Cities: Skylines

Cities: Skylines

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Crossings
 
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Apr 17, 2015 @ 9:19pm
May 20 @ 4:49am
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Crossings

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Description
Updated for 1.7.0-f5 (Mass Transit patch). Please report any issues, particularly around modifiable traffic lights/stop signs and sewage systems (yes, seriously).

Note that if you're loading a city with crossings created prior to the MT patch, they will probably break or show other weird behaviour. I can't do much about that I'm afraid. Please test with a city created *after* the MT patch before reporting any bugs.

NOTE: If the button is not appearing for you, and you have any of the [ARIS] mods installed, please try disabling them. Some (but not all) people have had them conflict. We're trying to figure out the cause, but have had no luck so far.

This mod allows you to places crossings on your roads at locations other than intersections and transitions between road types (where they are automatically placed).

To answer the most common question first: This mod does NOT allow you to remove the crossings the game puts in by default. Nor do I have any particular plans to add that (but I don't object to the idea - feel free to submit a patch).

To place a crossing, go to the Roads menu. Underneath the buttons which allow you to select straight, curved etc there should now be a button with a pedestrian icon on it. Select this and you will be able to place crossings at most of the same locations where you can currently create an intersection.

To remove a placed crossing, simply right click on it using the same tool.

NOTE: I've tried to squash all the major bugs, but please don't blame me if it doesn't work properly, corrupts your savegame or sets your computer on fire. However please DO submit a bug report (ideally as an Issue at the github link below) or, better yet a patch.

As far as as I know this mod is compatible with all other traffic management mods. In particular, I've tested it with:
* Toggle Traffic Lights
* Extended Road Upgrade
* American Roads
* Road Color Changer
I've also had reports that it works fine with:
* Traffic++
* Traffic Manager Mod (but don't try to mix their crosswalks with these - that's where you'll hit problems).

If you do find any incompatibilities, please let me know.

Known bugs:
* The crossing texture looks smeared right at the centre on 4 lane roads, but 2 and 6 lane roads are fine.

Future enhancements:
* Add tooltips for when a crossing can't be built
* Stop street signs appearing at crossings
* Highlight buildings which will be destroyed by crossing creation (which can sometimes happen on curved roads because the curvature changes slightly).

Source code is available at https://github.com/bernardd/Crossings

Thanks to everyone who helped me out and everyone else who made their mods' source code available for referencing and copying. And thanks to Colossal Order for giving us a fantastic game. Thanks especially to @hyperdrive_engage and @LinuxFan for submitting patches.

If you want to say "thanks" financially, there are plenty of people in the world who need the money more than me. Throw a few bucks to your favourite charity (mine's http://msf.org ).

FAQs:

Q: Can I remove crossings at intersections with this?
A: No, and I don't expect to add that feature any time soon - it's a non-trivial bit of work which, beleive it or not, has almost nothing in common with the work I did for this :)

Q: Do pedestrians actually use these?
A: Yes!

Q: Why aren't crossings appearing on [my favourite road type that comes with some other mod]?
A: Odds are the texture with the mod doesn't include crossings (they probably don't appear at intersections either). If that's the case, there's not much I can do - this mod doesn't change any existing textures, nor add any new ones.
Popular Discussions View All (1)
17
Oct 20, 2015 @ 7:35pm
Tracking down Extended Road Upgrade issue
aubergine18
< >
533 Comments
Spectra  [author] Sep 17 @ 4:10pm 
@MrTan Gonna need a lot more information than that if you are expecting some kind of help or fix.
MrTan Sep 17 @ 7:45am 
cant use this
HGscMENTOR Aug 23 @ 8:58am 
@Alenn Tax
I only have AFTER DARK as a DLC on my computer and I use a lot of mods/assets from workshop.
CROSSINGS works great on all my cities with never a problem.

Maybe you could back your game up (you know, turn off any DLCs you have other than AFTER DARK), then see if your games work with it ....

Just a thought. Probably no help, but thought you might be able to use the info, maybe.....
Alenn Tax Aug 17 @ 4:28am 
2/2
I've tested it with multiple cities, some of my own; created both before and after Mass Transit; as well as Cities form the game's scenarios, with the same result every time.

While I cannot say for sure why the mod misbehaves like it does; form my observations:
a) it seems to happend more frequently on grid-like neighbourhood with perpendicular roads than it does on more "open", free-flow suburbs with curving roads; and:
b) it *might* be linked to trying to create a crosswalk too close to an existing road node.

It's a shame because on paper this mod looked wonderful and I was looking forward to using it in my cities.
Alenn Tax Aug 17 @ 4:28am 
1/2
Disclaimer: the following is my own experience with the mod, and I'm a known nitpicker. However ...

I can't get this mod to consistently: sometimes it works as advertised, but most of the times it doesn't and instead, creates multiples crosswalks, either 2 or 4 squares apart, i.e. a "ghost junction" with either a small or large road. (Similar to what @PopSaywer describes some posts below)
When it does this, it's game over and it will always do it at the same spot; even deleting the problematic road segment and re-building it the same won't fix the problem.

Its an issue with this mod and *not* a compatibility problem, since it happends even with no other mods enabled.
Spectra  [author] Aug 17 @ 2:56am 
@jq371 only tip I have is to keep disabling other mods until it works and see if you can figure out which one breaks it - assuming another mod is the problem, of course.
jq371 Aug 17 @ 12:33am 
ive disabled and deleted any aris mods that i had but the crossing butoon hasnt returned. any tips??? it used to work, but i cant pinpoint when it stopped :(
Azar Aug 8 @ 6:53am 
Amazingly useful yet simple mod. I was annoyed this wasn't in the game. Thank you!
Legatus Leto Aug 6 @ 9:21am 
Should be in base game. One of the small mods I can't live without. Thanks author!
Spectra  [author] Jul 21 @ 7:12pm 
@PopSawyer Best guess is that you have another mod installed that's also overriding the road rendering function. If you can figure out what it is, it may be possible to work with them to get the two mods to play nicely (but of course, no promises).