Cities: Skylines

Cities: Skylines

1,000 ratings
Crossings
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
0.035 MB
Apr 17, 2015 @ 9:19pm
May 20 @ 4:49am
18 Change Notes ( view )

Subscribe to download
Crossings

Subscribed
Unsubscribe
Description
Updated for 1.7.0-f5 (Mass Transit patch). Please report any issues, particularly around modifiable traffic lights/stop signs and sewage systems (yes, seriously).

Note that if you're loading a city with crossings created prior to the MT patch, they will probably break or show other weird behaviour. I can't do much about that I'm afraid. Please test with a city created *after* the MT patch before reporting any bugs.

NOTE: If the button is not appearing for you, and you have any of the [ARIS] mods installed, please try disabling them. Some (but not all) people have had them conflict. We're trying to figure out the cause, but have had no luck so far.

This mod allows you to places crossings on your roads at locations other than intersections and transitions between road types (where they are automatically placed).

To answer the most common question first: This mod does NOT allow you to remove the crossings the game puts in by default. Nor do I have any particular plans to add that (but I don't object to the idea - feel free to submit a patch).

To place a crossing, go to the Roads menu. Underneath the buttons which allow you to select straight, curved etc there should now be a button with a pedestrian icon on it. Select this and you will be able to place crossings at most of the same locations where you can currently create an intersection.

To remove a placed crossing, simply right click on it using the same tool.

NOTE: I've tried to squash all the major bugs, but please don't blame me if it doesn't work properly, corrupts your savegame or sets your computer on fire. However please DO submit a bug report (ideally as an Issue at the github link below) or, better yet a patch.

As far as as I know this mod is compatible with all other traffic management mods. In particular, I've tested it with:
* Toggle Traffic Lights
* Extended Road Upgrade
* American Roads
* Road Color Changer
I've also had reports that it works fine with:
* Traffic++
* Traffic Manager Mod (but don't try to mix their crosswalks with these - that's where you'll hit problems).

If you do find any incompatibilities, please let me know.

Known bugs:
* The crossing texture looks smeared right at the centre on 4 lane roads, but 2 and 6 lane roads are fine.

Future enhancements:
* Add tooltips for when a crossing can't be built
* Stop street signs appearing at crossings
* Highlight buildings which will be destroyed by crossing creation (which can sometimes happen on curved roads because the curvature changes slightly).

Source code is available at https://github.com/bernardd/Crossings

Thanks to everyone who helped me out and everyone else who made their mods' source code available for referencing and copying. And thanks to Colossal Order for giving us a fantastic game. Thanks especially to @hyperdrive_engage and @LinuxFan for submitting patches.

If you want to say "thanks" financially, there are plenty of people in the world who need the money more than me. Throw a few bucks to your favourite charity (mine's http://msf.org ).

FAQs:

Q: Can I remove crossings at intersections with this?
A: No, and I don't expect to add that feature any time soon - it's a non-trivial bit of work which, beleive it or not, has almost nothing in common with the work I did for this :)

Q: Do pedestrians actually use these?
A: Yes!

Q: Why aren't crossings appearing on [my favourite road type that comes with some other mod]?
A: Odds are the texture with the mod doesn't include crossings (they probably don't appear at intersections either). If that's the case, there's not much I can do - this mod doesn't change any existing textures, nor add any new ones.
Popular Discussions View All (1)
17
Oct 20, 2015 @ 7:35pm
Tracking down Extended Road Upgrade issue
aubergine18
< >
510 Comments
Jack 11 hours ago 
If this mod can erase the zebra crossings from the original game ,and that is God!
Spectra  [author] May 24 @ 4:11pm 
@anty1 Yeah, soda and I have racked our brains trying to figure it out. You'd think it would be easy with the source code to both available, but the problem is that neither of us can reproduce the problem ourselves :(
anty1 May 24 @ 3:38pm 
Ok thats kinda hilarious, couldnt get the button for the crossings to popup in-game and looked for possible solutions, read up it has problems with some of the ARIS mods. I had only 1 of these and that was for removing seagulls from the game, turns out switching it off worked.

Can't see how one have anything to do with the other but I guess I fixed my problem.
Toothless FLY [ROK]LSh.st May 22 @ 7:17pm 
Best of the best mod =D
Spectra  [author] May 22 @ 4:26pm 
@HGscMENTOR Neither - it should automatically upgrade. You shouldn't have to do anything.
sbhouchen May 22 @ 10:29am 
Everything looks good to me now; thanks for updating the mod for MT!
CPU - Hard May 22 @ 9:29am 
was just testing it on a couple of maps. re instlaed it and the whole game. Got a new comp actually so it all fresh. Worked pretty much everywhere except a couple curved spots but it was about 1 percent of the spots. You can also use the new juntion tool to add stop signs and lights to the cross walks. Thanks
HGscMENTOR May 22 @ 8:10am 
@SPECTRA
So should we all unsub and then resubscribe to this mod again to get the update? Or is there another mod-page we have to go to in order to get it?
PS: thanks for fixing it - love this mod.
indianabronx May 21 @ 9:58am 
Work fine, thank you for your time
benzoll May 20 @ 2:08pm 
@Spectra - Fix mod for v1.7: working
Everything seems correct
thanks¡