The Lost Forest
41 Comments
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Flipbug  [author] Feb 4 @ 11:42pm 
Delta: Black Forest is a descriptor for the map type. The AI is supposed to use it to decide tactics, although I understand that the feature never really worked in the original game. I put it in there for luck.

Zombiexm - it should have updated automatically. I actually updated THIS workshop file, it just took a while to figure out how. That's why I removed the old files and removed the versioning. And yes - I updated the No Onager edition as well :)
zombiexm Feb 4 @ 2:33pm 
so us playing on v3 should we update?
BetterDeadThanRed Feb 3 @ 3:28pm 
I'm curious, is it possible for someone to create an AI specifically aimed at this map? Maybe make the AI use onagers and use more wood cutters, etc. I started looking at the AI files to maybe make one, but couldn't find the "Black Forest" AI type mentioned in your file.
BetterDeadThanRed Feb 2 @ 9:05am 
Great to hear flipbug, I'll give her a spin soon.
Flipbug  [author] Feb 2 @ 1:40am 
Delta: Here you go. V4, just for you. I took the opportunity to fix some bugs and improve a few things. I'm probably going to do a V5 with better rivers as well. Hehe :D
BetterDeadThanRed Feb 1 @ 11:07pm 
Sounds great! I just tried playing your No Onager version on ludikris against AI. Took forever to get across the map as the Britons haha. You wern't kidding about all techs allowed lol.
Flipbug  [author] Feb 1 @ 10:36pm 
Delta: I am certain I can improve that quite easily! The current version was made pre-Forgotten Empires. Expect an update soon. I'll update this version of the map rather than releasing a whole new edition (now that I know how to!).
BetterDeadThanRed Feb 1 @ 11:01am 
Love the map. Absolutely love it, but I find that the size of the player area in ludikris map size is,well, ludicrous.
Flipbug  [author] Jan 16 @ 12:22am 
Zombiexm: As requested! Give it a try and see how it works :)

http://steamcommunity.com/sharedfiles/filedetails/?id=217090936
zombiexm Jan 15 @ 10:20pm 
Oh I was talking to some people about this map and we'd like a verison that didnt have the castle or Seige weapons at start. More like you have to build up to escape or have team mates help. I still like this one but to have another choice like "lost forest v4 or v3 Hard" w.e :P we have been playing this for the past two weeks its amazing :P right now we are on a anti river week :/ cant seem to get the main big river as we did when we started playing two weeks ago :]
zombiexm Jan 12 @ 12:32am 
Will do wiht some of my ideas.
One for this maybe a verison that has a small ish lake in the middle with streams going off in each direction that sep each player and then trees that keep players from each other.
Maybe shallow water only in the center for a start :P
Flipbug  [author] Jan 9 @ 2:34am 
zombiexm: Draw me a picture, and I'll see what I can do :D
zombiexm Jan 9 @ 2:09am 
Would be cool to have a sealed off verison , and one thats semi walk in like this maybe a small river in one thats all over the map in the center? not sure :p
Flipbug  [author] Jan 8 @ 11:01pm 
zombiexm: I'm happy to give it a go; I'm just not 100% on what you're after. Walled-in like in The Lost Forest (surrounded by trees) or walled in by player walls?
zombiexm Jan 8 @ 10:24pm 
Can you make a black forest themed "walled in" level?
Flipbug  [author] Jul 24, 2013 @ 6:28pm 
WKjun: When they manage to reach each other

Henry: Cheers!

Zetnus: It's because shallows count as part of a "land" so trees told to spawn on that land sometimes end up in the water if the land is too small
Zetnus Jul 24, 2013 @ 7:57am 
I enjoyed playing this map. One thing I noticed was that some single trees ended up in the middle of the river on the water. It makes for some amusing screenshots.
Henrik Jul 16, 2013 @ 7:36am 
great map
WKjun May 25, 2013 @ 8:04pm 
It's not Black Forest only! I have encounted the same issue in Coastal.
On the bright side, I have learned that even enemies can generate cash by using their market trade carts...
Flipbug  [author] May 23, 2013 @ 2:47pm 
WKjun: The Black Forest AI must be bugged. I use this code in my map which is why you get the same results:
ai_info_map_type BLACK_FOREST
Nice work testing that. I'll create a version without the ai_info code once it's possible to update workshop files (currently this is not possible for Random Maps). Cheers!

