Portal 2
Monoportal: Mobius
29 Komentar
SpielSatzFail 12 Agu 2022 @ 1:04pm 
I don't see how someone "just" puts the cube on the button or does not use the angled panel. The map is easy, but I can't see the exploit(s). I also think that some people overcomplicated the solution by using the autoportal button in an on-off way in order to speed up the cube, which obviously makes it an unreliable ninja solution ^^
Teo 2 Feb 2019 @ 3:49pm 
I'm very confused, I think I did it wrong? I just put the cube on the button, went into the orange portal room and just portaled to the exit. Was this correct? Am I god? I'm confused
PixelPerfect 7 Agu 2018 @ 2:14pm 
Nice and refreshing!
bullfrog 15 Des 2017 @ 12:11am 
Nice one and I agree with @Miami Mike, but some are obviously trying a different method to solve.
Miami Mike 13 Nov 2017 @ 1:54pm 
tu7650x - No advanced skills are needed, nor is any timing required. The test has a simple, straightforward solution.

Here's my playthrough: https://youtu.be/TrXqDDcM6DM
jandlml 15 Mar 2017 @ 10:24pm 
very nice!
tu7650x 3 Agu 2016 @ 5:13pm 
Yes, a simple map but for which advanced skills are required: essentially an incremental momentum cube pendulum remotely controlled by precisely timed player movements. Thank goodness for F6 and F7.
Petutski 16 Okt 2015 @ 7:11pm 
Fun... a little tricky with the cube fling!
Kepler 6 Jun 2015 @ 6:50pm 
Short, but smart. And the angled panel is helpful simply as a hint.
Miami Mike 22 Mei 2015 @ 6:59pm 
Like Chelliste says, you don't need the angled panel.
metadavid 15 Okt 2014 @ 4:22pm 
Beautiful elegant simple
Chelliste 5 Okt 2014 @ 7:21pm 
Easier than most of Azorae's maps. I was surprised when I got to the top level that it ended there. I think I solved it in an unintended way because I didn't need the angled portal surface at all.
gooberspace 10 Mar 2014 @ 1:22pm 
Azorae you sick sick individual.
Don't ever change.
EuphoZander 8 Jul 2013 @ 11:46am 
I found this chamber extremely frustrating for two reasons: the cube always seems to be falling just out of reach of the portal's edge, and walking back and forth between the cube reset button and the orange portal switch button is boring as hell. Great idea for a chamber, but a fairly unforgiving setup for it.
Geneosis 5 Jul 2013 @ 11:49am 
Nice monoportal puzzle ^^ Not too hard for me, but maybe this is because I played Gig's monoportal maps before this :p
kimist108 17 Mei 2013 @ 9:04am 
Oh, I finished this without having to come back to it. Wow. Maybe my brain thinks better in mono versus stereo. Makes sense. Fewer variables.
baphomet 27 Apr 2013 @ 11:25am 
Cool!
dneufeldt 12 Jan 2013 @ 12:07pm 
Your hard to solve maps are way more fun
daloboy 9 Nov 2012 @ 9:38am 
Always takes me some time to "adapt" to mono! Nice one!
Please try lone of mine and comment. Thanks.
Filthy McNasty 28 Okt 2012 @ 6:41pm 
The material that is preventing you from leaving the orange portal room needs to look a little diffrent, i thought it was glass!
awesome map though! really cool consept
Bill Ding  [pembuat] 28 Okt 2012 @ 5:05pm 
Don't be sorry, feedback and constructive criticism is always welcome. I can always just make the entire floor of that area portalable.
Woodbeam 28 Okt 2012 @ 4:15pm 
Is it possible to lower the dispenser enough that the cube can't bounce far when it lands? Sorry to be a complainer; I love your maps!
Bill Ding  [pembuat] 28 Okt 2012 @ 3:47pm 
woodbeam: Yeah, that's a minor problem but it's built into the nature of the map, so I can't really do anything about it.

AD_79: Sure, you can add it in there. I may make more substantial ones in the future; this was just to test out some BEEMod stuff.
Woodbeam 28 Okt 2012 @ 3:44pm 
What a great concept. One bit of annoyance though: if the cube doesn't come out of the dispenser in such a way that it can be dropped perfectly onto the alternate orange portal surface, it has to be manually placed. Just a small thing.
Oh... Big Shimiko 28 Okt 2012 @ 1:10pm 
Cool! Hey, do you want me to add this to my collection of one portal maps? Gig's MonoPortal maps are there.
Mathey2009 28 Okt 2012 @ 12:17pm 
I don't know if i solved it the intended way goven that in the map's description u state that the final move requires some quick portaling, and i didnt use any quick portaling in the final move, actually more in the middle of the puzzle.
Great map anyways.
Innocentive 28 Okt 2012 @ 10:54am 
I had much fun solving this one ... I like how you used the beemod in a simple way, not overloading the chamber with lots of elements (because you can) but simply with good logical puzzles (even if they were a bit easier). Thanks!
mausilibaer 28 Okt 2012 @ 9:04am 
Nice one again
Moth 28 Okt 2012 @ 12:34am 
AWESOME MAP.