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Animated Serpentoid Portraits
File Size
13.095 MB
Feb 11, 2017 @ 8:55am
Jan 19, 2018 @ 1:25pm
11 Change Notes ( view )

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Animated Serpentoid Portraits

In 1 collection by silfae
Silfae's Animated Portraits
13 items


Animated Portrait set
Contains an entirely new, entirely animated set of Space Egyptian Snakefolks.
They blink and breathe and twitch, just like the vanilla species, they have alternative skin colors, alternative hairstyles, different clothing, and sexual dimorphism.
You can easily use this portrait set to create new Custom Empires, just like you do for the vanilla sets, but mind you, if you do that, you won't be able to use the racial trait that has been assigned to them in my original custom Emipre.

Custom flag symbol
The Egyptian Eye, used for the new starting Empire.

Custom trait
Just like in my other portrait mods, I've added a new racial trait to better represent the new species, rather than having to mix and match with the vanilla ones.
The trait will only be used by the custom Empire and cannot be selected, either by the player or by the AI for other random species. It provides several small buffs and debuffs, making the serpentoids a lazy but brilliant kind of species.

Custom City Set
Based on the Fallen Empire buildings, redrawn with more Ancient Egyptian features.

Custom Building
Astral Pyramid, akin to the Divine Mandate Mausoleum (can be built once per ruler, but there's no limit on how many can be built on a single planet). It is only available for the Custom Empire added by the mod (or any edited variations).

Custom namelist
The Serpentoid name list retains some reptilian features (ships, worlds, etc.) and only affects character names, adding a bunch of real life Ancient Egyptian names, both for males and females.
The list can, of course, freely used for any other species you wish to create.

Custom Starting Solar System
The Kheshem system can be a slightly rough start, as your capital planet, while very big, is overflown with decaying infrastructure. To make things worse, there are several primitive neighbors in your own system, which may be a lot tougher and closer to FTL technology than you might think...

Custom Empire
The Ancient Technosethi: a Divine Mandate, collectivist/fanatic spiritualist Empire with attached background, using all of the mod's features (flag, namelist, portraits, trait, etc.), ready for use.
It is set as forbidden for AI use by default, but you can easily change this setting in game by following the instructions below.

Enabling for the AI
I'm adding this, since people are asking about it, both here and in the Paradoxplaza.

If you want to have the She'sesi be used by the AI as well, there's a very simple way to do that directly in game.

1) Go to the Empire selection screen (New Game).
2) Select the serpentoid custom Empire (Ancient Technosethi).
3) Click Edit.
4) Click Save.
5) Click Back.
6) Scroll up to the new "Ancient Technosethi" you've just duplicated.
7) Click on the little eagle flag on the side of the Empire selection tab until it tells you "Empire Spawning Allowed".
8) That's all.


Pretty much everything. I'm not changing any vanilla files, so it's very unlikely for something to mix and break. I doubt this mod will conflit with anything at all.

I'm writing a story about the factions/species I'm creating, you can find the first chapter here:

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Popular Discussions View All (1)
Feb 12, 2017 @ 4:23am
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Mack Daddy Oct 1 @ 10:30am 
@Moonlightfox like yourself
nekollx Aug 1 @ 3:58pm 
working on a compilation species mod, you ind if i include your set in that pack? Credit included of course
Nayrael Jul 20 @ 2:04pm 
Silfae is very much an active Developer. She doesn't work on Stellaris though, but on CK2 where she seems to have been one of main developers of Huly Fury (basically, not just some hired artist).
Moonlightfox Jul 19 @ 2:52am 
@mack-daddy what a worthless comment.
Mack Daddy Jun 6 @ 7:10am 
@lastofthelight, Silfae is a she.
Thasher May 31 @ 2:31pm 
It seems that the custom races do have upkeep and i checked on most of his mods. I didn't fix nor have any mod that suppose to fix upkeep bug. So unless its a glitch on upkeep number, it seems to work.
lastofthelight May 22 @ 4:10pm 
I don't think he can even respond; Paradox hired him to do some minor artwork, and at the same time he stopped posting or updating these. If you remember, at one point they were selling very minor, minor extra portraits that were like, 10% as good as his for like - what was it, $4.99 USD, something like that? So I would be shocked if the sole purpose of hiring him wasn't to stop him churning out free material to compete with them. I mean, /good for him/ that he got hired (he deserves it!) but I wish they'd just make him their art director or something or let him do a full racial DLC or something instead of like, just minor work and then shuttering him. I mean, I could be wrong, but he did say they'd hired him and then he never posted again, sooo.
Mal May 22 @ 10:49am 
Learonin are you going to try ?
Lerronin May 4 @ 2:09pm 
If he has no problem with it someone could just update them. I've only minor modding experience in other games but I'd be happy to at least give it a try.
Mal Feb 2 @ 7:13am 
I apologize for the stupid question, but what exactly makes this mod not compatible with the new version of the game and does not work? Unfortunately, the author will not come back to update this, so I would like to know if I can fix it myself or rather something from the upper league.