The Elder Scrolls V: Skyrim
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Imp's More Complex Needs
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3.813 MB
Feb 20, 2012 @ 5:33pm
Feb 9, 2013 @ 6:59pm
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Description
Compatibility Patches for Dawnguard, Hearthfire, and Dragonborn DLCs are available:

Dawnguard: http://steamcommunity.com/sharedfiles/filedetails/?id=126207204
Hearthfire: http://steamcommunity.com/sharedfiles/filedetails/?id=126208965
Dragonborn: http://steamcommunity.com/sharedfiles/filedetails/?id=126209574

This is a fairly realistic hunger/thirst/sleep mod for Skyrim. It assigns real world nutrition information to all foods, giving each item its own strengths and weaknesses, effecting a large array of new stats in addition to the usual hunger/thirst/sleep. It has support for SkyUI's MCM (mod configuration menu, see screenshots above) but SkyUI is not a requirement for installation. It also has a hotkey for checking your needs levels and using water sources, if you have SKSE installed. SKSE is not a requirement for installing the mod, but the hotkey will not work without it.

There are two modes available, Basic and More Complex. The general idea is to make it pretty basic to keep your hunger, thirst and sleep taken care of, to avoid penalties. Enable More Complex mode and you'll have additional stats to keep track of, but the potential to earn stat bonuses by taking better care of your character.


More Complex mode keeps track of:

Satiation - Penalties if greater than 100%, increases when eating
Calories - Penalties if less than 0%, increases when eating/drinking
Hydration - Penalties if less than 0%, increases when eating/drinking
Sleep - Penalties if greater than 100% (8 hours)
Blood (if you're a vampire) - Penalties if less than 0%, bonuses for high levels
Protein - Penalties if less than 75%, Bonuses for greater than 125% (based on running average over last 8 hours)
Nutrients - Penalties if less than 75%, bonuses for greater than 125% (based on running average over last 3 days)
Alcohol - Penalties and bonuses depending on level (none for 0%)
Caffeine - Bonuses depending on level (none for 0%)
Moon Sugar - Bonus depending on level (none for 0%)
Mental Fatigue - Penalties to magicka if greater than 0%, increases as magicka is expended, decreases when you sleep or rest
Physical Fatigue - Penalties to maximum stamina if greater than 0%, increases as stamina is expended, decreases when you sleep or rest
Morale - Bonuses if greater than 6.0, penalties if less than 4.0, increases or decreases depending on the appeal of the food you eat


Basic mode, which is a bit more like the New Vegas Hardcore mode, keeps track of:

Satiation
Calories
Hydration
Sleep
Blood (if you're a vampire)
Alcohol
Caffeine
Moon Sugar (skooma)


There's a great deal more to this mod than I can fit on this description page (there's a character limit) so check out the mod's Nexus page for additional compatibility patches, readme, and changelogs, and the Bethesda forums topic for the latest info on updates and planned features.

Nexus Page: http://skyrim.nexusmods.com/downloads/file.php?id=10639
Bethesda Forums: http://forums.bethsoft.com/topic/1440257-relz-imps-more-complex-needs-3/



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Basic Tips

Try to keep your hunger and thirst above 0, shoot for above 100% for both after a meal.
Eat before fast traveling if you find you're arriving too hungry.
Ride a horse. This will conserve calories and water, and give you a chance to recover from fatigue.
USE THE TIMESCALE ADJUSTER. It can be enabled and configured in the config menu.
Check out the +IMCN Conditions+ menu to get an idea of the kinds of penalties or bonuses provided.



!!!!! IMPORTANT !!!!!!

Before uninstalling, enter the foods section of your inventory and click the +IMCN Vitality+ item, go to "Actions" and pause by either clicking the Enable/Pause toggle button, or the Reset button. The button should read "Enabled/Pauses: Paused" when you're done. This will dispel all active effects, making it safe to uninstall without messing up your character's stats. Save, then uncheck the files from your load order.

