One Shot...2
46 Comments
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LoneWolf2056  [author] Oct 4 @ 6:08pm 
@Gabi113 Thanks, glad you enjoyed xD And yes Dilapidation Part 4 ended up being crazy hard because I originally made a mistake in the puzzle :p Unfortunately I have had to stop working on my Reconstruction series because of working on Portal Stories: Mel at the moment.
Gabi113 Oct 4 @ 8:53am 
awesome maps you have man!
After completing all you Dilapidation series I have to say that you might be a genius or something :)
At least that's how you make me feel after completing the series (especially the 4th)
Aweseome !!!
Please more and more advanced tricky smart puzzly maps !!!
No ninja stuff :D
Good job !
Freeman|TR Oct 2 @ 1:56am 
fantastic !!!
Pacoiones Aug 1 @ 2:44am 
In the last part I felt like I was juggling with the cubes haha. This map was really fun althoguh it took me a while to realize what I had to do.
TS_Mind_Swept Jul 24 @ 2:26pm 
well i am a doochie, i thought of "Sacrificing cubes" but i couldn't get how to do it right, but thanks to LAChip's comment on page 3, I got what i was supposed to do. (I know that's cheating, but i did the rest of it just fine) The first part was kind of easy, but it was the 2nd near the end that i had trouble. Loved that anti-grav room though, that was awesome! Maybe include as part of a future test? and i fould out that you can jump off cubes in mid air, so maybe include doing that in to too? 8/10
wildgoosespeeder Jan 14 @ 7:58pm 
DISCLAIMER:
Read my profile before reading the rest of my comment!

I found this monoportal map harder.Sacrificing cubeshelps.

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=210757020
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
kavalarika Nov 12, 2013 @ 2:46am 
Very good chamber, well designed and clever. Thank you!
mechtakendall Nov 5, 2013 @ 12:50pm 
Veruy nice logic puzzle. Design 10/10 Difficulty 7/10
| \_/ () Oct 17, 2013 @ 11:05am 
SERIOUSLY!?!?! YOU AND LP ?! THAT'S GONNA BE AWESOME!!!

I'm tracking this mod for a long time but I didn't know you're one of the people maling it.
LoneWolf2056  [author] Oct 17, 2013 @ 11:01am 
@| \_/ () thank you :) I am working on Portal Stories with Lpfreaky90 and a few others, check it out on Moddb. May possibly make another one shot map in the future :p
| \_/ () Oct 16, 2013 @ 6:34am 
you're one of the best puzzlers along with LPfreaky90 and Mevious! it's a pleasure to play your maps. and...yeah, make part 3 :)
Bayram Oct 6, 2013 @ 8:32am 
Thumbs up, maybe medium/easy, but like several other commentors, I would have prefered the first cube in the second puzzle to have been, say, a companion cube, so that I could keep straight which is which.
Dave Aug 26, 2013 @ 10:38am 
another well done level by LoneWolf :) gj gj :) cannot say anything bad to it :)
machmanx Aug 22, 2013 @ 9:44pm 
Nice. At the beginning I thought this was gonna be boring. But once I got to the later part, it got tricky. Fun chamber, thanks!
GWD9000 Aug 10, 2013 @ 7:49pm 
Pretty good single portal map, but still would have liked to have 2 different cube types to make the process more trackable - I must have fizzled the wrong cube 4 or 5 times! How very annoying! All fun though. Favourited. Thanks for making it
kimist108 Aug 4, 2013 @ 4:44pm 
Had fun spending time with this test chamber. Appreciate time taken to make these for the rest of us.
ƦɅƉ∑LIƬE Jun 17, 2013 @ 1:05pm 
please make part three
ƦɅƉ∑LIƬE Jun 15, 2013 @ 8:46pm 
Ok that is the best single portal gun map I have ever seen
psn_sega651 May 5, 2013 @ 3:06pm 
very good, would have been a bit easer if cube at the end was a companion or fraken cube, I got the two normal cubes backwards and had to do it over again lol....
LoneWolf2056  [author] Apr 22, 2013 @ 4:03am 
@piotr_mil Thanks, that room is just for a bit of fun, altered gravity puzzles tend to not be as good as you might think, but I may try if I have an idea I think is fun enough.
piotr_mil Apr 21, 2013 @ 7:44pm 
A cool, short, but entertaining map with a typical cube swap puzzle :) Oh, and there as this little thing, lower gravity room. WAIT WHAT. . Are you planning to do something with it ;)?
mood3rd Mar 28, 2013 @ 1:21pm 
LoneWolf2056
thankyou for your reply.
& I see now, it stops the player getting trapped.
due to the fizzler only deactivating the 1 portal :)
LoneWolf2056  [author] Mar 28, 2013 @ 8:35am 
Yea that portalable area is so you dont get stuck over there, not part of the solution.
mood3rd Mar 28, 2013 @ 8:30am 
good map.
the portable area with the fizzler near the exit,
baffled me ?
but swap & respawn, saved me :)

