Age of Empires II (2013)

Age of Empires II (2013)

The Lost Forest
55 Kommentare
Flipbug  [Autor] 5. Jan. 2017 um 14:41 
Thanks SK.ADrian :)
アニキ 5. Jan. 2017 um 6:14 
all i want to say it is a really good map.
Everybody (even newbie) could enjoy the game so much.
GROOT 29. Dez. 2016 um 2:12 
thanks
Biohazard001 27. Okt. 2016 um 14:07 
Thanks
Flipbug  [Autor] 26. Okt. 2016 um 15:37 
Ah yep. The Standard "The Lost Forest" map has African Kingdoms stuff in it.

Try the new "The Lost Forest - No AK' variant :)
Biohazard001 26. Okt. 2016 um 6:45 
I was using the standard map.
Flipbug  [Autor] 25. Okt. 2016 um 19:46 
Hi Bioharard001; which maps are crashing and which DLC do you have? The "no AK" maps should work without the African Kingdoms expansions.
Biohazard001 23. Okt. 2016 um 5:38 
Unless you have the DLC it crashes
Flipbug  [Autor] 10. Okt. 2016 um 1:45 
Hi folks! Sorry for the long hiatus.

Lord Nermal, Tuesday: I have updated my scripts. You'll now see a few variant maps that don't use AK content :) Please test this for me!
ZONE 27. März 2016 um 10:38 
You should make one without the African Kingdom expansion. :P
Leaf_It 22. Feb. 2016 um 1:22 
@Tuesday Taliban: Do you have the African Kingdoms expansion,and the Forgotten Empires Expansions? They are required to play this, becaise the script uses them.
Get McStabbed 23. Jan. 2016 um 16:01 
It's the only mod I have subscribed to right now just to make sure, but still doesn't work. Are there others I need to subscribe to now?
Get McStabbed 23. Jan. 2016 um 16:00 
This mod I guess doesn't work for me, getting a ton of errors when trying to start a game
Flipbug  [Autor] 10. Nov. 2015 um 19:52 
Updated to work with the latest patch.
Flipbug  [Autor] 4. Feb. 2014 um 23:42 
Delta: Black Forest is a descriptor for the map type. The AI is supposed to use it to decide tactics, although I understand that the feature never really worked in the original game. I put it in there for luck.

Zombiexm - it should have updated automatically. I actually updated THIS workshop file, it just took a while to figure out how. That's why I removed the old files and removed the versioning. And yes - I updated the No Onager edition as well :)
Zombiexm 4. Feb. 2014 um 14:33 
so us playing on v3 should we update?
KerneL_PaniK_ 3. Feb. 2014 um 15:28 
I'm curious, is it possible for someone to create an AI specifically aimed at this map? Maybe make the AI use onagers and use more wood cutters, etc. I started looking at the AI files to maybe make one, but couldn't find the "Black Forest" AI type mentioned in your file.
KerneL_PaniK_ 2. Feb. 2014 um 9:05 
Great to hear flipbug, I'll give her a spin soon.
Flipbug  [Autor] 2. Feb. 2014 um 1:40 
Delta: Here you go. V4, just for you. I took the opportunity to fix some bugs and improve a few things. I'm probably going to do a V5 with better rivers as well. Hehe :D
KerneL_PaniK_ 1. Feb. 2014 um 23:07 
Sounds great! I just tried playing your No Onager version on ludikris against AI. Took forever to get across the map as the Britons haha. You wern't kidding about all techs allowed lol.
Flipbug  [Autor] 1. Feb. 2014 um 22:36 
Delta: I am certain I can improve that quite easily! The current version was made pre-Forgotten Empires. Expect an update soon. I'll update this version of the map rather than releasing a whole new edition (now that I know how to!).
KerneL_PaniK_ 1. Feb. 2014 um 11:01 
Love the map. Absolutely love it, but I find that the size of the player area in ludikris map size is,well, ludicrous.
Flipbug  [Autor] 16. Jan. 2014 um 0:22 
Zombiexm: As requested! Give it a try and see how it works :)

http://steamcommunity.com/sharedfiles/filedetails/?id=217090936
Zombiexm 15. Jan. 2014 um 22:20 
Oh I was talking to some people about this map and we'd like a verison that didnt have the castle or Seige weapons at start. More like you have to build up to escape or have team mates help. I still like this one but to have another choice like "lost forest v4 or v3 Hard" w.e :P we have been playing this for the past two weeks its amazing :P right now we are on a anti river week :/ cant seem to get the main big river as we did when we started playing two weeks ago :]
Zombiexm 12. Jan. 2014 um 0:32 
Will do wiht some of my ideas.
One for this maybe a verison that has a small ish lake in the middle with streams going off in each direction that sep each player and then trees that keep players from each other.
Maybe shallow water only in the center for a start :P
Flipbug  [Autor] 9. Jan. 2014 um 2:34 
zombiexm: Draw me a picture, and I'll see what I can do :D
Zombiexm 9. Jan. 2014 um 2:09 
Would be cool to have a sealed off verison , and one thats semi walk in like this maybe a small river in one thats all over the map in the center? not sure :p
Flipbug  [Autor] 8. Jan. 2014 um 23:01 
zombiexm: I'm happy to give it a go; I'm just not 100% on what you're after. Walled-in like in The Lost Forest (surrounded by trees) or walled in by player walls?
Zombiexm 8. Jan. 2014 um 22:24 
Can you make a black forest themed "walled in" level?
Flipbug  [Autor] 24. Juli 2013 um 18:28 
WKjun: When they manage to reach each other :Eagle_Eye:

Henry: Cheers!

