Portal 2

Piece of Cake: Magnitude II (Advanced)
25 Comments
< >
toncica  [author] Jun 22 @ 4:48am 
That's good to know. Thanks for playing and telling. :)
bobdugan_2000 Jun 21 @ 8:05pm 
Thanks Toncica, great map. The last move I got first try and I'm a clumsy one, so whatever you modification you did, it worked for me.
ami Apr 9 @ 8:40am 
this is logic .and
Medium difficulty
toncica  [author] Jan 9 @ 7:23am 
Map updated. After looking at the puzzle again I admit that the situation at the end was not acceptable. Added measures to prevent the laser cube from flipping over and the laser beam from not hitting the laser catcher. Changed position of the weighted button to ease other timing situation a bit. Even clumsy players have now a high chance of succeeding on the first try. ;)

Also added a walkthrough of the updated map.
toncica  [author] Jan 9 @ 4:42am 
@PixysDad [2]

The other move you mention (landing the cube on the button) should not be problematic, it's a basic move that should be no trouble when you're used to playing advanced maps. Maybe you were choosing a wrong spot which made the timing harder. The portal surface, floor button and pedestal button form a line. My intention was that the player gets behind the pedestal button and uses it as it were a crosshair to shoot the portal when the cube has the right position. Success rate is near 100%.

If you are against such basic maneuvers (for advanced maps) then you should not continue to play my maps. Trust me, it was NOT a stretch to call the other map easy. I try to make logically challenging puzzles where the execution might not be trivial but is doable by basically everyone who is motivated. That means that most of my maps are not recommended to people who have only played the popular and thus easy maps from the workshop.
toncica  [author] Jan 9 @ 4:41am 
@PixysDad, Thanks for the feedback. It has already been said that the last move can be problematic and that I'm not happy about it. I feel for you if this was really that frustrating and I'm sorry about it. Maybe you are exaggerating a bit though? It didn't take me more than two tries on average, but as the author I have an advantage of having done it countless times while building and testing the puzzle.

Generally I advise to use F6 to quicksave (F7 is quickload) before doing a risky move. Experienced players do that all the time without even thinking, me included. That's not an excuse for having a move that only works randomly, and if I had seen a video of you playing it and really spending 50 tries I would already be working on fixing the problem.

I'll think about whether it's possible to make it work better without tearing down the whole puzzle.
PixysDad Jan 8 @ 11:36pm 
To be blunt this puzzle sucks compared to the first one which required only logic and being observant to solve.

It's one thing to figure out that you have to move the companion cube from one button to another to get the lens cube and that the lens cube has to be dropped onto to the final button holder by shooting a portal at EXACTLY the right time. It's quite another thing to get the timing EXACTLY right to accomplish these.

It only took about TEN tries to get the first cube moved from one button to the other and then about FIFTY tries to get the damned lens cube to land in the cube holder pointed in the right direction (it flipped over the first 10 times it landed in the holder and pointed the wrong way).

Definitely thumbs down for the stupid timing requirements and the cube flipping over !

You yourself stated that a puzzle should not require rolling the dice to solve, well this one certainly does !
stormsend Nov 17, 2014 @ 12:10pm 
I amazed myself. This was a hard one for me. What was cool was there were three aha moments where I felt good about accomplishing something. Great map. I haven't played the intense one yet. Maybe I should cool down for a while first. Ha ha. Thanks for a great time.
Clericopter Jun 3, 2014 @ 5:23am 
Personally, I think the elegance of the idea outweighs the execution. I wouldn't recommend changing it.
toncica  [author] Jun 2, 2014 @ 9:40am 
Hm, maybe I should do something about it. Today I'm far less tolerant of randomness than I used to be. Solving a puzzle shouldn't have a part anywhere in it where you're literally rolling dice. Thanks for playing and telling.
quaternary Jun 2, 2014 @ 9:08am 
I loved the final step too, but it did turn out to be pretty frustrating. Eventually i just noclipped clear around the fizzler to fix the position of the box :P
Clericopter Jan 5, 2014 @ 2:44am 
I loved the final step, it's a great plan-coming-together moment. It's just a pity that the physics engine can be a stumbling stone for neat solutions like that.
Sora Dec 19, 2013 @ 5:53am 
Nice!
macko68 Nov 24, 2013 @ 4:08am 
Another very good map toncica. Took me 30 min to solve. Well designed and enjoyable.
DeathWish808 Sep 6, 2013 @ 9:45am 
Spoiler video: http://youtu.be/oldn6TUh3DI

Nicely done!
kimist108 Aug 14, 2013 @ 8:05pm 
Yep, that was harder than the easy one.
Prototype Aug 2, 2013 @ 4:35pm 
Not so much that I really want to break the puzzle...it just seems easier to break than solve ;) I know I broke this one, I only used the weighted cube to solve. Here's my blindrun: https://www.dropbox.com/s/paove6snap6spze/pieceofcake_advanced.dem And here's the second part (play was interrupted by sleep): https://www.dropbox.com/s/7r6elhe14fvmylj/pieceofcake_advanced2.dem The first one is just me wandering around trying things, the second one I pretty much knew what I was doing. And your correct, the cube throwing trick didn't work here but the layout made the intended way stand out.
wildgoosespeeder Mar 14, 2013 @ 12:23pm 
Even better than easy. Left a comment on your YouTube video.
mood3rd Feb 20, 2013 @ 8:52am 
that was hard for me.
their is now 2 ways to get the 1st cube.
you can suck it into the cieling portable tile.
or you can suck it into the portable tile, by it's cube dropper.
moving the cubes onto buttons, took a few goes.

I think the knowing the sollutions of the 1st map, can sometimes make it more difficult.
a bit like finding exploits on a map, can sometimes be harder for it's creator.
good puzzle.

please try a map from my workshop:
http://steamcommunity.com/profiles/76561197979332810/myworkshopfiles/
Pluisje Dec 12, 2012 @ 3:28am 
Indeed, a piece of cake. Tx
p0rtalmaster Dec 12, 2012 @ 2:16am 
This is a whole different cake altogether! Your last one is yet another different cake, which I'm onto next.
Gigopler Nov 27, 2012 @ 9:27am 
Very nice puzzle, these remind me of my own puzzles, check them out :)
Dreamer Nov 24, 2012 @ 8:18am 
solved, after solving number three (intense) at first. little differences in how to get the cubes shocked me at first ^^ The seconnd chamber is easier of course, but the third chamber takes the most differences, so i couldn´t see how to play here, for minutes.
toncica  [author] Nov 22, 2012 @ 2:35am 
Yeah, that came as a little surprise to me myself. It was easy enough on first testing so I went with it but after running, from a distance and while aiming it is considerably harder. If I don't focus on the timing I get the flipping cube too.
Andi Nov 21, 2012 @ 9:51pm 
The first part of this chamber was easy to figure out (getting the first cube) and the last part was also easy to figure out (setting up for the escape) but the middle part took some time (getting the redirection cube). Very well done.

My only complaint is the last part was difficult to execute. I knew what to do but to get the cube to fall into the cradle just right was not so easy. My cube kept flipping upside down so it was directing the laser downwards. Finally, on the fifth attempt it fell right and I was able to escape.