Portal 2

Monoportal: Mobius
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Kepler Jun 6 @ 6:50pm 
Short, but smart. And the angled panel is helpful simply as a hint.
Miami Mike May 22 @ 6:59pm 
Like Chelliste says, you don't need the angled panel.
metadavid Oct 15, 2014 @ 4:22pm 
Beautiful elegant simple
Chelliste Oct 5, 2014 @ 7:21pm 
Easier than most of Azorae's maps. I was surprised when I got to the top level that it ended there. I think I solved it in an unintended way because I didn't need the angled portal surface at all.
gooberspace Mar 10, 2014 @ 1:22pm 
Azorae you sick sick individual.
Don't ever change.
ZanderT4 Jul 8, 2013 @ 11:46am 
I found this chamber extremely frustrating for two reasons: the cube always seems to be falling just out of reach of the portal's edge, and walking back and forth between the cube reset button and the orange portal switch button is boring as hell. Great idea for a chamber, but a fairly unforgiving setup for it.
Geneosis Jul 5, 2013 @ 11:49am 
Nice monoportal puzzle ^^ Not too hard for me, but maybe this is because I played Gig's monoportal maps before this :p
kimist108 May 17, 2013 @ 9:04am 
Oh, I finished this without having to come back to it. Wow. Maybe my brain thinks better in mono versus stereo. Makes sense. Fewer variables.
baphomet Apr 27, 2013 @ 11:25am 
dneufeldt Jan 12, 2013 @ 12:07pm 
Your hard to solve maps are way more fun
daloboy Nov 9, 2012 @ 9:38am 
Always takes me some time to "adapt" to mono! Nice one!
Please try lone of mine and comment. Thanks.
Filthy McNasty Oct 28, 2012 @ 6:41pm 
The material that is preventing you from leaving the orange portal room needs to look a little diffrent, i thought it was glass!
awesome map though! really cool consept
Azorae  [author] Oct 28, 2012 @ 5:05pm 
Don't be sorry, feedback and constructive criticism is always welcome. I can always just make the entire floor of that area portalable.
Woodbeam Oct 28, 2012 @ 4:15pm 
Is it possible to lower the dispenser enough that the cube can't bounce far when it lands? Sorry to be a complainer; I love your maps!
Azorae  [author] Oct 28, 2012 @ 3:47pm 
woodbeam: Yeah, that's a minor problem but it's built into the nature of the map, so I can't really do anything about it.

AD_79: Sure, you can add it in there. I may make more substantial ones in the future; this was just to test out some BEEMod stuff.
Woodbeam Oct 28, 2012 @ 3:44pm 
What a great concept. One bit of annoyance though: if the cube doesn't come out of the dispenser in such a way that it can be dropped perfectly onto the alternate orange portal surface, it has to be manually placed. Just a small thing.
AD_79 Oct 28, 2012 @ 1:10pm 
Cool! Hey, do you want me to add this to my collection of one portal maps? Gig's MonoPortal maps are there.
Mathey2009 Oct 28, 2012 @ 12:17pm 
I don't know if i solved it the intended way goven that in the map's description u state that the final move requires some quick portaling, and i didnt use any quick portaling in the final move, actually more in the middle of the puzzle.
Great map anyways.
Innocentive Oct 28, 2012 @ 10:54am 
I had much fun solving this one ... I like how you used the beemod in a simple way, not overloading the chamber with lots of elements (because you can) but simply with good logical puzzles (even if they were a bit easier). Thanks!
mausilibaer Oct 28, 2012 @ 9:04am 
Nice one again
Mothalius Oct 28, 2012 @ 12:34am