The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

454 ratings
Kaldar Keep
File Size
0.331 MB
Sep 2, 2012 @ 10:18pm
1 Change Note ( view )

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Kaldar Keep

Note: Please read the description before posting a comment as some questions have been covered. NPC's will not be added at this time. And don't forget to hit the thumbs up button to rate it if you like my work! Thank you!

==== KALDAR KEEP ====

Designed as a small player-owned home, Kaldar Keep is ideal for the player wishing to live reclusively & close to the stars, with views from Riverwood to Whiterun.

==== FEATURES ====

> Original exterior and interior design with exceptional attention to detail!

> All crafting stations are included except ore smelter.

> Castle does not include NPC's. It was designed as a 'reclusive home'.

> Storage and display in the form of weapon racks, chests and display cases! No mannequins are included as requested from some players for a 'realistic' change. Future castles WILL have them again.

> The location is ready to fast travel to (see pictures above). Look North-West of Riverwood on the map (after subscribing, please fast travel there).

Please remember to rate this mod thumbs up if you enjoy what I've done, feedback is welcome as well!

I hope you enjoy Kaldar Keep!

*If you have any problems with this mod please see the FAQ/TROUBLESHOOTING section down the page.

*Please do not ask me to add mannequins or other display areas. This mod was intended to be exactly how it is now. My other castle mods have those features if you need them!

*Join my Skyrim castle group to keep up to date with my mods! Skyrim castle group

*Please BACKUP your save games and the esp. data file located in the Skyrim folder!

*A special thankyou to all those people helping or advising with this mod, I appreciate the positive feedback and comments from you!!

* There are no future plans for this mod. Any suggestions will be considered for future mods.


*To allow your SPOUSE to live at Kaldar Keep try this clever mod by 'Amgepo & Emma'- Spouse can live anywhere[](Be sure to endorse them!)

*To allow followers to relax at Kaldar Keep use this awesome mod by 'King Coin'! Followers relax (Be sure to endorse!)


'Greystone Castle'
'Hermits Tree House'
'Secluded Mountian House'



A. The creation kit has a known bug that sometimes fails to load large statics. Simply fast travel back and forth a few times (to another location pref a few cells away- the nearest minor town works) as it is the best remedy for this until Bethesda provide a fix. This castle may be affected more than others because this castle doesn't use a pre-built house model. I design the exterior from scratch and make it the shape I want, so it involves many more pieces!

A. Most of the time this is due to authors updating their mods, house mods especially, and as this description mentions several times, backup those data files and save games to avoid the headache! Delete the lastest data file and restore your backup of the previous version to revert to a last known good configuration.

A. Scripting the spouse to move in is a little harder than you think. Hence why almost no house mods have it. Try this mod by 'Amgepo & Emma' that allows your spouse to live anywhere;

In regards to NPC's not functioning properly: Quote from the creation kit webpage "There is currently an issue causing navmeshes in .ESPs to stop working if you travel a few cells away from where they are placed. NPCs stop moving and will not resume until the game is restarted. This issue is being addressed, and a fix is in the works."

A. This can be from many things. Load order, conflicting mods or corrupt save/data files are common causes. Unfortunately there is not much I can do as the mod is fine, just some incompatibility has arisen. Until then try using a clean save or sort the mod in a higher load order.

>Please try these general troubleshooting tips for any difficulties;

-- Reload your save game or load a different save game.
-- Fast travel to another location then come back to the problem area.
-- Exit Skyrim then restart it again.
-- Disable all mods via Skyrim (un-check the boxes) then enable them all again. Load orders can be issues as well.
-- Use your backup of the plugin data file as described in the first question above.

< >
Lucipan Aug 27, 2017 @ 7:30pm 
I enjoyed having this mod while I did, had it for quite a while, until I came home to find the things I put in my barrels were replaced with tomatoes and another food. I was using the smaller barrel to store my soul gems that i've collected all throughout my game (Which I'm pretty far into) Aaaand all of them are completely gone. Everything in the chests were still there, as well as dressers, bookcases & wardrobes. In the end, I guess Pewdiepie was right. Barrels are evil.
Duke of Judea Jul 24, 2016 @ 5:50pm 
hey can you add a system for were you can hire guards
Crim5on Duck  [author] Apr 8, 2016 @ 2:27pm 
@Imperial - You're a piece of useless shit! Stop playing games and go outside and get some fresh air!
Imperial Apr 8, 2016 @ 2:07pm 
This mod is a useless piece of fucking shit. Crashes the game every fucking time you go to the fucking castle.
Call Me Black Sheep Mar 21, 2016 @ 10:11pm 
Hi. Odd request. My Skyrim doesn't seem to download the .esp file for this and Hermit's Treehouse. I'm using Real Shelter which patches based on .esp and it doesn't show up in my load order unless it's in the launcher LO. Is it possible for you to release the .esp on here or Nexus Mods so that Real Shelter will take these locations into affect? Thank you.
Moro Jan 24, 2016 @ 5:15pm 
Really well done.

The only issue I have with it is that the keep doesn't render at greater distances, instead it fades and you see only mountains and clouds (as an example from about Riverwood's main street and onward).

I'm not sure what's causing this, but from my own experiments with the CK getting custom structures to still be in sight from miles away is tough and the checkbox it offers for no fading doesn't always work.

If you have any thoughts on this, would like to hear them. If you've moved on that's okay too. Still really enjoy your work.
Cicero Apr 24, 2015 @ 8:58pm 
hey can you add a system for were you can hire guards by the way execelent lore friendly mod
Crim5on Duck  [author] Apr 24, 2015 @ 7:42pm 
Thank you for the comments everyone :D I do still read them! The updates to all of my mods has stopped, and has for some time if some haven't noticed. They are all going to stay on the workshop 'as is', so no more updates will come. It has been a long time since I have used the creation kit, and frankly, I would have to learn alot of it all over again as my current hobbies are far removed from modding or anything to do on computers (I now rock climb, hike and make my money from adventuring in the outdoors). I am glad people are still enjoying the mods, just take note if you do have an issue, there will not be any support for it anymore.
Crim5on Duck  [author] Apr 24, 2015 @ 7:42pm 
Haha thanks Kevin!
Kevin Apr 24, 2015 @ 7:34pm 
I give you a nod of approval my friend