Master of Times: So 1v1 Giant? I'll have to test that!
WKjun May 23, 2013 @ 9:38am 
Okay, its not your fault. If I play Black Forest and no teams selected, the AI reacts the same. But if I select a team (1-4) for each AI, they fight each other. If I select no team (-) they react as if they were neutral or allies. Strange...
WKjun May 23, 2013 @ 8:58am 
Yes, the teams were locked. Otherwise they would typically have sent invites to be allies or neutral at the beginning.
One other thing: 2 AIs (could happen to any player) have started in the same spot once. The space was that of two starting locations but merged to one field. Even then, the AIs did not do anything against each other.
Master of Times May 23, 2013 @ 7:51am 
I was playing in Giant size
Flipbug  [author] May 22, 2013 @ 4:30pm 
WKjun: You had teams locked? If so, I have no idea. The default AI in Age of Empires can be pretty stupid at times.

Master of Times: What map size were you playing on? The Lost Forest is generally best played at a larger than normal map size (eg 8-player size for 6 actual players) as it gives the map generator more room for adding goodies.
Master of Times May 22, 2013 @ 10:07am 
I played this map twice against friends (1vs1) and it's awesome, but there's a problem. There wasn't ANY gold or stone besides the one on our starting positions...

On the first match I explored the whole map cutting through everything and builiding outposts and I just wasted time... Then the end of the match showed for sure there wasn't a single piece of gold/stone in both matches...
WKjun May 22, 2013 @ 8:00am 
I love this map! But is there a reason why AI players won't fight each other? My conditions were: all visible map, 7 hardest AIs, no and locked teams, large or giant map. They fought only me, but ran into each other long before they reached me.
hotrodv8454 May 18, 2013 @ 5:25am 
This map is Great !!!
Flipbug  [author] May 16, 2013 @ 9:43pm 
R_K6: The computer will play, but generally not as well as normal due to the reasons stated in the description. Try my Fortress River map for a much more challenging AI experience :)
hotrodv8454 May 15, 2013 @ 10:14am 
ok by this map its ok but by another map its a scenario and the computer dont play on this map
Flipbug  [author] May 14, 2013 @ 5:49pm 
R_K6: Just hit Subscribe and Steam will download and install it for you.

Note that this is not a Scenario, it's a Random Map Script, so you'll need to select the appropriate options in the game lobby to find it.
hotrodv8454 May 14, 2013 @ 5:07am 
how i download it ?
Flipbug  [author] May 13, 2013 @ 7:56pm 
X2: Now that I've seen your comment, I know I have succeeded with my map design :D Really really pleased you got the gameplay experience I was aiming for. Try it in multiplayer - it's extremely tense when you never know when the enemy might strike - or from where!
X2 May 13, 2013 @ 4:05pm 
Just had the best two coop games ever with this map. The slow exploring and finding a river or lake really sets the mood. It's best to play this with no map revealed for total surprises. Even if the AI is usually trapped, stumbling upon them is still exciting as you then have to prepare to unleash the horde! Even after dealing with a few of them, the last one can still drive you back since they've been massing their trapped army!
Daicarus May 11, 2013 @ 4:34pm 
Yeah, but that leaves you with a "unitribe" or something :p everyone has the same capabilities. That wouldn't be so fun, in my opinion :o I thought that you could maybe change the code that standard Onagers could also destroy trees :) But of course, it's your mod, even if it is possible, it was only a suggestion!
Flipbug  [author] May 11, 2013 @ 4:07pm 
Redfreak2: Haha, so you are! I thought I had seen your name somewhere. Unfortunately there are some big limits to what you can achieve with random maps. If you want all players to eventually be able to produce Siege Onagers, you'll want to set up the "Research all technologies" setting in the lobby. It lets all civs research all non-unique techs.

That's what I love about random maps - map size, number of players, teams, resources; everything! It's all up to you and makes for the most flexible games.
Daicarus May 11, 2013 @ 7:57am 
I just meant, that the other player whom Oldage was talking about was me :P
We laughed our asses of when we saw it :D

I like the updates btw, maybe another idea: can't you change that all onagers can destroy trees? We almost lost our siege onagers, so that would have been pretty inconvenient :p
Flipbug  [author] May 11, 2013 @ 4:22am 
Olvi: Forests are awesome!

Redfreak2: I haven't heard of you, but I'm really glad you like my map :D
Daicarus May 10, 2013 @ 6:35am 
I'm famous :D
Had a lot of fun with this map btw!
Flipbug  [author] May 8, 2013 @ 7:12pm 
Albab: Not exactly, Random Map Scripts are different to scenarios - they are coded outside the game (in something like Notepad or Notepad++). The game comes with several built-in Random Maps (the most popular being Black Forest). If you're interested in developing your own, just send me a message, or delve into the AOE2HD folder, go into RANDOM, and open "The Lost Forest - V3.RMS" with notepad. I put in a few helpful tips inside the file :)
Protoman May 8, 2013 @ 2:29pm 
@kambasa, it's not under scenerio, instead set custom instead of scenario, Lost Forest will be on the custom list near the bottom.
Albab May 7, 2013 @ 6:21pm 
Looks great, will be trying it out with some pals tomorrow. Do the scripts essentially make it a random map then?