Portal 2

Portal 2

Monoportal: Mobius
29 Kommentare
SpielSatzFail 12. Aug. 2022 um 13:04 
I don't see how someone "just" puts the cube on the button or does not use the angled panel. The map is easy, but I can't see the exploit(s). I also think that some people overcomplicated the solution by using the autoportal button in an on-off way in order to speed up the cube, which obviously makes it an unreliable ninja solution ^^
Teo 2. Feb. 2019 um 15:49 
I'm very confused, I think I did it wrong? I just put the cube on the button, went into the orange portal room and just portaled to the exit. Was this correct? Am I god? I'm confused
PixelPerfect 7. Aug. 2018 um 14:14 
Nice and refreshing!
bullfrog 15. Dez. 2017 um 0:11 
Nice one and I agree with @Miami Mike, but some are obviously trying a different method to solve.
Miami Mike 13. Nov. 2017 um 13:54 
tu7650x - No advanced skills are needed, nor is any timing required. The test has a simple, straightforward solution.

Here's my playthrough: https://youtu.be/TrXqDDcM6DM
jandlml 15. März 2017 um 22:24 
very nice!
tu7650x 3. Aug. 2016 um 17:13 
Yes, a simple map but for which advanced skills are required: essentially an incremental momentum cube pendulum remotely controlled by precisely timed player movements. Thank goodness for F6 and F7.
Petutski 16. Okt. 2015 um 19:11 
Fun... a little tricky with the cube fling!
Kepler 6. Juni 2015 um 18:50 
Short, but smart. And the angled panel is helpful simply as a hint.
Miami Mike 22. Mai 2015 um 18:59 
Like Chelliste says, you don't need the angled panel.
metadavid 15. Okt. 2014 um 16:22 
Beautiful elegant simple
Chelliste 5. Okt. 2014 um 19:21 
Easier than most of Azorae's maps. I was surprised when I got to the top level that it ended there. I think I solved it in an unintended way because I didn't need the angled portal surface at all.
gooberspace 10. März 2014 um 13:22 
Azorae you sick sick individual.
Don't ever change.
EuphoZander 8. Juli 2013 um 11:46 
I found this chamber extremely frustrating for two reasons: the cube always seems to be falling just out of reach of the portal's edge, and walking back and forth between the cube reset button and the orange portal switch button is boring as hell. Great idea for a chamber, but a fairly unforgiving setup for it.
Geneosis 5. Juli 2013 um 11:49 
Nice monoportal puzzle ^^ Not too hard for me, but maybe this is because I played Gig's monoportal maps before this :p
kimist108 17. Mai 2013 um 9:04 
Oh, I finished this without having to come back to it. Wow. Maybe my brain thinks better in mono versus stereo. Makes sense. Fewer variables.
baphomet 27. Apr. 2013 um 11:25 
Cool!
dneufeldt 12. Jan. 2013 um 12:07 
Your hard to solve maps are way more fun
daloboy 9. Nov. 2012 um 9:38 
Always takes me some time to "adapt" to mono! Nice one!
Please try lone of mine and comment. Thanks.
Filthy McNasty 28. Okt. 2012 um 18:41 
The material that is preventing you from leaving the orange portal room needs to look a little diffrent, i thought it was glass!
awesome map though! really cool consept
Bill Ding  [Autor] 28. Okt. 2012 um 17:05 
Don't be sorry, feedback and constructive criticism is always welcome. I can always just make the entire floor of that area portalable.
Woodbeam 28. Okt. 2012 um 16:15 
Is it possible to lower the dispenser enough that the cube can't bounce far when it lands? Sorry to be a complainer; I love your maps!
Bill Ding  [Autor] 28. Okt. 2012 um 15:47 
woodbeam: Yeah, that's a minor problem but it's built into the nature of the map, so I can't really do anything about it.

AD_79: Sure, you can add it in there. I may make more substantial ones in the future; this was just to test out some BEEMod stuff.
Woodbeam 28. Okt. 2012 um 15:44 
What a great concept. One bit of annoyance though: if the cube doesn't come out of the dispenser in such a way that it can be dropped perfectly onto the alternate orange portal surface, it has to be manually placed. Just a small thing.
Oh... Big Shimiko 28. Okt. 2012 um 13:10 
Cool! Hey, do you want me to add this to my collection of one portal maps? Gig's MonoPortal maps are there.
Mathey2009 28. Okt. 2012 um 12:17 
I don't know if i solved it the intended way goven that in the map's description u state that the final move requires some quick portaling, and i didnt use any quick portaling in the final move, actually more in the middle of the puzzle.
Great map anyways.
Innocentive 28. Okt. 2012 um 10:54 
I had much fun solving this one ... I like how you used the beemod in a simple way, not overloading the chamber with lots of elements (because you can) but simply with good logical puzzles (even if they were a bit easier). Thanks!
mausilibaer 28. Okt. 2012 um 9:04 
Nice one again
Moth 28. Okt. 2012 um 0:34 
AWESOME MAP.