Portal 2
Monoportal: Mobius
29 件のコメント
SpielSatzFail 2022年8月12日 13時04分 
I don't see how someone "just" puts the cube on the button or does not use the angled panel. The map is easy, but I can't see the exploit(s). I also think that some people overcomplicated the solution by using the autoportal button in an on-off way in order to speed up the cube, which obviously makes it an unreliable ninja solution ^^
Teo 2019年2月2日 15時49分 
I'm very confused, I think I did it wrong? I just put the cube on the button, went into the orange portal room and just portaled to the exit. Was this correct? Am I god? I'm confused
PixelPerfect 2018年8月7日 14時14分 
Nice and refreshing!
bullfrog 2017年12月15日 0時11分 
Nice one and I agree with @Miami Mike, but some are obviously trying a different method to solve.
Miami Mike 2017年11月13日 13時54分 
tu7650x - No advanced skills are needed, nor is any timing required. The test has a simple, straightforward solution.

Here's my playthrough: https://youtu.be/TrXqDDcM6DM
jandlml 2017年3月15日 22時24分 
very nice!
tu7650x 2016年8月3日 17時13分 
Yes, a simple map but for which advanced skills are required: essentially an incremental momentum cube pendulum remotely controlled by precisely timed player movements. Thank goodness for F6 and F7.
Petutski 2015年10月16日 19時11分 
Fun... a little tricky with the cube fling!
Kepler 2015年6月6日 18時50分 
Short, but smart. And the angled panel is helpful simply as a hint.
Miami Mike 2015年5月22日 18時59分 
Like Chelliste says, you don't need the angled panel.
metadavid 2014年10月15日 16時22分 
Beautiful elegant simple
Chelliste 2014年10月5日 19時21分 
Easier than most of Azorae's maps. I was surprised when I got to the top level that it ended there. I think I solved it in an unintended way because I didn't need the angled portal surface at all.
gooberspace 2014年3月10日 13時22分 
Azorae you sick sick individual.
Don't ever change.
EuphoZander 2013年7月8日 11時46分 
I found this chamber extremely frustrating for two reasons: the cube always seems to be falling just out of reach of the portal's edge, and walking back and forth between the cube reset button and the orange portal switch button is boring as hell. Great idea for a chamber, but a fairly unforgiving setup for it.
Geneosis 2013年7月5日 11時49分 
Nice monoportal puzzle ^^ Not too hard for me, but maybe this is because I played Gig's monoportal maps before this :p
kimist108 2013年5月17日 9時04分 
Oh, I finished this without having to come back to it. Wow. Maybe my brain thinks better in mono versus stereo. Makes sense. Fewer variables.
baphomet 2013年4月27日 11時25分 
Cool!
dneufeldt 2013年1月12日 12時07分 
Your hard to solve maps are way more fun
daloboy 2012年11月9日 9時38分 
Always takes me some time to "adapt" to mono! Nice one!
Please try lone of mine and comment. Thanks.
Filthy McNasty 2012年10月28日 18時41分 
The material that is preventing you from leaving the orange portal room needs to look a little diffrent, i thought it was glass!
awesome map though! really cool consept
Bill Ding  [作成者] 2012年10月28日 17時05分 
Don't be sorry, feedback and constructive criticism is always welcome. I can always just make the entire floor of that area portalable.
Woodbeam 2012年10月28日 16時15分 
Is it possible to lower the dispenser enough that the cube can't bounce far when it lands? Sorry to be a complainer; I love your maps!
Bill Ding  [作成者] 2012年10月28日 15時47分 
woodbeam: Yeah, that's a minor problem but it's built into the nature of the map, so I can't really do anything about it.

AD_79: Sure, you can add it in there. I may make more substantial ones in the future; this was just to test out some BEEMod stuff.
Woodbeam 2012年10月28日 15時44分 
What a great concept. One bit of annoyance though: if the cube doesn't come out of the dispenser in such a way that it can be dropped perfectly onto the alternate orange portal surface, it has to be manually placed. Just a small thing.
Oh... Big Shimiko 2012年10月28日 13時10分 
Cool! Hey, do you want me to add this to my collection of one portal maps? Gig's MonoPortal maps are there.
Mathey2009 2012年10月28日 12時17分 
I don't know if i solved it the intended way goven that in the map's description u state that the final move requires some quick portaling, and i didnt use any quick portaling in the final move, actually more in the middle of the puzzle.
Great map anyways.
Innocentive 2012年10月28日 10時54分 
I had much fun solving this one ... I like how you used the beemod in a simple way, not overloading the chamber with lots of elements (because you can) but simply with good logical puzzles (even if they were a bit easier). Thanks!
mausilibaer 2012年10月28日 9時04分 
Nice one again
Moth 2012年10月28日 0時34分 
AWESOME MAP.