. :)

One note could be added, if you try to right click (for remove, wich you can't with default crossings) a default placed crosssing it resets the lane arrows where I have used lane control. My "drawed" lines still looks right so it it probably just graphical.

Awsome work aubergine18! It's like you are jfarias support department!
FretfulShrimp  [developer] May 11, 2015 @ 4:38am 
I haven't tested but here's a workaround from @OPPDelta for the Road Color Changer incompatibility:

"I somehow got this mod to work with the RCC mod for my cities. You have to enable the default "unlimited money" and "unlock everything everything" mod. Load up your city then upgrade a few six lane roads to the new 6 lane with bus lane (It'll still be default grey). Exit to main menu but don't save. Reload the map. It then allows you to have the custom road colour with the six lane with bus lane roads."
leftbehind May 11, 2015 @ 7:33am 
Hrm, mod race conditions :)
leftbehind May 15, 2015 @ 8:01pm 
list updated 16 May 2015
bradybrklyn May 16, 2015 @ 1:42pm 
Been playing with this mod and American Roads and have encountered no problems.
Orchid May 17, 2015 @ 7:27pm 
What further details did you want on Multi Track Station Enabler? I've published the source code and already pointed out the conflict at the TransportTool class. Please instruct me if you have a better idea on how to present the incompatibility issue.

And forgive me to quote your reply:
Originally posted by aubergine18:
Thanks for the infos Sims, will let the dev know and I've updated T++ compatibility list to include note on the issue.
Last edited by Orchid; May 17, 2015 @ 7:42pm
leftbehind May 17, 2015 @ 8:13pm 
Ah, sorry - forgot to update the page again. @jfarias has the info with links to source code, etc., and he's hoping to get in touch with you to discuss. He's been crazy busy IRL so prolly sometime after next release of T++ before he can progress.
Orchid May 17, 2015 @ 8:34pm 
Thanks!
tonald thug May 18, 2015 @ 10:07am 
What is with Traffic Manager? Is this improved too soon? Or will it be fixed soon?
leftbehind May 18, 2015 @ 2:58pm 
@escribe There is a new release being worked on to fix some bugs and improve existing features, and we'll continue to work towards making it compatible with as many other mods as possible.
leftbehind May 19, 2015 @ 9:37pm 
Traffic Manager is now compatible with Traffic++, see note at top of page :) Be sure to get latest version of both mods. Now you can have custom roads, vehicle restrictions and intersection routing running side by side with priority lanes, crossings and customised traffic lights! Rejoice!
leftbehind May 20, 2015 @ 5:00am 
Tested with the new Precision Engineering mod and it works great! Even more detail than Road Protractor.
ÐC May 20, 2015 @ 2:28pm 
Originally posted by jfarias:
Prevent vehicle de-spawn (Traffic Manager) - we'll see if we can bring this back in future release

i already mentioned on TM side but i really hope you guys find a way and figure it out :) anyway, great job, seriously!!!

i just looked more closely for that API and omfg is this awesome well documentated and those nice commented code and methods oO. must be a pleasure to work with... :(

anyway, i just wanted to say at least big thx also on your workshop site for making that compatibility mode with TM. awesome job jfarias!
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