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Ein Übersetzungsproblem melden
Everybody (even newbie) could enjoy the game so much.
Try the new "The Lost Forest - No AK' variant :)
Lord Nermal, Tuesday: I have updated my scripts. You'll now see a few variant maps that don't use AK content :) Please test this for me!
Zombiexm - it should have updated automatically. I actually updated THIS workshop file, it just took a while to figure out how. That's why I removed the old files and removed the versioning. And yes - I updated the No Onager edition as well :)
http://steamcommunity.com/sharedfiles/filedetails/?id=217090936
One for this maybe a verison that has a small ish lake in the middle with streams going off in each direction that sep each player and then trees that keep players from each other.
Maybe shallow water only in the center for a start :P
Henry: Cheers!
Zetnus: It's because shallows count as part of a "land" so trees told to spawn on that land sometimes end up in the water if the land is too small
On the bright side, I have learned that even enemies can generate cash by using their market trade carts...
ai_info_map_type BLACK_FOREST
Nice work testing that. I'll create a version without the ai_info code once it's possible to update workshop files (currently this is not possible for Random Maps). Cheers!
Master of Times: So 1v1 Giant? I'll have to test that!
One other thing: 2 AIs (could happen to any player) have started in the same spot once. The space was that of two starting locations but merged to one field. Even then, the AIs did not do anything against each other.
Master of Times: What map size were you playing on? The Lost Forest is generally best played at a larger than normal map size (eg 8-player size for 6 actual players) as it gives the map generator more room for adding goodies.
On the first match I explored the whole map cutting through everything and builiding outposts and I just wasted time... Then the end of the match showed for sure there wasn't a single piece of gold/stone in both matches...
Note that this is not a Scenario, it's a Random Map Script, so you'll need to select the appropriate options in the game lobby to find it.
That's what I love about random maps - map size, number of players, teams, resources; everything! It's all up to you and makes for the most flexible games.
We laughed our asses of when we saw it :D
I like the updates btw, maybe another idea: can't you change that all onagers can destroy trees? We almost lost our siege onagers, so that would have been pretty inconvenient :p