please try a map from my workshop:
http://steamcommunity.com/profiles/76561197979332810/myworkshopfiles/
NiclO (- - ) Mar 23, 2013 @ 1:58am 
Great map! Cheers! Your maps require the perfect amount of brain power, nice challenge but no headache!
Piranha.A Mar 7, 2013 @ 10:30am 
Absolutely meaningless? I don't think so! ;D
Nice antigrav room btw...
LPChip Feb 18, 2013 @ 9:09am 
Awesome map. Took me quite a bit to figure the last bit out, but finally did it!

@Meekers.pol: Make sure the lasercube is in the room with the other laser that is deactivated. Activate it, and point it to the catcher through the glass. Shoot a portal on the wall. Get the lightbridge to go across the goo. Grab the cube and exchange it with the other cube. Bring the other cube to the exit door and then use the pedestal button to respawn the exchanged cube.
meekers.pol Feb 9, 2013 @ 5:40am 
How do you get past the last room? I can't figure it out :(
1980 Feb 7, 2013 @ 3:42am 
Absolutely great map. This should be played much more and get a high score.
RedneckTexan Jan 13, 2013 @ 8:18am 
Very Cool
p0rtalmaster Nov 2, 2012 @ 10:22pm 
This test is wonderful. It's also sorely underrated.

My only complaint is really a glitch report: I found at some point that somehow I was shooting orange portals with the blue one being rooted.
LoneWolf2056  [author] Oct 23, 2012 @ 2:05pm 
If you picked up the 2nd cube and used it to power the light bridge then respawned the 2nd cube you would be stuck with no light bridge to get back. Pretty obscure but I have to cover all possible ways of getting yourself stuck.
Ace Ryder Oct 22, 2012 @ 5:37pm 
@LoneWolf2056 Good idea, cept I don't know how you could get trapped there...
LoneWolf2056  [author] Oct 21, 2012 @ 6:33am 
Yea the white wall at the end is purely for if you trap yourself so you can always get back, thats why I put it in the corner and didnt light it up or draw attention to it. :p
-=DarkWhitehun=- Oct 21, 2012 @ 2:17am 
But the first time i had a problem with a portal gun. :S
-=DarkWhitehun=- Oct 21, 2012 @ 2:16am 
The ending was very tricky. Its a very good map! :D
Ace Ryder Oct 20, 2012 @ 10:39pm 
Hey, you know you can solve it without using that last white wall at the end?
Alien_Jim Oct 20, 2012 @ 3:13pm 
Nicely done. I can tell lots of thought went into creating it.
Lynbean Oct 20, 2012 @ 7:31am 
It was very tricky but I loved the 0 gravity room! I destroyed all of the cubes!
ZeZempest Oct 20, 2012 @ 6:53am 
This was very tricky and an easy, awesome looking design. 5/5!
LoneWolf2056  [author] Oct 19, 2012 @ 4:42pm 
Thanks for the nice feedback, glad you enjoyed, I hope I have improved a bit at level design since I made the original One Shot which was my very first hammer map xD
nhenrica Oct 19, 2012 @ 2:15pm 
Had me stuck for a long time. I then facepalmed when the obvious solution finally occured to me. Neat concept and great map. Fun easter egg too.
swedishgamr Oct 19, 2012 @ 7:54am 
Really good use of the portals and nice suprice & Easter egg
LoneWolf2056  [author] Oct 17, 2012 @ 8:51am 
Thanks for the feedback, not sure about the portal visual glitch you had :/ Also I could just remove the title from the picture if its that bad xD
Mr Vapour Waterhandle Oct 17, 2012 @ 8:13am 
I'd put the difficulty at medium. Harder than part 1, and in a lot of ways a much more interesting level, good one, thanks. First part helps solving the second, which is nice and coherent, whereas part 1 felt like two seperate (although enjoyable) puzzles. I don't really have any complaints. I guess the font on the title picture is a bit dodgy (yeah it's getting down to that I'm affraid). Sometimes I had some glitchyness with my view through portals blackening for a second, although this isn't a major problem. Definite thumbs up.
Tweaky Oct 16, 2012 @ 9:21pm 
Great map!