The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

4,233 ratings
Followers can Relax
File Size
1.153 MB
Feb 18, 2012 @ 12:53pm
Dec 17, 2012 @ 10:11am
16 Change Notes ( view )

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Followers can Relax

4/25/15 -- No I am not going to charge for this.

UPDATE: If you'd like to be able to tell Serana to relax as well, use this patch file in addition to this mod:

As always, if you do not see the conversation option "We'll stay here for a while..." appear, save and load and it should appear.


The biggest feature of this mod is to be able to just tell your follower to stay in an area and just interact with the environment. They will wander around, sit, eat, even sleep if it is night and there is an unowned bed around. There is no time limit on this, unlike the default wait function. There are two other features at this time.

One is an ingredient collection AI package. The follower will look around an area (must be in the overworld) and collect ingredients for you. They will do this for 150 seconds before returning to you. When they return to you, they will still be using one of my AI packages. Tell them 'let's go' and they will resume standard follower AI.

The other feature is similar to the first, except they move with you instead of just staying in a single area. This one is almost identical to Serena’s in the Dawnguard expansion and works just like it.They will follow you, but still walk around and do other things if you remain in the same area for a few moments. If you walk away, they will stop what they are doing and follow you again. Choose the 'Stay close' option for this behavior.

There is also now a 'debug spell' should you need it. It stops and starts the controlling quest and removes the follower from the utility factions I use to control dialog. If there are multiple followers set to relax, you will have to use the spell on them as well, because they will retain the utility factions; causing their dialog to be screwed up as well.

This is not a multiple followers mod. You will have to use another mod for that. If you do use a multiple followers mod, this one will support them all.

This mod is compatible with AFT, UFO, and just about any other mod.


Steam: Subscribe. Next time you log into your Steam account in online mode, use the default Skyrim launcher. It will then automatically download and install the mod.

Nexus: Extract contents of compressed folder to a temporary location (ex, your desktop). Place the .esp file and .bsa into your Data folder in Skyrim folder (C: ... \Steam\SteamApps\common\skyrim). Run the Skyrim launcher and go to data files. Make sure there is a check in the box next to the plugin file.

Recommended step: After installing, I recommend you use BOSS load order utility to set your load order. Google it if you don't know what it is.

Uninstall versions 4, 5, & 6:
Go to your Skyrim Data folder (C: ... \Steam\SteamApps\common\skyrim) and remove the .esp file and the .bsa file.

Uninstall version 3:
Go to your Skyrim Data folder (C: ... \Steam\SteamApps\common\skyrim) and remove the .esp file.
Go to the Scripts folder and find 'FollowerWandererScript.pex' , 'WandererAliasScript.pex' , 'TIF__010012C9.pex' , and 'TIF__01002DBE.pex' and remove those files.

Uninstall version 2:
Go to your Skyrim Data folder (C: ... \Steam\SteamApps\common\skyrim) and remove the .esp file.
Go to the Scripts folder and find 'FollowerWanderScript.pex' , 'WandererAliasScript.pex' , 'TIF__01000D66.pex' , and 'TIF__01000D69.pex' and remove those files.

Uninstall version 1:
Go to your Skyrim Data folder (C: ... \Steam\SteamApps\common\skyrim) and remove the .esp file.
Go to the Scripts folder and find 'dialoguefollowerscript.pex' , 'TIF_01000D65.pex' , and 'TIF_010048A2.pex' and remove those files.


AFT Update
1. Changes quest priority to 83

Version 6.35
1. Changed the ‘stay close’ behavior

Version 6.3 change log:
1. Fixed a major bug that made characters not respond when clicked.
2. Added a 'debug spell'
3. Added a new AI package
4. Tweaked the ingredient collection package so that it ends after 150 seconds and follower returns to the player
5. Added new dialog conditions to the ingredient collection package

Version 6.2 change log:
1. Fixed a dialog condition to prevent someone from ordering a follower to relax or collect ingredients twice.

Version 6.1 change log:
1. Made some scripts to provide a smoother transition from other versions

Version 6 change log:
1. Added an ingredient collecting AI package
2. Restructured dialog tree

Version 5.2 change log:
1. Renamed and recompiled scripts

Version 5.1 change log:
1. Bug fixes

Version 5 change log:
1. Remade the scripts and added more aliases to support an outrageous 100 followers.
2. Changed quest priority to 70
3. The Dark Brotherhood followers can be told to relax now, though they have dialog whether or not they are a follower. I suggest you do not put them into wander mode unless they are following you because I do not know the consequences of doing otherwise.
4. The correct Cicero is referenced

Version 4 change log:
1. Added voiced responses for vanilla followers, kept unvoiced response in there as a safety net for any custom followers.
2. First attempt at Dark Brotherhood followers.
3. Adjusted priority on dialog topics from 50 to 95.

Version 3 change log:
1. Supports up to 10 followers.
2. Animals supported.
3. Quest priority set to 55 from 50 so that the sandbox AI package will take precedence over the spouse AI package. (Thanks Lederberg!)

Version 2 change log:
1. Remade be more compatible with other mods.

Version 1 change log:
1. Initial release. Directly modified a quest and existing scripts.
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Yawoi Nov 27 @ 9:58am 
downloaded this mod and everytime i open the "magic" tab in-game it crashes, tried uninstalling it and open the tab again still crashed, tried a different saves, same problem.. how do i fix this?
Mrzeldatom Oct 31 @ 5:55am 
Et pour le francais ?
pidgeo.loz_trsh Oct 5 @ 2:18pm 
Now my hot follower gal can sit next to me, lol
Kyrwan Sep 4 @ 9:31am 
Well the Idea of the Mod is very nice so i downloaded it, but i found out that when i say to Faendal in the Hall of Jorvasskr to "relax", then he just goes in another area of the Hall and bugged himself in a room under the hall. Dont know if the room comes with a other Mod, but the thing is that he bugged himself in a room without doors and thats really bad.
I just could get him out with "prid <ref=id> and then <ref=id> moveto player.
So well, just to say even that this mod will dont be fixed anymore, cause it's already so old.
· • ● Iηdrα † Aug 17 @ 3:09pm 
Don't work.
He has no dialogue :/
sgtseano Aug 4 @ 9:54am 
buggy AF, for my crappy rig anyway. crasshshhhh!
lianas world Jun 13 @ 1:20am 
Awesome Love it when they 'come alive' - will they sleep on their own ?? I took mine to a bed and told it to 'do this' and it seemed to work. will this continue ?

Thank you for your creativity ,scripting knowledge and generosity. be well.
Wesker May 31 @ 6:59pm 
Awesome mod, I can now set up a tent after a long day adventuring and my follower will relax with me.

While not a problem yet, the debug spell doesn't show up for me, when I first loaded the mod and started the game it told my that the debug spell was added, but I can't find it, was it a book?, or do I just learn the spell?, if it was a book what would be the console comand to get it?
Transgeezer May 22 @ 2:56pm 
Great mod decidedly a must have... It adds such a greater sense of true companionship between heroine and her follower. Poor Lydia, At long last she can sit down.
Super Kitten Apr 17 @ 7:35am 
Thank you so much for this mod! Now I can make my follower wait outside of a dungeon while I go in. I play stealth characters and followers just get me in trouble. I only use a tank follower for road/travel safety. They don't get bored and leave with this mod like they do with the default "wait here."