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Long War Toolbox
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2.925 MB
28 Nis 2016 @ 7:25pm
14 Kas 2016 @ 10:29am
10 Değişiklik Notu ( görüntüle )

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Long War Toolbox

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By Pavonis Interactive

A set of extensions and configurable options for XCom 2, including:

* Fully supported squads of up to 12 soldiers
* Not Created Equally (Randomized initial stats)
* Hidden Potential (Randomized level-up stats)
* Red Fog (wounds cause stat losses),
* Damage Roulette (wider range of damage from weapons).

All options are visible in a new OPTIONS menu that appears after you start a new campaign, either following the tutorial or during Gatecrasher. The effects can be toggled during gameplay.

This also includes a mechanism for modders to add additional options menus. See the readme for details.

To play:

Check the LW_Toolbox mod in the launcher.

Full description:

The automatic changes this mod makes includes several options to the squad select UI. They are:

CLEAR SQUAD: Removes all soldiers from the squad.

AUTOFILL SQUAD: Automatically fills any empty squad slots with the highest-ranking available soldier.
In addition, the soldier list UI has been reworked to display soldier stats.

All additional options may be selected in the Toolbox tab in the Options menu (typically accessed by hitting the Escape key). After starting a campaign, open the escape menu, select EDIT OPTIONS; then select the LW TOOLBOX option. NOTE: These options will not be present in the shell, only in campaigns.

The options are:

SET CAMERA ROTATION (degrees): This allows the player to control the increment by which the camera rotates using the rotate buttons and any associated hotkeys.

SELECT DEFAULT SQUADSIZE: This allows the player to set the maximum number of soldiers who can be in a squad. Guerrilla Tactics School bonuses, once completed, will be added to this number. The UI and mission deployment code will will now support up to 12-soldier squads. NOTE: The mod does not balance around any increased squad sizes selected by the player.

DAMAGE ROULETTE: This allows the player to modify the randomness of all weapon damage (alien and XCOM) in the game by a common percentage. Off means the game will use baseline mechanics. The 25% setting means that damage with vary by +/- 25% of the weapon's base damage. This will override any weapon-specific ini settings.

NOT CREATED EQUALLY: This subjects all soldiers to a process that randomizes their initial stats (via a random series of configurable “trades” of stats). This takes effect immediately (even mid-mission). Turning it off reverts soldiers to base stats. The soldiers randomized stats are remembered, so successive turning on and off is not an exploit. This option may be used in the Avenger at any time, or during the first turn of a tactical mission, presuming no one has been wounded. (In addition to creating an easy exploit, toggling a soldier's stats in a mission could kill that solder if they are wounded and trade away some of their hit points.)

HIDDEN POTENTIAL: This randomizes stats when soldiers level-up. Note: Easter Egg special soldiers will not have randomized stats from leveling up.

RED FOG: This enables an option in which wounds affect the stats offense, mobility, hacking and will stats. The player selects who RED FOG affects – XCOM, aliens, both, or none. A few aliens (set in LW_Toolbox.ini) are immune to this, because it would render them ineffective.
USE LINEAR RED FOG PENALTIES (INSTEAD OF QUADRATIC): The default functionality of Red Fog applies penalties in a fashion that light wounds cause very small penalties, while heavy wounds cause much larger ones. A linear application means that the effect isn’t as pronounced – a light/moderate wound causes a greater penalty than the same wound in the quadratic formula.

ALLOW COMBAT AUTO-RESOLVE: This will activate a button in the squad select UI that lets the player automatically resolve a tactical combat with the currently selected squad instead of going on a mission. This is a Firaxis-coded debugging tool that we've made available to help modders, or people in a real hurry. It requires using a console command to activate. It is buggy when used with official DLC missions. The command itself is specified in the ingame help text.

Note for Linux / Mac users: Patches to Toolbox are often not backwards compatible. Because vanilla Linux/Mac patches lag behind PC ones, Workshop updates to TB will often cause serious problems until vanilla patches catch up. We recommend you use get the Nexus version of the mod, as all older versions are posted there.

------TROUBLESHOOTING ---------

IF you are have problems with the mod, you should first exit the game and REGENERATE YOUR INI files by deleting all files in \Documents\My Games\XCOM2\XComGame\Config. These will be recreated on your next game start. (Additional tip: You can preserve your options settings by NOT deleting XComEngine.ini in this directory.)

XCOM2 Mod Troubleshooting Guide

NOTE: The Alternative Mod Launcher gives incorrect information about our mods. They don't conflict with each other (or themselves).

This mod does not support controllers.
Popüler Tartışmalar Tümünü Görüntüle (44)
12 Kas 2016 @ 6:41am
Longwar Tools configuration not appears anymore to me, I don't know if the mod it's working
1 Oca @ 9:30pm
strange graphical glitch when using LW toolbox
2 Ara 2016 @ 2:28am
Longwar-> Toolbox malfunctioning in Linux
Linux Guy
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985 Yorum
Dragon Soup 15 saat önce 
my soldiers are getting capture after evac lost 5 members of 8 last mission, all of them survived but after evac says "captured" wtf is this game breaking bug?
shsv78 22 saat önce 
проблема старая..решение на форуме...почистить папку конфиг в мои документы/мои игры/икс ком2/xcomgame/config
shsv78 16 Oca @ 12:44am 
Тоже самое...изчез из настроек внезапно))...даже на чистой версии с ним одним не видно...бяда однако...
Громус 15 Oca @ 11:53pm 
Не отображается тул бокс в наастройках. У кого такое было?
GrandSpammer 15 Oca @ 7:45pm 
So I continued my game, scanned a site, and then tried to toggle not created equally on from the Avenger and it works now. Weird...
Blueflames 15 Oca @ 6:38pm 
Well, the toolbox options doesn't show for me. Even when I unsubscribed all mods, check the integrity of my files so they can be set to default and have only toolbox as my mod. It will not show for me. I can only assume its either broken or it specifically work on some computers seeing some can actually get it to work. Oh well.
Blathergut 15 Oca @ 6:31pm 
I had started a new game last week and had been able to set Toolbox options and they were working. I started a new game today and Toolbox menu does not appear under options. Any ideas? Could it have something to do with the new LW2 coming?
GrandSpammer 15 Oca @ 3:32pm 
I am also having problems with 'not created equally'. I can see the toolbox menu and can toggle other options such as camera rotation and hidden potential, but when I click on the not created equally checkbox while in the Avenger all I get is an error sound. Does anyone know what's causing this?
Todo 15 Oca @ 1:29pm 
I'm having problems with this mod. After following the instructions of the troubleshooting guide, i still can't get my basesize squad bigger then 6 (If i set it higher, it reverts back to 6 after loading the world map) Tried the ingame mod reset, and now i can't even apply 'not created equally' :S
Could someone of the devs of the mod help me out?
Acxa2011 15 Oca @ 3:02am 
мод внезапно перестал работать, исчезла вкладка из настроек и теперь продолжить игру невозможно =(