The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

9,341 ratings
Hermit's Tree House
File Size
0.027 MB
Jul 13, 2012 @ 10:26pm
1 Change Note ( view )

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Hermit's Tree House

Quick note: To install, click the green 'subscribe' button above this description and it will automatically download the next time you start Skyrim!

==== Hermits Tree House ====

Hermits Tree house is ideal for players starting either new characters or the hunter/archer type or wish to live in some solitude.

==== FEATURES ====

> Exceptional attention to detail!

> No interior cells! Look out the window to admire the view!

> Tanning rack & wood chopping block included. This mod isn't desgined as a large house, so please do not ask if I can add this or add that.

> Storage and display including two weapon racks and non- respawning player owned chest.

> The location is ready to fast travel to (see pictures above). Look North of Riverwood on the map.

> For those interested in finding the old hermits grave and are having trouble, check above for the screenshot which shows where to start looking. The reward is not over the top since I partly desgined it for new players.

Please remember to rate this mod thumbs up if you enjoy what I've done, feedback is welcome as well!

I hope you enjoy the Hermits Tree House!


*If you have any problems with this mod please see the FAQ/TROUBLESHOOTING section down the page.

*Join my Skyrim castle group to keep up to date with my mods! Skyrim castle group

*Please BACKUP your save games and the esp. data file located in the Skyrim folder!

*A special thankyou to all those people helping or advising with this mod, I appreciate the positive feedback and comments from you!!

*There are no future plans for this mod.


*To allow your SPOUSE to live at Hermits tree-house try this clever mod by 'Amgepo & Emma'- Spouse can live anywhere[] (Be sure to endorse them!)


'Greystone Castle'
'Hermits Tree House'
'Secluded Mountian House'
'Kaldar Keep' NEW!

*To add realism to your game try these two mods-

Frostfall - Hypothermia, Camping, Survival

Imp's More Complex Needs

Please rate these mods they have done an exceptional job!



A. The creation kit has a known bug that sometimes fails to load large statics. Simply fast travel back and forth a few times (to another location pref a few cells away- the nearest minor town works) as it is the best remedy for this until Bethesda provide a fix. This castle may be affected more than others because this castle doesn't use a pre-built house model. I design the exterior from scratch and make it the shape I want, so it involves many more pieces!

A. Most of the time this is due to authors updating their mods, house mods especially, and as this description mentions several times, backup those data files and save games to avoid the headache! Delete the lastest data file and restore your backup of the previous version to revert to a last known good configuration.

A. Scripting the spouse to move in is a little harder than you think. Hence why almost no house mods have it. Try this mod by 'Amgepo & Emma' that allows your spouse to live anywhere;

In regards to NPC's not functioning properly: Quote from the creation kit webpage "There is currently an issue causing navmeshes in .ESPs to stop working if you travel a few cells away from where they are placed. NPCs stop moving and will not resume until the game is restarted. This issue is being addressed, and a fix is in the works."

A. This is another Creation kit bug. If they are walking or not displaying armour try fast travelling or save game re-load. If they are not in the right spot, go to where the trigger is (where they should be) and equip them with armour. 9/10 times they will appear back in the right spot!

>Q. MY NPC HAS A GREY FACE (not applicable to this particular mod)..
A. Another creation kit bug. A permanent fix by Bethesda will eventually happen I hope. This bug affects all new NPC's created and even copied versions of exsisting NPC's. And yes, I am aware of the crtl+F4 method (export face gen data method) in the CK, for me it works, on upload to the workshop however, it seems to not apply to everyone else.

A. This can be from many things. Load order, conflicting mods or corrupt save/data files are common causes. Unfortunately there is not much I can do as the mod is fine, just some incompatibility has arisen. Until then try using a clean save or sort the mod in a higher load order.

>Please try these general troubleshooting tips for any difficulties;

-- Reload your save game or load a different save game.
-- Fast travel to another location then come back to the problem area.
-- Exit Skyrim then restart it again.
-- Disable all mods via Skyrim (un-check the boxes) then enable them all again. Load orders can be issues as well.
-- Use your backup of the plugin data file as described in the first question above.

Popular Discussions View All (1)
Mar 19 @ 1:38pm
Hermits Grave!
< >
Ar-fucking-ninja Jun 18 @ 5:56am 
Does this work with vanilla skyrim? I have no DLC installed and skyrim crashes before showing menu
Aximili360 Apr 22 @ 1:05am 
A great way to live in solitude. With out paying 25k. Bah-dum, chhhhhhhhh
Shluggywuggy Mar 26 @ 11:19pm 
This is the best "noob" house I've seen.The attention to detail is professional and lore-friendly. It feels like a place a newly escaped prisoner would hole up in until he could make enough friends get enough gold to establish himself in a better place. Plus: it's a treehouse!!! Nothing's cooler than a treehouse! And it looks great even if you're not using it.
R I P T I D E Mar 8 @ 3:14am 
very nice but small house. If you claustrophobia this isn't the home for you.
HangMan1262 Mar 5 @ 5:37pm 
Is this mod compatable with the new high resolution textures?
zazzmagicmaster Dec 12, 2016 @ 5:07pm 
Tree house, good idea . In Eastern Europe, the people who live in the woods with bears prefer tree houses, for obvious reasons . However, the design is different . You may find a picture if you Bing or Google pic the 'Babba Yagga' witch of legend . I will probably suscribe if I start another game .

FoxKitsune04 Nov 26, 2016 @ 9:22pm 
So according to the FAQ with missing possessions when the author says "authors updating their mods", does that mean if another house mod I have gets updated then my possessions are at risk of getting lost or do they just mean when this mod gets updated (which honeslty looking at the change log I doubt this will be updated). Also amazing mod btw.
IrAdz Sep 3, 2016 @ 8:39am 
house is between riverwood and whiterun
Mighty Mite Aug 24, 2016 @ 7:06pm 
So where is the house?
DragonFire Aug 9, 2016 @ 1:35am 
Hello i Made a Video about it Hope that is ok