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Long War Toolbox
File Size
2.925 MB
Apr 28, 2016 @ 7:25pm
Nov 14, 2016 @ 10:29am
10 Change Notes ( view )

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Long War Toolbox

By Pavonis Interactive

A set of extensions and configurable options for XCom 2, including:

* Fully supported squads of up to 12 soldiers
* Not Created Equally (Randomized initial stats)
* Hidden Potential (Randomized level-up stats)
* Red Fog (wounds cause stat losses),
* Damage Roulette (wider range of damage from weapons).

All options are visible in a new OPTIONS menu that appears after you start a new campaign, either following the tutorial or during Gatecrasher. The effects can be toggled during gameplay.

This also includes a mechanism for modders to add additional options menus. See the readme for details.

To play:

Check the LW_Toolbox mod in the launcher.

Full description:

The automatic changes this mod makes includes several options to the squad select UI. They are:

CLEAR SQUAD: Removes all soldiers from the squad.

AUTOFILL SQUAD: Automatically fills any empty squad slots with the highest-ranking available soldier.
In addition, the soldier list UI has been reworked to display soldier stats.

All additional options may be selected in the Toolbox tab in the Options menu (typically accessed by hitting the Escape key). After starting a campaign, open the escape menu, select EDIT OPTIONS; then select the LW TOOLBOX option. NOTE: These options will not be present in the shell, only in campaigns.

The options are:

SET CAMERA ROTATION (degrees): This allows the player to control the increment by which the camera rotates using the rotate buttons and any associated hotkeys.

SELECT DEFAULT SQUADSIZE: This allows the player to set the maximum number of soldiers who can be in a squad. Guerrilla Tactics School bonuses, once completed, will be added to this number. The UI and mission deployment code will will now support up to 12-soldier squads. NOTE: The mod does not balance around any increased squad sizes selected by the player.

DAMAGE ROULETTE: This allows the player to modify the randomness of all weapon damage (alien and XCOM) in the game by a common percentage. Off means the game will use baseline mechanics. The 25% setting means that damage with vary by +/- 25% of the weapon's base damage. This will override any weapon-specific ini settings.

NOT CREATED EQUALLY: This subjects all soldiers to a process that randomizes their initial stats (via a random series of configurable “trades” of stats). This takes effect immediately (even mid-mission). Turning it off reverts soldiers to base stats. The soldiers randomized stats are remembered, so successive turning on and off is not an exploit. This option may be used in the Avenger at any time, or during the first turn of a tactical mission, presuming no one has been wounded. (In addition to creating an easy exploit, toggling a soldier's stats in a mission could kill that solder if they are wounded and trade away some of their hit points.)

HIDDEN POTENTIAL: This randomizes stats when soldiers level-up. Note: Easter Egg special soldiers will not have randomized stats from leveling up.

RED FOG: This enables an option in which wounds affect the stats offense, mobility, hacking and will stats. The player selects who RED FOG affects – XCOM, aliens, both, or none. A few aliens (set in LW_Toolbox.ini) are immune to this, because it would render them ineffective.
USE LINEAR RED FOG PENALTIES (INSTEAD OF QUADRATIC): The default functionality of Red Fog applies penalties in a fashion that light wounds cause very small penalties, while heavy wounds cause much larger ones. A linear application means that the effect isn’t as pronounced – a light/moderate wound causes a greater penalty than the same wound in the quadratic formula.

ALLOW COMBAT AUTO-RESOLVE: This will activate a button in the squad select UI that lets the player automatically resolve a tactical combat with the currently selected squad instead of going on a mission. This is a Firaxis-coded debugging tool that we've made available to help modders, or people in a real hurry. It requires using a console command to activate. It is buggy when used with official DLC missions. The command itself is specified in the ingame help text.

Note for Linux / Mac users: Patches to Toolbox are often not backwards compatible. Because vanilla Linux/Mac patches lag behind PC ones, Workshop updates to TB will often cause serious problems until vanilla patches catch up. We recommend you use get the Nexus version of the mod, as all older versions are posted there.

------TROUBLESHOOTING ---------

IF you are have problems with the mod, you should first exit the game and REGENERATE YOUR INI files by deleting all files in \Documents\My Games\XCOM2\XComGame\Config. These will be recreated on your next game start. (Additional tip: You can preserve your options settings by NOT deleting XComEngine.ini in this directory.)

XCOM2 Mod Troubleshooting Guide

NOTE: The Alternative Mod Launcher gives incorrect information about our mods. They don't conflict with each other (or themselves).

This mod does not support controllers.

DO NOT LOAD THIS MOD WITH LONG WAR 2. Its features are already incorporated.
Popular Discussions View All (45)
Nov 12, 2016 @ 6:41am
Longwar Tools configuration not appears anymore to me, I don't know if the mod it's working
Feb 5 @ 3:16am
This Mod crashes when entering Black Market
Jan 1 @ 9:30pm
strange graphical glitch when using LW toolbox
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Goaton Mar 6 @ 10:56pm 
im pretty sure you have to het the squad size upgrade without the mod its 4 then 5 on upgrade then 6 on last upgrade same for others if its 10 then 11 on upgrade and 12 on last upgrade for squad size
Erixperience Mar 5 @ 7:05pm 
In the mission prep screen, it is possible to move the "Launch Mission" button back to the vanilla position via a setting?
ADVENT Avenger Feb 17 @ 5:17pm 
Did anyone get Multiplicative Linear penalties in? Whatever values I use i get funky numbers like +1755% and -300% to hit.
Zyrrashijn Feb 15 @ 9:13pm 
if you also use the perk pack, it's an implemented feature. If not, there are some more icons mods on the workshop.
Conefed Feb 15 @ 8:42pm 
would changing the XComUI.ini from 6 to 12 work to add more slots?
Conefed Feb 15 @ 8:40pm 
How do I add more buff icons? my healer's heal has been knocked off! my scout's recon has been knocked off!
Zyrrashijn Feb 5 @ 4:50am 
Geez, when will you people finally read the mod descriptions before you install a mod? LW2 states clearly and prominently not to use the standalone LW mods with LW2.
dreizehnX Feb 5 @ 3:24am 
I have installed a whole bunch of mods and had come across the problem that whenever I'm starting my first mission, as soon as I go to the soldier selection screen (which is empty) and click on 'add soldier', the UI has gone and I cannot go back; I can only use alt + F4. Uninstalling this mod solved my problem.
(playing Long War 2)
IA_Izeith Feb 2 @ 4:37pm 
alright so im new to modding but had this question? how do I use the toolbox to allow 12 soldiers per mission? when in game I go to the options and it will allow me to set it to 4-10 but nothing above. however it doesnt matter what I set it to, when I go to launch the mission it always had 10 soldiers. I am really hoping/planning on being able to use 12 soldiers

The 2nd issue I am having is no matter what, with this mod enabled it seems I cannot use the Black Market to buy anything. everytime I click buy, the game crashes.
Zyrrashijn Jan 27 @ 1:51pm 
Panzer: You have to be a bit more concrete about your issue. Performance impact with LWT is often due to conflicting UI mods.