Stellaris

Stellaris

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Animated Serpentoid Portraits
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13.731 MB
Feb 11, 2017 @ 8:55am
Jan 19, 2018 @ 1:25pm
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Animated Serpentoid Portraits

In 1 collection by silfae
Silfae's Animated Portraits
12 items
Description
[www.patreon.com]

Contents

Animated Portrait set
Contains an entirely new, entirely animated set of Space Egyptian Snakefolks.
They blink and breathe and twitch, just like the vanilla species, they have alternative skin colors, alternative hairstyles, different clothing, and sexual dimorphism.
You can easily use this portrait set to create new Custom Empires, just like you do for the vanilla sets, but mind you, if you do that, you won't be able to use the racial trait that has been assigned to them in my original custom Emipre.

Custom flag symbol
The Egyptian Eye, used for the new starting Empire.

Custom trait
Just like in my other portrait mods, I've added a new racial trait to better represent the new species, rather than having to mix and match with the vanilla ones.
The trait will only be used by the custom Empire and cannot be selected, either by the player or by the AI for other random species. It provides several small buffs and debuffs, making the serpentoids a lazy but brilliant kind of species.

Custom City Set
Based on the Fallen Empire buildings, redrawn with more Ancient Egyptian features.

Custom Building
Astral Pyramid, akin to the Divine Mandate Mausoleum (can be built once per ruler, but there's no limit on how many can be built on a single planet). It is only available for the Custom Empire added by the mod (or any edited variations).

Custom namelist
The Serpentoid name list retains some reptilian features (ships, worlds, etc.) and only affects character names, adding a bunch of real life Ancient Egyptian names, both for males and females.
The list can, of course, freely used for any other species you wish to create.

Custom Starting Solar System
The Kheshem system can be a slightly rough start, as your capital planet, while very big, is overflown with decaying infrastructure. To make things worse, there are several primitive neighbors in your own system, which may be a lot tougher and closer to FTL technology than you might think...

Custom Empire
The Ancient Technosethi: a Divine Mandate, collectivist/fanatic spiritualist Empire with attached background, using all of the mod's features (flag, namelist, portraits, trait, etc.), ready for use.
It is set as forbidden for AI use by default, but you can easily change this setting in game by following the instructions below.

Enabling for the AI
I'm adding this, since people are asking about it, both here and in the Paradoxplaza.

If you want to have the She'sesi be used by the AI as well, there's a very simple way to do that directly in game.

1) Go to the Empire selection screen (New Game).
2) Select the serpentoid custom Empire (Ancient Technosethi).
3) Click Edit.
4) Click Save.
5) Click Back.
6) Scroll up to the new "Ancient Technosethi" you've just duplicated.
7) Click on the little eagle flag on the side of the Empire selection tab until it tells you "Empire Spawning Allowed".
8) That's all.

Compatibility

Pretty much everything. I'm not changing any vanilla files, so it's very unlikely for something to mix and break. I doubt this mod will conflit with anything at all.

Story
I'm writing a story about the factions/species I'm creating, you can find the first chapter here:
https://www.minds.com/blog/view/685097352905629700

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Popular Discussions View All (1)
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Feb 12, 2017 @ 4:23am
Contents
silfae
147 Comments
corsairmarks Sep 22, 2022 @ 7:00pm 
@caboseivankass It seems that Paradox has changed "hair" to "attachment" in their files. I'll be applying the fix in my updated version of this mod (you will still need both) https://steamcommunity.com/sharedfiles/filedetails/?id=2577093634

I probably won't be able to work on it until this weekend, however.
caboseivankass Sep 22, 2022 @ 6:40pm 
the new update remove the hair on them
Swag Incarnate Aug 13, 2022 @ 7:53pm 
i don't like the way these things are staring at me
Mythez Apr 26, 2022 @ 11:32pm 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://steamcommunity.com/sharedfiles/filedetails/?id=2796778215
corsairmarks Aug 31, 2021 @ 9:51am 
> Also small bug: If you have the "hide unowned content" button turned on, you can't see any of the species from the mods in the species creation screen.

I'll take a look, but I'm fairly certain mod authors don't have control over that. For what it's worth, I did gate some of the mod empires behind DLCs so that may be correct if you don't have the correct DLCs.
Limfjorden Aug 30, 2021 @ 1:13pm 
Oh that's a bummer. Also small bug: If you have the "hide unowned content" button turned on, you can't see any of the species from the mods in the species creation screen.
corsairmarks Aug 29, 2021 @ 1:12pm 
> How come the Serpentoids aren't in the reptile category, but are in their own?

Multiple mods can't add portraits to the same species class due to how file overwriting works. In order to be cross-compatible, most portrait mods add a new species class instead.
Limfjorden Aug 29, 2021 @ 10:46am 
How come the Serpentoids aren't in the reptile category, but are in their own? Seems a little weird to me. Regardless, fenomenal mod and artwork!
corsairmarks Aug 16, 2021 @ 6:52pm 
I've updated the gameplay content from this mod (mostly the special starting system and custom empire) to work with Stellaris 3.0.* - you must still subscribe to this one for it to work.

https://steamcommunity.com/sharedfiles/filedetails/?id=2577093634
Qorrin Jun 29, 2021 @ 7:38pm 
While this mod works great, I would love to have just the portraits so I could play with ironman/achievement enabled