!!!!! IMPORTANT !!!!!!
900 Comments
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Spycrab Jun 14, 2013 @ 4:56am 
Also figured out that the steamed mudcrab legs from hearthfire are also causing crashes.
Imp of the Perverse  [author] Jun 13, 2013 @ 6:27pm 
@keith.monte.williams - Once you've gotten the ingredients together and crafted it at a tanning rack, find a useable well or body of water, and cast the +More Complex Actions+ power. Select "refill all containers" and it will fill up your water skins, moving them from the misc. item section of your inventory to the foods section. You can drink from them the same as you would a bottle of water. They work pretty much the same as empty water/wine bottles, but hold more and weigh less when empty.

@Spycrab - I haven't heard any reports of that before so I doubt it's this mod, but I'll take a look at it.
keith.monte.williams Jun 12, 2013 @ 10:21pm 
How do I use the Waterskin?
Spycrab Jun 11, 2013 @ 11:51pm 
Im not sure if it is this mod exactly, but my game keeps crashing at any cooking pot when scrolling over anything related to dragonborn. I have all the compatability patches though.
Icemelt Jun 9, 2013 @ 6:12pm 
I just want to add that I like that it requires "ripples and waterfalls" because that's moving water rather than stale water. If I were going to fill my water bottle in real life, I'd look for as clean a source as possible. It's not like in Skyrim we're stuck in a desert or wasteland where all water is super valuable. Skyrim is like a bottled water commercial. Great mod :)
quandarian Jun 9, 2013 @ 12:46am 
Ah, I get it now. My immediate practical problem was that I wasn't using the power to check my needs (I never use my Breton racial power, so I simply didn't notice it there), I was using one of the items (the fork) and drawing a blank in the actions menu. D'oh. I can only imagine the innkeeper's disappointment that I am no longer a repeat customer! I now think your mod is even more brilliant than I already did:)
Imp of the Perverse  [author] Jun 8, 2013 @ 2:16pm 
In past bethesda games (Fallout 3, New Vegas, and I'm pretty sure Oblivion), water was a usable activator - you'd walk up to it and see a "drink water" prompt under your crosshair, the same way you do for other activators like doors and switches. Making it work with needs mods was easy, you'd just replace the effect attached to the water objects. Skyrim's water is not an activator. Waterfalls and some rivers and lakes are individual static meshes, but most of it is the water plane. The individual static meshes can be checked for via functions that search around the player for objects of a certain type, but that doesn't work for the water plane that makes up all of the biggest bodies of water, like the ocean and major lakes.
Imp of the Perverse  [author] Jun 8, 2013 @ 2:16pm 
The "Use Water" power that was in earlier versions of this mod looks around the player for static meshes related to water - ripple effects, waterfalls, and wells. In the last update it was consolidated with the "Check Needs" power into a single "+More Complex Actions+" power that does both - you activate the power, and it shows you your needs levels, and if there's water nearby, it gives you the option to drink or bottle. It means you don't have to switch back and forth between them all the time, and it also lets you know there's water nearby sometimes when you're just checking your needs.
Imp of the Perverse  [author] Jun 8, 2013 @ 2:16pm 
There are other ways to detect water - some mods add a negligeable amount of damage to water, so that if you're standing in it it depletes your health, then use the IsHarmfulWater function to tell when the player is standing in it. I haven't switched to that yet because having to get your feet wet to fill your water bottle sort of annoys me, plus it causes compatibility problems with any other mods that alter water, including water visual overhauls, and I don't really have trouble with the way the water detection currently works because I know what it's looking for - ripples and waterfalls.
quandarian Jun 8, 2013 @ 9:44am 
Hm, I have this installed (correctly, I hasten to add, for all my DLC) and have never been prompted to draw water from a well or watercourse, and I have no use water spell either. I actually thought that was intentional - the rarity of clean water being an imposed restraint!

Of course, even without that, I really love this mod, it gives me a reason to eat food and visit civilization from time to time!

Now that I realise that this lack of water sources is not intentional, I am curious how to solve the problem. Can you just spell out again how this should work, in case I am missing something?