Zetnus: It's because shallows count as part of a "land" so trees told to spawn on that land sometimes end up in the water if the land is too small :csgohelmet:
Zetnus 24. Juli 2013 um 7:57 
I enjoyed playing this map. One thing I noticed was that some single trees ended up in the middle of the river on the water. It makes for some amusing screenshots.
Henry115 16. Juli 2013 um 7:36 
great map
[ZZ] WilleHelm 25. Mai 2013 um 20:04 
It's not Black Forest only! I have encounted the same issue in Coastal.
On the bright side, I have learned that even enemies can generate cash by using their market trade carts...
Flipbug  [Autor] 23. Mai 2013 um 14:47 
WKjun: The Black Forest AI must be bugged. I use this code in my map which is why you get the same results:
ai_info_map_type BLACK_FOREST
Nice work testing that. I'll create a version without the ai_info code once it's possible to update workshop files (currently this is not possible for Random Maps). Cheers!

Master of Times: So 1v1 Giant? I'll have to test that!
[ZZ] WilleHelm 23. Mai 2013 um 9:38 
Okay, its not your fault. If I play Black Forest and no teams selected, the AI reacts the same. But if I select a team (1-4) for each AI, they fight each other. If I select no team (-) they react as if they were neutral or allies. Strange...
[ZZ] WilleHelm 23. Mai 2013 um 8:58 
Yes, the teams were locked. Otherwise they would typically have sent invites to be allies or neutral at the beginning.
One other thing: 2 AIs (could happen to any player) have started in the same spot once. The space was that of two starting locations but merged to one field. Even then, the AIs did not do anything against each other.
Ludwigven 23. Mai 2013 um 7:51 
I was playing in Giant size
Flipbug  [Autor] 22. Mai 2013 um 16:30 
WKjun: You had teams locked? If so, I have no idea. The default AI in Age of Empires can be pretty stupid at times.

Master of Times: What map size were you playing on? The Lost Forest is generally best played at a larger than normal map size (eg 8-player size for 6 actual players) as it gives the map generator more room for adding goodies.
Ludwigven 22. Mai 2013 um 10:07 
I played this map twice against friends (1vs1) and it's awesome, but there's a problem. There wasn't ANY gold or stone besides the one on our starting positions...

On the first match I explored the whole map cutting through everything and builiding outposts and I just wasted time... Then the end of the match showed for sure there wasn't a single piece of gold/stone in both matches...
[ZZ] WilleHelm 22. Mai 2013 um 8:00 
I love this map! But is there a reason why AI players won't fight each other? My conditions were: all visible map, 7 hardest AIs, no and locked teams, large or giant map. They fought only me, but ran into each other long before they reached me.
hotrodv8454 18. Mai 2013 um 5:25 
This map is Great !!!
Flipbug  [Autor] 16. Mai 2013 um 21:43 
R_K6: The computer will play, but generally not as well as normal due to the reasons stated in the description. Try my Fortress River map for a much more challenging AI experience :)
hotrodv8454 15. Mai 2013 um 10:14 
ok by this map its ok but by another map its a scenario and the computer dont play on this map
Flipbug  [Autor] 14. Mai 2013 um 17:49 
R_K6: Just hit Subscribe and Steam will download and install it for you.

Note that this is not a Scenario, it's a Random Map Script, so you'll need to select the appropriate options in the game lobby to find it.
hotrodv8454 14. Mai 2013 um 5:07 
how i download it ?
Flipbug  [Autor] 13. Mai 2013 um 19:56 
X2: Now that I've seen your comment, I know I have succeeded with my map design :D Really really pleased you got the gameplay experience I was aiming for. Try it in multiplayer - it's extremely tense when you never know when the enemy might strike - or from where!
XTwo 13. Mai 2013 um 16:05 
Just had the best two coop games ever with this map. The slow exploring and finding a river or lake really sets the mood. It's best to play this with no map revealed for total surprises. Even if the AI is usually trapped, stumbling upon them is still exciting as you then have to prepare to unleash the horde! Even after dealing with a few of them, the last one can still drive you back since they've been massing their trapped army!
Daicarus 11. Mai 2013 um 16:34 
Yeah, but that leaves you with a "unitribe" or something :p everyone has the same capabilities. That wouldn't be so fun, in my opinion :o I thought that you could maybe change the code that standard Onagers could also destroy trees :) But of course, it's your mod, even if it is possible, it was only a suggestion!
Flipbug  [Autor] 11. Mai 2013 um 16:07 
Redfreak2: Haha, so you are! I thought I had seen your name somewhere. Unfortunately there are some big limits to what you can achieve with random maps. If you want all players to eventually be able to produce Siege Onagers, you'll want to set up the "Research all technologies" setting in the lobby. It lets all civs research all non-unique techs.

That's what I love about random maps - map size, number of players, teams, resources; everything! It's all up to you and makes for the most flexible games.
Daicarus 11. Mai 2013 um 7:57 
I just meant, that the other player whom Oldage was talking about was me :P
We laughed our asses of when we saw it :D

I like the updates btw, maybe another idea: can't you change that all onagers can destroy trees? We almost lost our siege onagers, so that would have been pretty inconvenient :p