The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

491 ratings
Greystone Castle
File Size
0.576 MB
Jun 1, 2012 @ 5:26pm
1 Change Note ( view )

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Greystone Castle

Note: If by some chance you have any missing exterior wall pieces this is a creation kit bug due to be fixed by bethesda in the future. Fast travelling fixes the issue temporarily! The greyface bug will also be fixed by bethesda in due time, and if you do have a issue you belive isn't due to a CK bug, let me know! Thank you =)


"Perched atop a mighty cliff with the Darkwater rapids flowing briskly past, Greystone presents itself as a formidable sight against the backdrop of the Throat of the World"

Designed as a large player-owned castle that fits into Skyrim and its lore, Greystone comes with all the services and features you need!

==== FEATURES ====

> Original exterior and interior design with exceptional attention to detail!

> All the crafting stations you will need with dedicated rooms and areas.

> Castle includes 17 NPC's such as bard, companions, guards, servant's & merchants.

> Storage and display areas including weapon racks, mannequins and display cases. The wardrobe safe has a 'hidden button' to open it. Look on the pillar to the left!

> The location is ready to fast travel to (see pictures above). Look North-East of Ivarstead on the map (after subscribing, please fast travel there). Also, this castle will not interfere with Riftborg- my other mod.

> Read the welcome note to find out where the secret button and doors are! Its basically a glorified instruction manual, or find them yourself if you like the challenge!

Please remember to rate this mod thumbs up if you enjoy what I've done, feedback is welcome as well!

I hope you enjoy Greystone Castle!


*If you have any problems with this mod please see the FAQ/TROUBLESHOOTING section down the page.

*Join my Skyrim castle group to keep up to date with my mods! Skyrim Castle group

*Please BACKUP your save games and the esp. data file located in the Skyrim folder!

*A special thankyou to all those people helping or advising with this mod, I appreciate the positive feedback and comments from you!!

* Mod trailer link to youtube


*To allow your SPOUSE to live at Greystone Castle try this clever mod by 'Amgepo & Emma'- (Be sure to endorse them!)

*To allow followers to relax at Greystone Castle use this awesome mod by King Coin! (Be sure to endorse!)


'Greystone Castle'
'Hermits Tree House'
'Secluded Mountian House'
'Kaldar Keep' NEW!



A. The creation kit has a known bug that sometimes fails to load large statics. Simply fast travel back and forth a few times (to another location pref a few cells away- the nearest minor town works) as it is the best remedy for this until Bethesda provide a fix. This castle may be affected more than others because this castle doesn't use a pre-built house model. I design the exterior from scratch and make it the shape I want, so it involves many more pieces!

A. Most of the time this is due to authors updating their mods, house mods especially, and as this description mentions several times, backup those data files and save games to avoid the headache! Delete the lastest data file and restore your backup of the previous version to revert to a last known good configuration.

A. Scripting the spouse to move in is a little harder than you think. Hence why almost no house mods have it. Try this mod by 'Amgepo & Emma' that allows your spouse to live anywhere;

In regards to NPC's not functioning properly: Quote from the creation kit webpage "There is currently an issue causing navmeshes in .ESPs to stop working if you travel a few cells away from where they are placed. NPCs stop moving and will not resume until the game is restarted. This issue is being addressed, and a fix is in the works."

A. This is another Creation kit bug. If they are walking or not displaying armour try fast travelling or save game re-load. If they are not in the right spot, go to where the trigger is (where they should be) and equip them with armour. 9/10 times they will appear back in the right spot!

A. Another creation kit bug. A permanent fix by Bethesda will eventually happen I hope. This bug affects all new NPC's created and even copied versions of exsisting NPC's. And yes, I am aware of the crtl+F4 method (export face gen data method) in the CK, for me it works, on upload to the workshop however, it seems to not apply to everyone else.

A. This can be from many things. Load order, conflicting mods or corrupt save/data files are common causes. Unfortunately there is not much I can do as the mod is fine, just some incompatibility has arisen. Until then try using a clean save or sort the mod in a higher load order.

>Please try these general troubleshooting tips for any difficulties;

-- Reload your save game or load a different save game.
-- Fast travel to another location then come back to the problem area.
-- Exit Skyrim then restart it again.
-- Disable all mods via Skyrim (un-check the boxes) then enable them all again. Load orders can be issues as well.
-- Use your backup of the plugin data file as described in the first question above.

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Blue Damselfly 16 hours ago 
Oh! I forgot to add, I love the followers too! And watch out for the Sabertooth Tiger, he's a mean SOB.
Blue Damselfly 16 hours ago 
Never play Skyrim without this Castle MOD loaded, it's my favorite to live.
Sаng JYL 🍦 Jan 28, 2016 @ 4:53am 
Didn't found it yet. But thank you ,man. For this mod. It is makes my game more interesting and more diverse.
bovi Dec 16, 2015 @ 5:59am 
I can not load Greystone Castle from this site. Can you send me files to e-mail? ( Thank so much!
Blue Damselfly Jun 29, 2015 @ 3:27am 
Not too big, not too small. Just right IMNSHO! This is my most favorite place in Skyrim to live. Thank you ever so much for sharing your talent and hard work!
baroesja Jun 24, 2015 @ 4:39am 
nice castle really feels like an authentic castle
AvationIsArt May 31, 2015 @ 8:46am 
good are their more people
Crim5on Duck  [author] Apr 24, 2015 @ 7:43pm 
Thank you for the comments everyone :D I do still read them! The updates to all of my mods has stopped, and has for some time if some haven't noticed. They are all going to stay on the workshop 'as is', so no more updates will come. It has been a long time since I have used the creation kit, and frankly, I would have to learn alot of it all over again as my current hobbies are far removed from modding or anything to do on computers (I now rock climb, hike and make my money from adventuring in the outdoors). I am glad people are still enjoying the mods, just take note if you do have an issue, there will not be any support for it anymore.
Crim5on Duck  [author] Apr 24, 2015 @ 7:23pm 

This mod will happily stay FREE for everyone to use! No donations, no payments, just a button to subscribe and enjoy the mod without having to pay a cent! I will still accept high fives or a nod of approval if you are so inclined. Happy modding everyone, and don't pay for something that should be free!
1995mercury Apr 13, 2015 @ 10:24pm 
every time i leave the castle and head north down the pathway, the game crashes or it freezes. the last time it did that i had to restore my windows 8.1 computer to an earlier date. fast travel to and from castle was not a problem and i was able to travel south on the path with no problem. but when i head north on the pathway the game either freezes or crashes or both or this last time my pc would not reboot at all. system restore saved my ass this time. so i uninstalled the mod.