Portal 2
One Shot...2
56 comentarii
Muzozavr 11 dec. 2022 la 10:10 
More interesting than part 1. Originally put it off due to feeling absolutely decimated after a COVID shot. Somehow originally I was trying to execute a cube swap in part 1, which naturally didn't really help. Obviously that made me a bit more prepared for part 2. (None of your workshop maps beat Dilapidation 4 so far, and I only have the advanced Two of a Kind left. Dilapidation 4's final overarching puzzle is a big high mark, though, so this is being a bit unfair.)

Very nice anti-gravity room, were you inspired by Portal Prelude's level 10?
Towelie Clegane 17 nov. 2020 la 8:32 
gr8 az uzual, kip makin moar
portalfan 3 oct. 2020 la 10:55 
mabye you can do a ratman lair in this?
helios 7 febr. 2019 la 13:23 
One shot has other logic when crossing shields. It was nice to play!
lfairban 28 mai 2017 la 11:31 
The test is meaningless. Life is meaningless. Does that mean the test is life?
ianbrobin 30 mart. 2016 la 18:34 
Wow. I think that this puzzle and Dilapidation 1 may be my two favorite puzzles. You definetly make the most challenging puzzles.
Petutski 26 mai 2015 la 11:27 
Excellent exercise in defining the logic rules and then executing... Thanks!
quat 25 apr. 2015 la 14:31 
Fun ! There was a small error in the beginning where I got the dual portal device (probs due to the sp_ prefix? idk). Falling in the goo and restarting the map fixed it though
Dexter 30 dec. 2014 la 16:35 
I think its broken. I see the orange portal is done for me before I exit the spawn room but it still clears when going through any fizzlers. No buttons to reset either :(
Chelliste 26 nov. 2014 la 20:15 
I found this easier than One Shot 1 because I didn't need an exploit! The tiny little room behind the fizzler at the end puzzled me. Was it an escape hatch in case you got trapped?
LoneWolf2056  [autor] 4 oct. 2014 la 18:08 
@Gabi113 Thanks, glad you enjoyed xD And yes Dilapidation Part 4 ended up being crazy hard because I originally made a mistake in the puzzle :p Unfortunately I have had to stop working on my Reconstruction series because of working on Portal Stories: Mel at the moment.
CLQ 4 oct. 2014 la 8:53 
awesome maps you have man!
After completing all you Dilapidation series I have to say that you might be a genius or something :)
At least that's how you make me feel after completing the series (especially the 4th)
Aweseome !!!
Please more and more advanced tricky smart puzzly maps !!!
No ninja stuff :D
Good job !
not-paradiser 2 oct. 2014 la 1:56 
fantastic !!!
dragondrugs 1 aug. 2014 la 2:44 
In the last part I felt like I was juggling with the cubes haha. This map was really fun althoguh it took me a while to realize what I had to do.
TS_Mind_Swept 24 iul. 2014 la 14:26 
well i am a doochie, i thought of "Sacrificing cubes" but i couldn't get how to do it right, but thanks to LAChip's comment on page 3, I got what i was supposed to do. (I know that's cheating, but i did the rest of it just fine) The first part was kind of easy, but it was the 2nd near the end that i had trouble. Loved that anti-grav room though, that was awesome! Maybe include as part of a future test? and i fould out that you can jump off cubes in mid air, so maybe include doing that in to too? 8/10
wildgoosespeeder 14 ian. 2014 la 19:58 
DISCLAIMER:
Read my profile before reading the rest of my comment!

I found this monoportal map harder. Sacrificing cubes helps.

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=210757020
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
Ale 12 nov. 2013 la 2:46 
Very good chamber, well designed and clever. Thank you!
mechtakendall 5 nov. 2013 la 12:50 
Veruy nice logic puzzle. Design 10/10 Difficulty 7/10
| \_/ () 17 oct. 2013 la 11:05 
SERIOUSLY!?!?! YOU AND LP ?! THAT'S GONNA BE AWESOME!!!

