Portal 2

Portal 2

Physics Lab 1: Intro to Gravity
93 kommentarer
Torn up Yarn 13 jul, 2022 @ 12:19 
I really liked this - the "how do I get the cube through the light bridges" was fun.
moss- 29 maj, 2021 @ 8:21 
My cube got incinerated by the bridge after it hit the button and activated it so I thought I was doing it wrong for a while, but cool chamber!
coredump1101 11 maj, 2021 @ 12:25 
I enjoyed this a lot. It definitely reminded me of physics class! :-)
KØ414 B33R 22 okt, 2020 @ 18:00 
Awesome! Short but fun!
co3pE 18 sep, 2020 @ 6:47 
Y E E T M O M E N T
Sophronius 6 jan, 2020 @ 15:49 
pretty amazing how you figured out the mechanics of that map with perfect timing!
gibber 23 jan, 2019 @ 12:23 
Too glitchy.
c4shurik 10 jul, 2018 @ 9:16 
Nice! Some new action!
lfairban 12 feb, 2018 @ 8:29 
Well that was fun.
Calwin 12 maj, 2017 @ 8:34 
you are very creative, I'm enjoying your chambers.
älgen 21 apr, 2017 @ 15:35 
Very interesting!
Fireball19 14 aug, 2016 @ 16:13 
Nice job good tests:steamhappy:
ahmadsyar 6 aug, 2016 @ 8:34 
now that is fun
jam.lab1 27 jul, 2016 @ 13:56 
Cool fun game.
[Tom K] 20 dec, 2015 @ 8:56 
Very cool mechanics in there, nice map!
rulestheworldasaurus 13 okt, 2015 @ 13:27 
Wow, great level... and inspired by REAL PHYSICS no less! I loved it! Kind of looked like the Turret hit the ground first, then me, then reflection cube, then weighted cube.
BlackJo 5 sep, 2015 @ 10:05 
nice map !
Thx
PortalFan 28 jun, 2015 @ 5:15 
Original mechanism, good map !
akross.cs 24 mar, 2015 @ 12:58 
nice designed puzzle but very easy
Frezzer 26 jun, 2014 @ 3:41 
another great map thx :)
hd42 17 jun, 2014 @ 10:04 
A bit of a chore...tiresome -- yet great thinking at the end....overall nice.
The Sojourner 30 maj, 2014 @ 16:57 
OK, so a turret apparently falls slightly faster than anything else and yet it can't weigh down buttons unlike in the original game....strange indeed.
robin_z 27 maj, 2014 @ 12:29 
Took me a little while, but eventually figured it out. Thank you. :)
Petutski 2 apr, 2014 @ 14:10 
Very nice. Ejoyed it!
claymckelvy 24 jan, 2014 @ 13:27 
Pretty test. I did not find it difficult, but it was fun.
Lepo 12 jan, 2014 @ 10:12 
Very original, very clever, it's fun to play, but not perfect. The trick with reflection cube could fail if not perfectly positioned, and the last jump require a bit of timing. As for difficulty this could be between easy and medium. 7.5/10
SvS 20 dec, 2013 @ 8:47 
very awesome
PsychoBR 11 nov, 2013 @ 5:03 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

:p2orange: Turrets highly explosive. Handle with care :p2blue:
[CKCJ] thecock 10 sep, 2013 @ 20:25 
Some of those things I hadn't seen before.
Fatso 23 jul, 2013 @ 21:03 
Challenging Chamber, I enjoy challenges, Please give my chamber a try was hard to figure a way to use only 4 gells and no other items and make it challenging the name of the mape is Gell-O here is the link if you beat it leave comment thanks. http://steamcommunity.com/sharedfiles/filedetails/?id=162320338
Webg33k 5 jun, 2013 @ 13:01 
A lot of game mechanics I haven't seen before.
13 :) 13 feb, 2013 @ 8:40 
This is not a puzzle map. This is a hardwork map. And when you just land the cube on the button it dissapears because of a stupid placement of that blue thing.
Databot1 27 jan, 2013 @ 13:14 
Fantastic concept! Deactivating the parallel light bridges is a little cumbersome due to the quick deactivate/activation jitter, but really great overall
Ambrusius 14 jan, 2013 @ 11:20 
awesome map, not to hard.. not a complete timewaster.. perfect amount and epic for curing boredom :)
hats off to you!
Bayram 12 jan, 2013 @ 15:08 
Short and easy (it was pretty obvious what to do) but strangely satisfying. Everything worked perfectly the first time.
herbusmc 22 dec, 2012 @ 1:41 
Nice map The last bit doesn't work every time. If it did I would have ben done a lot sooner. nevertheless it was pretty cool. Thanks.
Fredouillelafripouille 17 dec, 2012 @ 13:36 
Nice idea. But a little easy, I find.
'going to test next chambers... ;-)
TimmahRap 15 dec, 2012 @ 10:02 
Nice trick with the light bridges
tuyuqas 24 nov, 2012 @ 3:16 
Woow. Had to think for a while :D Very nice job!
the oldest xbox known to man 19 nov, 2012 @ 7:13 
That was really great! Getting ready to play 2 and 3, but really! Good job man!
Andi 18 nov, 2012 @ 15:14 
A very inventive solution. Dispite the fact that it didn't work according to plan all the time, it was fun and enjoyable nontheless. Thumbs up.
Nortisop029  [skapare] 16 nov, 2012 @ 19:30 
Part 3 is finally here! It is similar to part 2 but has a different focus.
Bellomy 22 okt, 2012 @ 20:19 
Hmmmm, an update for you. I tried to recreate the level with the ninja solution. It didn't work this time. I had to use the original concept to solve the level. Perhaps a flluke? Either a glitch or pure dumb luck?
Bellomy 22 okt, 2012 @ 19:37 
I really hate to be "that guy" but...I found a "Ninja" solution! There is a way to solve the level that makes the reflection cube completely unnecessary. In fact, the entire system of light bridges, buttons, fizzlers...all of it is completely useless if the Ninja solution is found. It's not obvious but once you find it you'll hit yourself in the head because it's REALLY simple. It's a shame because it's such a nice concept, but there you go.
♡︎ Sydän ♡ 17 okt, 2012 @ 12:23 
Absolutely amazing concepts. Although ingenius on their own, I hope to see them as part of a larger test chamber in the future.
I Kinda Fail 16 okt, 2012 @ 22:46 
Twitchy laser puzzle, but a pretty good map. Loved the ending.
Toaster-Oven 13 okt, 2012 @ 19:50 
For a strong concept puzzle with a fun ending to watch try this one.
http://steamcommunity.com/sharedfiles/filedetails/?id=99094226
Toaster-Oven 13 okt, 2012 @ 19:46 
Wow, flawless timing all around. One of the best.
Mr Fraggle (UK) 13 okt, 2012 @ 2:16 
Very nice and a lot of fun.Well done.
PentaPenta 12 okt, 2012 @ 21:12 
I loved it! It was a well thought out, well designed map. The one thing I liked the most is that you did not make it too difficult. You were stating a concept, and how to use a couple small puzzles around the concept. And that, my friend, is a hard thing to pull off. Most beginner authors would either make it mearly a concept map with no puzzle, or they would make the puzzle so hard that the player would miss the point completely. Thus, I congradulate you.

On the fling puzzle, if you were to place the light that's next to the button above the faithplate, then the player would know where to stand better.

If you are interested, here's a map I made recently that you may enjoy:
http://steamcommunity.com/sharedfiles/filedetails/?id=98094186