Portal 2
Physics Lab 1: Intro to Gravity
93 Yorum
Torn up Yarn 13 Tem 2022 @ 12:19 
I really liked this - the "how do I get the cube through the light bridges" was fun.
moss- 29 May 2021 @ 8:21 
My cube got incinerated by the bridge after it hit the button and activated it so I thought I was doing it wrong for a while, but cool chamber!
coredump1101 11 May 2021 @ 12:25 
I enjoyed this a lot. It definitely reminded me of physics class! :-)
KØ414 B33R 22 Eki 2020 @ 18:00 
Awesome! Short but fun!
co3pE 18 Eyl 2020 @ 6:47 
Y E E T M O M E N T
Sophronius 6 Oca 2020 @ 15:49 
pretty amazing how you figured out the mechanics of that map with perfect timing!
gibber 23 Oca 2019 @ 12:23 
Too glitchy.
c4shurik 10 Tem 2018 @ 9:16 
Nice! Some new action!
lfairban 12 Şub 2018 @ 8:29 
Well that was fun.
Calwin 12 May 2017 @ 8:34 
you are very creative, I'm enjoying your chambers.
älgen 21 Nis 2017 @ 15:35 
Very interesting!
Fireball19 14 Ağu 2016 @ 16:13 
Nice job good tests:steamhappy:
ahmadsyar 6 Ağu 2016 @ 8:34 
now that is fun
jam.lab1 27 Tem 2016 @ 13:56 
Cool fun game.
[Tom K] 20 Ara 2015 @ 8:56 
Very cool mechanics in there, nice map!
rulestheworldasaurus 13 Eki 2015 @ 13:27 
Wow, great level... and inspired by REAL PHYSICS no less! I loved it! Kind of looked like the Turret hit the ground first, then me, then reflection cube, then weighted cube.
BlackJo 5 Eyl 2015 @ 10:05 
nice map !
Thx
PortalFan 28 Haz 2015 @ 5:15 
Original mechanism, good map !
akross.cs 24 Mar 2015 @ 12:58 
nice designed puzzle but very easy
Frezzer 26 Haz 2014 @ 3:41 
another great map thx :)
hd42 17 Haz 2014 @ 10:04 
A bit of a chore...tiresome -- yet great thinking at the end....overall nice.
The Sojourner 30 May 2014 @ 16:57 
OK, so a turret apparently falls slightly faster than anything else and yet it can't weigh down buttons unlike in the original game....strange indeed.
robin_z 27 May 2014 @ 12:29 
Took me a little while, but eventually figured it out. Thank you. :)
Petutski 2 Nis 2014 @ 14:10 
Very nice. Ejoyed it!
claymckelvy 24 Oca 2014 @ 13:27 
Pretty test. I did not find it difficult, but it was fun.
Lepo 12 Oca 2014 @ 10:12 
Very original, very clever, it's fun to play, but not perfect. The trick with reflection cube could fail if not perfectly positioned, and the last jump require a bit of timing. As for difficulty this could be between easy and medium. 7.5/10
SvS 20 Ara 2013 @ 8:47 
very awesome
PsychoBR 11 Kas 2013 @ 5:03 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

:p2orange: Turrets highly explosive. Handle with care :p2blue:
[CKCJ] thecock 10 Eyl 2013 @ 20:25 
Some of those things I hadn't seen before.
Fatso 23 Tem 2013 @ 21:03 
Challenging Chamber, I enjoy challenges, Please give my chamber a try was hard to figure a way to use only 4 gells and no other items and make it challenging the name of the mape is Gell-O here is the link if you beat it leave comment thanks. http://steamcommunity.com/sharedfiles/filedetails/?id=162320338
Webg33k 5 Haz 2013 @ 13:01 
A lot of game mechanics I haven't seen before.
13 :) 13 Şub 2013 @ 8:40 
This is not a puzzle map. This is a hardwork map. And when you just land the cube on the button it dissapears because of a stupid placement of that blue thing.
Databot1 27 Oca 2013 @ 13:14 
Fantastic concept! Deactivating the parallel light bridges is a little cumbersome due to the quick deactivate/activation jitter, but really great overall
Ambrusius 14 Oca 2013 @ 11:20 
awesome map, not to hard.. not a complete timewaster.. perfect amount and epic for curing boredom :)
hats off to you!
Bayram 12 Oca 2013 @ 15:08 
Short and easy (it was pretty obvious what to do) but strangely satisfying. Everything worked perfectly the first time.
herbusmc 22 Ara 2012 @ 1:41 
Nice map The last bit doesn't work every time. If it did I would have ben done a lot sooner. nevertheless it was pretty cool. Thanks.
Fredouillelafripouille 17 Ara 2012 @ 13:36 
Nice idea. But a little easy, I find.
'going to test next chambers... ;-)
TimmahRap 15 Ara 2012 @ 10:02 
Nice trick with the light bridges
tuyuqas 24 Kas 2012 @ 3:16 
Woow. Had to think for a while :D Very nice job!
the oldest xbox known to man 19 Kas 2012 @ 7:13 
That was really great! Getting ready to play 2 and 3, but really! Good job man!
Andi 18 Kas 2012 @ 15:14 
A very inventive solution. Dispite the fact that it didn't work according to plan all the time, it was fun and enjoyable nontheless. Thumbs up.
Nortisop029  [yaratıcı] 16 Kas 2012 @ 19:30 
Part 3 is finally here! It is similar to part 2 but has a different focus.
Bellomy 22 Eki 2012 @ 20:19 
Hmmmm, an update for you. I tried to recreate the level with the ninja solution. It didn't work this time. I had to use the original concept to solve the level. Perhaps a flluke? Either a glitch or pure dumb luck?
Bellomy 22 Eki 2012 @ 19:37 
I really hate to be "that guy" but...I found a "Ninja" solution! There is a way to solve the level that makes the reflection cube completely unnecessary. In fact, the entire system of light bridges, buttons, fizzlers...all of it is completely useless if the Ninja solution is found. It's not obvious but once you find it you'll hit yourself in the head because it's REALLY simple. It's a shame because it's such a nice concept, but there you go.
♡︎ Sydän ♡ 17 Eki 2012 @ 12:23 
Absolutely amazing concepts. Although ingenius on their own, I hope to see them as part of a larger test chamber in the future.
I Kinda Fail 16 Eki 2012 @ 22:46 
Twitchy laser puzzle, but a pretty good map. Loved the ending.
Toaster-Oven 13 Eki 2012 @ 19:50 
For a strong concept puzzle with a fun ending to watch try this one.
http://steamcommunity.com/sharedfiles/filedetails/?id=99094226
Toaster-Oven 13 Eki 2012 @ 19:46 
Wow, flawless timing all around. One of the best.
Mr Fraggle (UK) 13 Eki 2012 @ 2:16 
Very nice and a lot of fun.Well done.
PentaPenta 12 Eki 2012 @ 21:12 
I loved it! It was a well thought out, well designed map. The one thing I liked the most is that you did not make it too difficult. You were stating a concept, and how to use a couple small puzzles around the concept. And that, my friend, is a hard thing to pull off. Most beginner authors would either make it mearly a concept map with no puzzle, or they would make the puzzle so hard that the player would miss the point completely. Thus, I congradulate you.

On the fling puzzle, if you were to place the light that's next to the button above the faithplate, then the player would know where to stand better.

If you are interested, here's a map I made recently that you may enjoy:
http://steamcommunity.com/sharedfiles/filedetails/?id=98094186