I'm tracking this mod for a long time but I didn't know you're one of the people maling it.
LoneWolf2056  [autor] 17 oct. 2013 la 11:01 
@| \_/ () thank you :) I am working on Portal Stories with Lpfreaky90 and a few others, check it out on Moddb . May possibly make another one shot map in the future :p
| \_/ () 16 oct. 2013 la 6:34 
you're one of the best puzzlers along with LPfreaky90 and Mevious! it's a pleasure to play your maps. and...yeah, make part 3 :)
Bayram 6 oct. 2013 la 8:32 
Thumbs up, maybe medium/easy, but like several other commentors, I would have prefered the first cube in the second puzzle to have been, say, a companion cube, so that I could keep straight which is which.
Dave 26 aug. 2013 la 10:38 
another well done level by LoneWolf :) gj gj :) cannot say anything bad to it :)
MachManX 22 aug. 2013 la 21:44 
Nice. At the beginning I thought this was gonna be boring. But once I got to the later part, it got tricky. Fun chamber, thanks!
GWD9000 10 aug. 2013 la 19:49 
Pretty good single portal map, but still would have liked to have 2 different cube types to make the process more trackable - I must have fizzled the wrong cube 4 or 5 times! How very annoying! All fun though. Favourited. Thanks for making it
kimist108 4 aug. 2013 la 16:44 
Had fun spending time with this test chamber. Appreciate time taken to make these for the rest of us.
Slordar 17 iun. 2013 la 13:05 
please make part three
Slordar 15 iun. 2013 la 20:46 
Ok that is the best single portal gun map I have ever seen
Shadow of Avalar 5 mai 2013 la 15:06 
very good, would have been a bit easer if cube at the end was a companion or fraken cube, I got the two normal cubes backwards and had to do it over again lol....
LoneWolf2056  [autor] 22 apr. 2013 la 4:03 
@piotr_mil Thanks, that room is just for a bit of fun, altered gravity puzzles tend to not be as good as you might think, but I may try if I have an idea I think is fun enough.
piotr_mil 21 apr. 2013 la 19:44 
A cool, short, but entertaining map with a typical cube swap puzzle :) Oh, and there as this little thing, lower gravity room. WAIT WHAT. . Are you planning to do something with it ;)?
mood3rd 28 mart. 2013 la 13:21 
LoneWolf2056
thankyou for your reply.
& I see now, it stops the player getting trapped.
due to the fizzler only deactivating the 1 portal :)
LoneWolf2056  [autor] 28 mart. 2013 la 8:35 
Yea that portalable area is so you dont get stuck over there, not part of the solution.
mood3rd 28 mart. 2013 la 8:30 
good map.
the portable area with the fizzler near the exit,
baffled me ?
but swap & respawn, saved me :)

please try a map from my workshop:
http://steamcommunity.com/profiles/76561197979332810/myworkshopfiles/
NiclO (- - ) 23 mart. 2013 la 1:58 
Great map! Cheers! Your maps require the perfect amount of brain power, nice challenge but no headache!
Innocentive 7 mart. 2013 la 10:30 
Absolutely meaningless? I don't think so! ;D
Nice antigrav room btw...
LPChip 18 febr. 2013 la 9:09 
Awesome map. Took me quite a bit to figure the last bit out, but finally did it!

@Meekers.pol: Make sure the lasercube is in the room with the other laser that is deactivated. Activate it, and point it to the catcher through the glass. Shoot a portal on the wall. Get the lightbridge to go across the goo. Grab the cube and exchange it with the other cube. Bring the other cube to the exit door and then use the pedestal button to respawn the exchanged cube.
secretivepol 9 febr. 2013 la 5:40 
How do you get past the last room? I can't figure it out :(
1980 7 febr. 2013 la 3:42 
Absolutely great map. This should be played much more and get a high score.
RedneckTexan 13 ian. 2013 la 8:18 
Very Cool
The Sojourner 2 nov. 2012 la 22:22 
This test is wonderful. It's also sorely underrated.

My only complaint is really a glitch report: I found at some point that somehow I was shooting orange portals with the blue one being rooted.
LoneWolf2056  [autor] 23 oct. 2012 la 14:05 
If you picked up the 2nd cube and used it to power the light bridge then respawned the 2nd cube you would be stuck with no light bridge to get back. Pretty obscure but I have to cover all possible ways of getting yourself stuck.
n/a 22 oct. 2012 la 17:37 
@LoneWolf2056 Good idea, cept I don't know how you could get trapped there...
LoneWolf2056  [autor] 21 oct. 2012 la 6:33 
Yea the white wall at the end is purely for if you trap yourself so you can always get back, thats why I put it in the corner and didnt light it up or draw attention to it. :p
DarkWhite 21 oct. 2012 la 2:17 
But the first time i had a problem with a portal gun. :S
DarkWhite 21 oct. 2012 la 2:16 
The ending was very tricky. Its a very good map! :D
n/a 20 oct. 2012 la 22:39 
Hey, you know you can solve it without using that last white wall at the end?
Alien_Jim 20 oct. 2012 la 15:13 
Nicely done. I can tell lots of thought went into creating it.
J. Jungle Japeson 20 oct. 2012 la 7:31 
It was very tricky but I loved the 0 gravity room! I destroyed all of the cubes!
Walter Blanco 20 oct. 2012 la 6:53 
This was very tricky and an easy, awesome looking design. 5/5!