The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Imp's More Complex Needs
 
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3.813 MB
Feb 20, 2012 @ 5:33pm
Feb 9, 2013 @ 6:59pm
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Imp's More Complex Needs

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Description
See the Discussions tab for the full ReadMe, FAQ, Changelog, and notes on creating compatibility patches for other mods.



IMCN is a realistic hunger/thirst/sleep mod for Skyrim. It assigns real world nutrition information to all foods, giving each item its own strengths and weaknesses, and adding a large array of new stats in addition to the usual hunger/thirst/sleep.

There are two modes available, Basic and More Complex. The general idea is to make it pretty basic to keep your hunger, thirst and sleep taken care of, to avoid penalties. Enable More Complex mode and you'll have additional stats to keep track of, but the potential to earn stat bonuses by taking better care of your character.


More Complex mode keeps track of:

Satiation - Penalties if greater than 100%, increases when eating
Calories - Penalties if less than 0%, increases when eating/drinking
Hydration - Penalties if less than 0%, increases when eating/drinking
Sleep - Penalties if greater than 100% (8 hours)
Blood (if you're a vampire) - Penalties if less than 0%, bonuses for high levels
Protein - Penalties if less than 75%, Bonuses for greater than 125% (based on running average over last 8 hours)
Nutrients - Penalties if less than 75%, bonuses for greater than 125% (based on running average over last 3 days)
Alcohol - Penalties and bonuses depending on level (none for 0%)
Caffeine - Bonuses depending on level (none for 0%)
Moon Sugar - Bonus depending on level (none for 0%)
Mental Fatigue - Penalties to magicka if greater than 0%, increases as magicka is expended, decreases when you sleep or rest
Physical Fatigue - Penalties to maximum stamina if greater than 0%, increases as stamina is expended, decreases when you sleep or rest
Morale - Bonuses if greater than 6.0, penalties if less than 4.0, increases or decreases depending on the appeal of the food you eat


Basic mode, which is similar to Fallout: New Vegas' Hardcore mode, keeps track of:

Satiation
Calories
Hydration
Sleep
Blood (if you're a vampire)
Alcohol
Caffeine
Moon Sugar (skooma)


There's a great deal more to this mod than I can fit on this description page (there's a character limit) so check out the discussion tab, and the mod's Nexus page for additional compatibility patches, readme, and changelogs, and the Bethesda forums topic for the latest info on updates and planned features.

Nexus Page: http://skyrim.nexusmods.com/downloads/file.php?id=10639
Bethesda Forums: http://forums.bethsoft.com/topic/1440257-relz-imps-more-complex-needs-3/



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Basic Tips

Try to keep your hunger and thirst above 0, shoot for above 100% for both after a meal.
Eat before fast traveling if you find you're arriving too hungry.
Ride a horse. This will conserve calories and water, and give you a chance to recover from fatigue.
USE THE TIMESCALE ADJUSTER. It can be enabled and configured in the config menu.
Check out the +IMCN Conditions+ menu to get an idea of the kinds of penalties or bonuses provided.


IMCN supports SkyUI's Mod Configuration Menu (MCM). SkyUI is not a requirement for installation, but some configuration options will be unavailable without it.

The hotkey for checking your needs levels and using water sources require SKSE to be installed. SKSE is not a requirement for installing the mod, but the hotkey will not work without it.


Compatibility Patches for Dawnguard, Hearthfire, and Dragonborn DLCs are available:

Dawnguard: http://steamcommunity.com/sharedfiles/filedetails/?id=126207204
Hearthfire: http://steamcommunity.com/sharedfiles/filedetails/?id=126208965
Dragonborn: http://steamcommunity.com/sharedfiles/filedetails/?id=126209574


!!!!! IMPORTANT !!!!!!

Before uninstalling, enter the foods section of your inventory and click the +IMCN Vitality+ item, go to "Actions" and pause by either clicking the Enable/Pause toggle button, or the Reset button. The button should read "Enabled/Pauses: Paused" when you're done. This will dispel all active effects, making it safe to uninstall without messing up your character's stats. Save, then uncheck the files from your load order.

!!!!! IMPORTANT !!!!!!
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1,149 Comments
Scribbledot Jan 27 @ 8:57pm 
well, i only have hearthfire and dragonborn. i have lots of mods for the game, so im gonna try to take some off to see if its just too much for skyrim to load soooo...
Imp  [author] Jan 26 @ 5:21pm 
@gamezombie - There's a lesser power that can be used near some bodies of water. It's mentioned in the FAQ on the discussion page.

@lilianna002 - Crashes in this engine can seem pretty arbitrary and are tough to diagnose. The mod is stable on my machine, and for most users. Mod conflicts or different hardware or game setups could be the cause. The Dawnguard DLC was also notorious for crashing repeatedly once started, so getting that out of the way or avoiding it entirely can help.
Scribbledot Jan 25 @ 7:08pm 
u keep getting kicked out of the game, any way i can fix this?
gamezombie Jan 25 @ 5:01pm 
can you refill an empty bottle after you drink the water cause every time i drink the water there is an empty bottle. If you can refill it how?
[GDG] Lt. Derp Jan 20 @ 8:46pm 
Okay. Thank you for clearing that up.
Bubbles Jan 19 @ 8:14pm 
Ah, I see. I appreciate the help, i understand now
Imp  [author] Jan 19 @ 7:34pm 
In the foods section of your inventory, there should be a "More Complex Needs" item. Click it and a menu will pop up letting you configure the timescale adjuster. You can set it to static (one timescale is used) or dynamic (different timescales can be applied to different states, like being inside, outside, in a town, or in combat). By default, the static mode drops the timescale from the game's usual 30 down to 10. Dynamic sets it to 10 when you're out on the main map, and 5 everywhere else. The idea is that it makes the map seem larger by making it take more time, food, and water to get from one town to another. Both modes make it so you that won't have to eat as often.
Bubbles Jan 19 @ 5:23pm 
How do I use the timescale adjuster?
Imp  [author] Jan 11 @ 8:29pm 
You won't need to start a new game, but it's usually a good idea to create a save before installing mods in case something goes wrong. This does need to be disabled via an in-game menu before being uninstalled.
[GDG] Lt. Derp Jan 11 @ 2:21pm 
Question: Do you have to start a new game all over before installing the mod or can I just install and continue as usual?